Commit Graph

188 Commits (92ed1537a0e79facded3c81f50f7767962d70d6f)

Author SHA1 Message Date
Charles Spurrill 1a3b8aef94 Fixed bug where spawned clonks used default skin instead of the defined one:
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
David Dormagen e3a1cdcc3f the HUD optimizations now mostly use the old callbacks 2011-09-18 19:15:31 +02:00
David Dormagen 170c61226d performance optimizations for the backpack and health/breath tubes 2011-09-18 10:56:43 +02:00
David Dormagen 85a3e55df3 Clonk doesn't burn as easily anymore 2011-09-18 10:55:30 +02:00
Charles Spurrill 0d24c6835b #328: Animation-glitch for kneelUp animation -Fixed!- 2011-09-13 08:03:22 -07:00
Charles Spurrill 1b22905492 Update clonk data to work with catapult 2011-09-13 00:22:40 -07:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00
Charles Spurrill 415aae6c53 Save selected skin to crew-member extra-data 2011-09-10 00:51:47 -07:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Charles Spurrill 6524f5b9d5 Updated all clonk meshes/fixed animation bugs 2011-09-07 04:13:00 -07:00
Charles Spurrill 6555edab8a Fully implemented clonk alchemist skin 2011-09-06 10:53:25 -07:00
Charles Spurrill 5cac8cf475 added clonk alchemist skin data folder (needs graphics.mesh and skeleton file) 2011-09-06 00:22:58 -07:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Tobias Zwick 258c82604d moved RelaunchPlayer callback to engine 2011-08-02 15:46:24 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries d550f7c7da Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries eb530c6017 Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Charles Spurrill b39adeb566 Tweaked musket animations 2011-06-08 03:06:49 -07:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Charles Spurrill 6a901fa9c0 Tweak: Clonk rolls a shorter distance 2011-05-31 06:27:34 -07:00
Charles Spurrill 2c4196a02d Add skin changer function; differentiate gender for vocal sounds 2011-05-31 03:20:02 -07:00
Charles Spurrill 15c61d3216 The Clonk can roll! Oh my god! 2011-05-31 03:08:45 -07:00
Charles Spurrill 0760763a47 same as previous changeset for steamclonk 2011-05-29 23:41:10 -07:00
Charles Spurrill 648ca5ce43 Animation overhaul for jump and kneel. Roll animation added, though not yet used. 2011-05-29 23:34:30 -07:00
Charles Spurrill e8643c3b04 Animation blending works for Steampunk skin 2011-05-22 16:21:47 -07:00
Tobias Zwick 54bd6ca4f5 adjust clonk's backpack display a bit 2011-05-20 15:38:28 +02:00
Tobias Zwick 0f1c572c56 adjusted size of clonk's backpack 2011-05-14 21:53:58 +02:00
Maikel de Vries cbbee52179 Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Charles Spurrill cd90b5d4e9 Added steampunk skin to game data 2011-05-12 19:39:18 -07:00
Charles Spurrill 04cc6a26b9 Merge of late commit 2011-05-12 19:33:01 -07:00
Charles Spurrill e7b567863e Created and implemented backpack-graphic for clonks in-game. 2011-05-12 19:11:03 -07:00
Maikel de Vries 971b330288 Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Charles Spurrill c5dc03879b added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten 2011-03-15 02:37:02 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00