Commit Graph

10 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Maikel de Vries 71db4010da make cabin invincible in Crash.ocs for goal checking 2015-05-14 12:35:07 +02:00
Sven Eberhardt a9ba6a3eb3 Gyro name change due to copyright considerations.
Also commit missing dialogue file.
2015-02-03 21:18:01 +01:00
Sven Eberhardt d7b9027a32 Add another NPC to crash landing.
Gyro talks about catapult usage. Dialogue by Pyrit.
2015-02-03 20:39:17 +01:00
Sven Eberhardt 7eab59df4f Crash Landing: Minor landscape rework. (#1138)
It's the second mission so it's supposed to be easy. But the huge firestone reservoir just beside the bottom granite were just inviting to blast through there.

Also removed some brick areas to make the pumping path less forced. You can now also reroute the lava lake into your starting caves if you want (although this is quite dangerous because you need a lot of space and you're screwed if it fails).
2015-01-28 23:05:19 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Sven Eberhardt b0af163c24 Better wheat placement in Crash Landing. 2014-10-04 00:59:24 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00