Commit Graph

349 Commits (60841c1d96073b0adbb687f29dfc059619ad3919)

Author SHA1 Message Date
Lukas Werling 60841c1d96 Write text files with unix file endings
The old LineFeed constant caused problems with Qt. Using \n directly is
easier and I don't think there's a reason left to use \r\n anyways.
We've always converted the files in the repository. Nowadays, even
notepad.exe works with unix file endings.
2019-02-19 15:28:12 +01:00
Nicolas Hake 3edc6d9ead Fix misleading indentation on several controlled statements
The C++ standard doesn't require us to stuff multiple statements
onto the same line, so we should avoid this for readability reasons.
This is especially true if one of the statements is controlled and
others aren't.
2018-12-31 14:27:14 +01:00
Mark 6351fe7a66 GetEnergy() offers exact energy value optionally (Bug #2043) 2018-12-20 08:40:04 +01:00
Lukas Werling ca11d86893 Add missing include guards
These are necessary for unity builds.
2018-10-14 23:15:01 +02:00
Lukas Werling 9a6772c27e Fix phase by xdir for DFA_Push (#2030) 2018-04-18 11:35:28 +02:00
Lukas Werling d9f9a2a9a3 Find_Property: Implement searching for specific value (#2021) 2018-04-08 15:00:27 +02:00
Lukas Werling 22c84edea7 Save HalfVehicleSolidMask object state
After saving and restoring an object with a half vehicle solid mask, the
solid mask was fully solid.
2018-01-05 22:41:14 +01:00
David Dormagen ca0e99e3ce C4FO_Exclude: explictly ignore non-valid objects
This does not change behavior at all, as nil-objects were later ignored in the check. Now the check is not even executed.
This does make it more likely that refactoring will keep the ignoring behaviour in place, though.

Loosely related to PR #61 - has nothing to do with the solution, though.
2017-12-27 14:00:43 +01:00
Maikel de Vries a9675eafa3 perform callbacks when moving contents when container is removed (#1950) 2017-11-11 09:12:46 +01:00
Clonkonaut cc163b21b0 New engine recognised property: MaterialIncinerate.
Objects will be incinerated by incendiary material (which before was only possible by using ContactIncinerate).
local MaterialIncinerate = true; - object will burn in lava not from other burning objects.
2017-11-01 00:49:26 +01:00
Maikel de Vries efe7dcf251 add Find_Cone to find objects in a cone
The reason for an engine function for this is speed, an implementation in script needs Find_Func and ensures slowness.
2017-07-19 22:04:43 +02:00
Maikel de Vries f5f8b18204 remove unused AttractLightning defcore entry
Not used in either the engine or in script, script implementation of lightning can use a script defined property.
2017-07-15 14:00:19 +02:00
Maikel de Vries 4a093b747e remove unused FireTop defcore entry
This has been obsolete since fire is implemented in C4Script.
2017-07-15 13:40:37 +02:00
Sven Eberhardt a74dcc5450 Editor: Support localized definition group folder names (from Title.txt) 2017-05-27 16:30:59 +09:00
Tushar Maheshwari a661eab867 Automatic fixes using clang-tidy for header files
A follow-up on a previous PR GH-41. The discussion in the forum can be
viewed at http://forum.openclonk.org/topic_show.pl?pid=33086.
Run clang-tidy (without auto, pass-by-value and using checks) to fix the
header files not modified in the previous PR.

Summary of the changes:

 - C++11 member initialization.
 - nullptr instead of 0 for pointers.
 - override for functions declared virtual in base class.
 - default trivial special member functions
2017-05-15 13:46:46 +02:00
Tushar Maheshwari 3a4f49ad90 Revisit #includes
Consolidate the include statements scattered across the code in accordance
with the comment in C4Include.h. The advantages are listed in the same
comment.
Furthermore, it follows llvm-include-order which is the logical
extrapolation of the project's style guideline wherever possible
(C4Include.h being the most-frequent exception).
2017-05-15 13:24:59 +02:00
Tushar Maheshwari e58a7884e4 Automatic fixes using clang-tidy
See http://forum.openclonk.org/topic_show.pl?tid=3376 for discussion.

Close GH-41
2017-05-03 20:30:45 +02:00
Nicolas Hake c41bd063bd Stop disabling debugrec code by preprocessor
The optimizer is going to remove dead code anyway, and has the
additional advantage of doing syntax checking, so the code won't
silently break when someone changes something.
2017-04-19 09:47:21 +02:00
Nicolas Hake 81e49fe0f5 Fix several broken conversions from C4Fixed->bool->int (#1904)
This is why non-explicit operator bool is bad.
2017-04-19 09:24:27 +02:00
Nicolas Hake 41f4779d74 StdCompiler: Use terms "Serializer" and "Deserializer"
Instead of "Compiler" and "Decompiler", which make me look up what's
even going on each time I see them, use the standard terms "serializer"
and "deserializer".
2017-03-11 15:05:41 +01:00
Maikel de Vries 0d7c8aacca adjust moveto command to make the clonk move while jumping 2017-03-07 20:20:59 +01:00
Lukas Werling 088fc450d9 Distribute players based on team instead of PrefPosition 2017-01-01 22:52:48 +01:00
Lukas Werling 6847e50e79 Implement setting shader uniforms from script (#1206)
Uniform variables are read from the "Uniforms" proplist set on Scenario
or on individual objects. Proplist keys are uniform names. Values can
either be an int or an array of one to four ints in C4Script. In GLSL,
the uniforms then need a matching type (int/ivec2/ivec3/ivec4). There is
no error reporting; uniforms are only set if both name and type match.

