Charles Spurrill
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1a3b8aef94
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Fixed bug where spawned clonks used default skin instead of the defined one:
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
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2011-09-18 18:30:24 -07:00 |
David Dormagen
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e3a1cdcc3f
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the HUD optimizations now mostly use the old callbacks
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2011-09-18 19:15:31 +02:00 |
David Dormagen
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170c61226d
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performance optimizations for the backpack and health/breath tubes
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2011-09-18 10:56:43 +02:00 |
David Dormagen
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85a3e55df3
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Clonk doesn't burn as easily anymore
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2011-09-18 10:55:30 +02:00 |
Charles Spurrill
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0d24c6835b
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#328: Animation-glitch for kneelUp animation -Fixed!-
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2011-09-13 08:03:22 -07:00 |
Charles Spurrill
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1b22905492
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Update clonk data to work with catapult
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2011-09-13 00:22:40 -07:00 |
Tobias Zwick
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b81d40ddcb
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a few license updates
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2011-09-10 15:36:36 +02:00 |
Charles Spurrill
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415aae6c53
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Save selected skin to crew-member extra-data
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2011-09-10 00:51:47 -07:00 |
Tobias Zwick
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23a3dafd3a
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license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
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2011-09-08 23:08:16 +02:00 |
Charles Spurrill
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6524f5b9d5
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Updated all clonk meshes/fixed animation bugs
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2011-09-07 04:13:00 -07:00 |
Charles Spurrill
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6555edab8a
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Fully implemented clonk alchemist skin
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2011-09-06 10:53:25 -07:00 |
Charles Spurrill
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5cac8cf475
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added clonk alchemist skin data folder (needs graphics.mesh and skeleton file)
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2011-09-06 00:22:58 -07:00 |
Tobias Zwick
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330a80c1cb
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update authors and license information
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2011-08-31 17:20:25 +02:00 |
Tobias Zwick
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258c82604d
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moved RelaunchPlayer callback to engine
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2011-08-02 15:46:24 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Richard Gerum
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3cd964b3bd
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fixed jump animation again (thanks to ringwaul for the merge)
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2011-07-25 10:06:15 +02:00 |
Maikel de Vries
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964ba3a62a
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Objects: Fixed wave color for liquids other than water
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2011-07-20 17:27:35 +02:00 |
Richard Gerum
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2a0ddd34f9
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added graphic rotation during scaling and animation for scaling top corners
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2011-07-20 17:09:41 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Maikel de Vries
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d550f7c7da
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Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
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2011-07-06 18:13:39 +02:00 |
Maikel de Vries
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eb530c6017
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Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
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2011-07-05 13:40:40 +02:00 |
Charles Spurrill
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b39adeb566
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Tweaked musket animations
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2011-06-08 03:06:49 -07:00 |
Charles Spurrill
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b7bc9bc755
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Clonk can jump off walls (with new animation).
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2011-06-03 12:11:23 -07:00 |
Charles Spurrill
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6a901fa9c0
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Tweak: Clonk rolls a shorter distance
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2011-05-31 06:27:34 -07:00 |
Charles Spurrill
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2c4196a02d
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Add skin changer function; differentiate gender for vocal sounds
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2011-05-31 03:20:02 -07:00 |
Charles Spurrill
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15c61d3216
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The Clonk can roll! Oh my god!
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2011-05-31 03:08:45 -07:00 |
Charles Spurrill
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0760763a47
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same as previous changeset for steamclonk
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2011-05-29 23:41:10 -07:00 |
Charles Spurrill
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648ca5ce43
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Animation overhaul for jump and kneel. Roll animation added, though not yet used.
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2011-05-29 23:34:30 -07:00 |
Charles Spurrill
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e8643c3b04
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Animation blending works for Steampunk skin
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2011-05-22 16:21:47 -07:00 |
Tobias Zwick
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54bd6ca4f5
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adjust clonk's backpack display a bit
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2011-05-20 15:38:28 +02:00 |
Tobias Zwick
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0f1c572c56
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adjusted size of clonk's backpack
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2011-05-14 21:53:58 +02:00 |
Maikel de Vries
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cbbee52179
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Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
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2011-05-13 12:45:26 +02:00 |
Charles Spurrill
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cd90b5d4e9
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Added steampunk skin to game data
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2011-05-12 19:39:18 -07:00 |
Charles Spurrill
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04cc6a26b9
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Merge of late commit
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2011-05-12 19:33:01 -07:00 |
Charles Spurrill
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e7b567863e
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Created and implemented backpack-graphic for clonks in-game.
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2011-05-12 19:11:03 -07:00 |
Maikel de Vries
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971b330288
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Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
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2011-05-12 17:01:54 +02:00 |
Charles Spurrill
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c5dc03879b
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added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten
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2011-03-15 02:37:02 -07:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |