Commit Graph

21 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Maikel de Vries de185e7937 remove obsolete BuildTurnTo defcore entry 2015-05-14 12:34:53 +02:00
Maikel de Vries 4ea0cb0ca6 make ContainBlast a property instead of DefCore entry 2015-01-15 17:46:53 +01:00
Sven Eberhardt 57463b61c4 Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics. 2014-01-08 01:55:33 +01:00
Tobias Zwick 666a51b3d9 update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Felix Wagner 5cfebab8b7 docs for Placement 2011-10-03 00:25:21 +01:00
Tobias Zwick 129a723436 docs: overhauled game content documentation a bit 2011-08-01 00:45:05 +02:00
Maikel de Vries eb530c6017 Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries 248f85c2eb Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Tobias Zwick ad8f294362 docs: removed references to older versions for non fn-docs and updated de.po 2011-06-30 16:35:36 +02:00
Tobias Zwick cdac6945b6 docs: replaced all c4s,c4d,c4g,c4m,c4p,c4i,... with their oc* counterpart in the documentation 2011-06-25 15:31:29 +02:00
Maikel de Vries 8a200ba706 Engine: Removed all specific line behaviour
This can be implemented in C4Script very easily.
Removed OCF_LineConstruct, ObjectComLineConstruction, Defcore LineConnect, Line types, Line related IDs.
Changed LineAttach, is now a property of the object to which the line should be attached.
Updated documentation.
2010-12-21 19:22:06 +01:00
Maikel de Vries 53e507d2c5 Engine: Removed Power system including all components
Removed power lines, power connects, energy rule, power OCFs, Energy command, C4Script CheckEnergyNeedChain and EnergyCheck, Action EnergyUsage and documentation.
2010-12-15 21:02:50 +01:00
Maikel de Vries ba6b41c058 Engine: Removed FIGHT procedure and all related stuff.
This is obsolete with new melee implementation and other authors should either use that or make something unique themselfs. Removed DFA_FIGHT, C4Script FnFightWith, ObjectActionFight, NoFight, OCF_FightReady, Fight Physical
2010-12-07 18:57:27 +01:00
Tobias Zwick 103cab8ac4 Backed out changeset: f8fdee72ee07 2010-11-25 20:23:07 +01:00
Tobias Zwick 8f7b93162b Removed function MakeCrewMember (use SetCrewStatus)
- unbelievable how many files I have to edit for that, phew.
2010-11-25 13:57:50 +01:00
Armin Burgmeier df1abcd978 Switch main documentation to English, German translation now in de.po (#287) 2010-08-22 15:13:17 +02:00
Günther Brammer 5d05efefc4 Remove CollectionLimit
Use RejectCollect instead.
2010-02-18 21:47:11 +01:00
Günther Brammer 675da642c3 Add Clonk Rage developer documentation
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 15:11:51 +02:00