Commit Graph

692 Commits (7a43da003ff5cdae443cb00bd03d3a7b336bd98f)

Author SHA1 Message Date
Charles Spurrill f07e0c7a14 Removed :) from pump 2012-08-16 13:54:22 -07:00
Maikel de Vries 9a18538ac1 Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Charles Spurrill 0afe958618 Fixed coconut tree to procreate properly 2012-08-09 17:41:46 -07:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill 869e2acac0 Cannon: Remove accidentally committed SelfPropellent script for projectiles 2012-08-07 12:32:36 -07:00
Charles Spurrill 1e85978c40 Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
Charles Spurrill a8ea9a0d38 Some fixes to AlignVehicleRotation script 2012-08-07 12:17:52 -07:00
Charles Spurrill ee8d0de693 Boompack: Remove accidentally committed SelfPropellent script for cannon launching 2012-08-07 12:07:13 -07:00
Charles Spurrill ece7b463a4 Balloon: Undeployed Balloon item is treated as object, not vehicle 2012-08-07 12:03:02 -07:00
Charles Spurrill 2b256c09b8 Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too) 2012-08-07 12:02:34 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Charles Spurrill 905847a4ab Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included) 2012-08-07 11:57:01 -07:00
Charles Spurrill bf8aa9241e Pump: Implemented Matthi's new graphics (pre-rendered) 2012-08-07 11:54:47 -07:00
Charles Spurrill 5be266549e Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0. 2012-08-07 11:53:39 -07:00
Charles Spurrill 6d9a238e75 Airship fixed so explosives hitting the gondola also do damage 2012-08-07 11:51:48 -07:00
Charles Spurrill b8afe21a89 Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning. 2012-08-07 11:51:04 -07:00
Charles Spurrill ae3f8156ea thicker airship bottom to avoid lorry clipping through 2012-08-03 14:38:02 -07:00
Charles Spurrill e54673962a Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship 2012-08-03 14:22:06 -07:00
Charles Spurrill 6f74d0430f #796: Added missing gravestone rule 2012-08-02 12:00:11 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill c28ef14f00 #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Charles Spurrill ea445138b1 Fancy icons for Rules.ocd 2012-07-26 11:38:50 -07:00
Charles Spurrill c33bf65be8 Kitchen 3D graphic added 2012-07-26 11:20:45 -07:00
Charles Spurrill 5ddf912294 Added coconut/palm tree 2012-07-23 12:44:07 -07:00
Charles Spurrill d4dbf167e7 #756: Fixed Picture transform for boompack during flight 2012-07-22 18:55:01 -07:00
Charles Spurrill 41f5f59ebf #765: Clonk stops moving when setting down heavy-objects 2012-07-22 17:35:27 -07:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Charles Spurrill 6a13a63ef0 #791: Chopped trees are displayed behind buildings 2012-07-21 09:15:47 -07:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner 53298dc089 Shipyard: Added shipyard
Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner 28c77c8074 Armory: Added armory
Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner e53d8e492c Kitchen: Added kitchen
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner 7dd8519e86 Chemical Lab: Split firestone has now IsChemicalProduct 2012-07-16 14:08:25 +01:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer f41590d71f Merge branch 'movement' 2012-07-13 23:27:14 +02:00
Sven Eberhardt fec75aa79d Fix subsisting com dir if hangle animation is aborted (#418) 2012-07-13 22:55:44 +02:00
David Dormagen 8fb926bc0a flag can reset marker's color correctly 2012-07-13 22:32:09 +02:00
David Dormagen 0940116620 added progress bar GUI_CustomImageProgressBar 2012-07-09 11:18:44 +02:00
Felix Wagner 5a1d9ef9c3 Corrected function call to case. 2012-07-07 20:46:16 +01:00
David Dormagen 10ff0979bb added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars 2012-07-06 20:57:32 +02:00
David Dormagen 5b4e8c887c when loading (f.e. bow and musket) the inventory slot displays a small loading bar 2012-07-05 20:09:32 +02:00
David Dormagen 65fc668fef added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments 2012-07-05 20:08:54 +02:00
David Dormagen fdd4aa5553 power system: changed the floating messages on power change into progress bars (also only on power change) 2012-07-03 10:34:33 +02:00
David Dormagen 70f7bf2b48 renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00
David Dormagen 416a65acde added ProgressBar interface and two progress bars: ring and simple
for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen 22c9f2fcac scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard 2012-06-29 18:59:18 +02:00
David Dormagen eeada2e59e scoreboard: fixed sorting of columns 2012-06-28 17:31:44 +02:00
David Dormagen da976b4770 added new scoreboard abstraction layer on top of the engine functions - it scales!
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Günther Brammer 24bfd6345d Use Action.Attach even when Action.Procedure is not nil
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00