The implementation walks the "Uniforms" proplists on each Draw call. We
may need to cache the uniform maps if this turns out to be too slow.
2016-11-12 22:09:23 +01:00
Sven Eberhardt ebda8193ef Replace NULL by nullptr in C++ sources
We don't support pre-C++0x any more, so nullptr should be fine everywhere (except in the plain C source files)
2016-11-02 19:58:02 -04:00
Sven Eberhardt f17046e1f0 Fix display of rotated meshes with MeshTransformation
Rotation used the wrong (untransformed) coordinates for the rotation center
2016-10-31 10:10:29 -04:00
Lukas Werling 13fa0ab7b1 Implement adding/removing shaders from script
New script functions: AddFragmentShader, RemoveShader.

There is currently no support for adding vertex shaders.
2016-10-29 21:19:08 +02:00
Julius Michaelis 376ca5a9df Prevent using USE_CONSOLE in lib{misc,c4script} 2016-10-22 17:42:23 +02:00
Julius Michaelis 8d2f2846b5 Fix mac build
Also move some stuff around once again…
2016-10-21 01:25:48 +02:00
Julius Michaelis 34a9a1de8d Twiddle with header organization: lib{misc,c4script} do no longer include GL/glew.h
(Yes, it is just that complicated.)
2016-10-20 18:46:32 +02:00
Sven Eberhardt c44a776090 Editor: Fix object list update on object removal 2016-10-15 11:43:12 -04:00
Sven Eberhardt 06a438e05e Editor object list: Remove effects; add Global and Scenario 2016-10-15 10:06:44 -04:00
Sven Eberhardt 15d850e4ec Editor: Add effects to property viewer 2016-10-14 10:50:17 -04:00
Sven Eberhardt 41dde5e7d0 Add script function GetDefinitionGroupPath 2016-09-05 02:00:01 -04:00
Sven Eberhardt 31ead2507a Add Unstick() script function
Also add a position parameter to Stuck() script function.
2016-09-05 01:59:58 -04:00
Sven Eberhardt 30738c760e Fix water splashing particles 2016-08-30 18:56:46 -04:00
Sven Eberhardt 64f7a97eb6 Fix hang on startup on negative definition priority 2016-08-27 18:37:56 -04:00
Sven Eberhardt 1d566ec6c5 Add VIS_Editor visibility flag 2016-08-02 01:12:08 -04:00
Sven Eberhardt 534e4cc745 Merge branch 'master' into qteditor
Conflicts:
	src/script/C4AulParse.cpp
2016-07-24 10:23:57 -04:00
Sven Eberhardt 0206e9a74a Qt Editor: Add HideInCreator DefCore setting
Hides internal definitions, libraries, etc. from the object creator in the editor.
2016-07-10 21:55:56 -04:00
Nicolas Hake 7ff8c4f95a Remove references to functions defined in unloading defs (#1776) 2016-07-06 14:41:22 +02:00
Sven Eberhardt b34ae09437 Fix utility builds 2016-06-21 21:48:10 -04:00
Sven Eberhardt a7aa89f168 Merge branch 'master' into qteditor
Conflicts:
	planet/Objects.ocd/Structures.ocd/StoneDoor.ocd/SpinWheel.ocd/Script.c
	src/platform/C4WindowSDL.cpp
	src/script/C4AulParse.cpp
	src/script/C4Effect.cpp
2016-06-20 22:27:03 -04:00
Sven Eberhardt b6526d2f65 Qt Editor: Always duplicate contents with objects
Even if they are not selected, this is probably what the user expects.
2016-06-20 15:50:35 -04:00
Sven Eberhardt 5e4e6c9f7c Remove a debug log 2016-06-07 19:08:15 -04:00
Sven Eberhardt 397dbd867a Add DefinitionPriority property to control call order of Definition()-callbacks. 2016-06-07 18:22:43 -04:00
Maikel de Vries 8291298af1 add script callback on completion change 2016-05-21 13:34:34 +02:00
Maikel de Vries 6794b3b630 remove object component functionality from the engine 2016-05-21 13:34:34 +02:00
Maikel de Vries accd897b91 rename NoComponentMass to NoMassFromContents
This had nothing to with components, and risk of backwards compatibility is minor.
2016-05-21 13:34:33 +02:00
Maikel de Vries 00d5a06ec0 remove option to display components in old style menus 2016-05-21 13:34:33 +02:00
Maikel de Vries fcd3678748 remove unused function ComponentAll 2016-05-21 13:34:33 +02:00