Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
b1902355f9
Cannon, Catapult, Lorry: use Library_Destructible (cannons and catapults are now destructible!).
2017-11-01 01:27:48 +01:00
Clonkonaut
f6af52711a
Catapult texture: removed some dark pixels around the draw wheel which showed because of stretching.
2017-11-01 00:56:14 +01:00
Sven Eberhardt
d537617de4
Define general AI creature selection for vehicles in enemy spawn
2017-03-05 14:32:57 -05:00
Sven Eberhardt
1ff3b17dad
Add catapult to enemy spawn
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Also fix some catapult behavior (such as pushing it along waypoints)
2017-02-26 19:42:38 -05:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Maikel de Vries
145b902f65
correctly handle SetDir for the catapult
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Ideally the script is fully changed to correctly use dir.
2016-02-07 10:19:11 +01:00
Sven Eberhardt
775533a8da
Catapult and cannon: Add functions to rotate instantly.
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Useful for scenario designers.
2016-02-06 22:45:14 -05:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
2cc59cb336
change catapult aiming: power is such that trajectory goed through the cursor (if possible)
2016-01-26 22:38:25 +01:00
Maikel de Vries
7e1fe57440
catapult: remove trajectory preview when use is cancelled
2016-01-25 23:22:14 +01:00
Sven Eberhardt
fc659584e4
Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547
2016-01-09 15:59:43 -04:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
b278886921
catapult: fix PictureTransformation
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So that the mesh does not go outside the bounding box anymore.
2015-12-24 15:06:23 +01:00
Maikel de Vries
1772378fb6
fix self-launching catapult to shoot immediately ( #1490 )
2015-12-20 22:54:21 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
e4009a683c
catapult: cannot shoot yourself into solid material anymore ( #1139 )
2015-11-03 20:54:11 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Clonkonaut
3c97c25301
Make big vehicles (catapult) control a double elevator but not a single one.
2015-10-11 00:16:14 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Sven Eberhardt
3b522e86ac
Fix script error and broken animations in catapult if left and right direction control is given in the same frame.
2015-09-10 18:35:04 -04:00
Maikel de Vries
f3f837f9a8
add trajectory preview to catapult
2015-09-06 13:47:12 +02:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Armin Burgmeier
0cdafc278b
Transform all mesh data to Clonk reference frame on load
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Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.
As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Maikel de Vries
91cd15c40c
reimplement alt use on right mouse button
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This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
2015-06-28 09:44:50 +02:00
Maikel de Vries
0e4ad1797e
improve double elevator vehicle movement by having a single solid mask
2015-06-08 21:20:38 +02:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
9bcf7ca725
fix typo in catapult script
2013-01-18 23:12:17 +01:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Felix Wagner
28c77c8074
Armory: Added armory
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Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Bernhard Bonigl
e8cd3c2871
Fixed Catapult using only the first/second inventory slot instead of the selected ones.
2012-03-12 17:04:57 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
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Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill
d836d89b9d
Better animation for the catapult
2011-10-13 12:03:23 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
95414c4bf9
Updated description for Catapult (both languages)
2011-09-19 03:10:08 -07:00
Charles Spurrill
b5a25f8496
Catapult script cleanup; allow clonk to fire themself (not as effective as a second clonk)
2011-09-19 02:07:19 -07:00
Charles Spurrill
2110e16821
Correct path for catapult launch sound
2011-09-18 18:32:30 -07:00
Charles Spurrill
207d97ca05
various script fixes/additions/debug removals to catapult
2011-09-13 00:43:40 -07:00
Charles Spurrill
49e97bc0a0
Added working catapult vehicle (clonk can be flung from it :D )
2011-09-13 00:21:59 -07:00