Commit Graph

3518 Commits (5ddc76afa6c21b6acb148383b31dd13a2ab0f722)
 

Author SHA1 Message Date
Günther Brammer 26ff41185e win32: Uninstaller correctly removes the user settings 2011-09-22 22:26:06 +02:00
Günther Brammer 1cea606c41 win32: Installer creation works with MSVC
CMake even reads the makensis path from the registry.
2011-09-21 22:25:33 +02:00
Günther Brammer 5a3b14582a win32: Installer doesn't require admin privileges 2011-09-21 01:29:58 +02:00
Günther Brammer 89e15ec212 win32: Installer gets the product name from the Version.txt 2011-09-22 22:37:18 +02:00
Günther Brammer e2ec72b92f win32: Installer uses MUI2 and the default uninstall confirmation page
This further reduces the amount of custom code.
2011-09-21 00:10:26 +02:00
Günther Brammer a3ade134fe Savegames: Do not clear player control data immediately after loading (#596) 2011-09-22 20:00:17 +02:00
Maikel de Vries 6a03498136 HUD: More safety checks for non-crewmembers 2011-09-22 17:18:37 +02:00
Charles Spurrill e7fd419751 Added WoodHit* and FireLoop sounds 2011-09-21 00:49:46 -07:00
Charles Spurrill 3291607fad Add missing catapult launch sound 2011-09-21 00:16:12 -07:00
Charles Spurrill 677ff6b691 fixed wall-jump 2011-09-20 11:04:48 -07:00
Günther Brammer c02354f56c win32: Add build rules for the installer to CMakeLists.txt and Makefile.am 2011-09-20 19:43:22 +02:00
Günther Brammer 65f21dbf8a win32: Installer installs *.oc? instead of *.c4? 2011-09-20 18:41:56 +02:00
Günther Brammer d835ab002a Rename CStdWindow to C4Window 2011-08-27 23:12:01 +02:00
Günther Brammer eac2ce9034 Rename CStdAppPrivate to C4X11AppImpl 2011-08-27 22:05:22 +02:00
Günther Brammer efed250aa7 Rename CMarkup to C4Markup 2011-08-27 21:13:15 +02:00
Günther Brammer 6700bff4de Replace CFacet with C4Facet
The latter is almost a superset of the former.
2011-08-27 17:47:49 +02:00
Günther Brammer 156a502289 Rename CClrModAddMap to C4FogOfWar 2011-08-27 16:41:26 +02:00
Günther Brammer f4ff47239f Rename CBltTransform, CBltVertex, CBltData, CPattern and CGammaControl 2011-09-30 22:15:51 +02:00
Günther Brammer 08dacd878d Rename CBitmap(256)Info to C4BMP(256)Info 2011-08-27 16:32:15 +02:00
Günther Brammer 8039a35791 Rename CStdApp to C4AbstractApp 2011-08-27 16:20:39 +02:00
Günther Brammer 19ce704ae5 CMake: Change project name to openclonk to avoid conflict with the binary
Apparently, Eclipse has problems with projects created by CMake that
have a binary with the name of the project.
2011-08-27 22:04:33 +02:00
Armin Burgmeier b416da900e docs: add table for on_ending possibilities in Anim_Linear documentation 2011-10-03 20:17:20 +02:00
Günther Brammer 7f36c3435c autotools: Pack and install groups 2011-06-27 01:56:07 +02:00
Günther Brammer 9d9bcfbd96 README.linux.txt is not executable. 2011-09-20 18:42:34 +02:00
Charles Spurrill 749511d0ea Simpler "shaded black" slider graphics 2011-09-20 05:11:25 -07:00
Günther Brammer 1ebc11c213 Savegames: Rename some fields in the Game.txt
Effects/GlobalEffects is now Script/Effects, and Script/GlobalNamed is now
Script/StaticVariables
2011-09-19 21:48:14 +02:00
Günther Brammer 221ffa7524 Rename C4ObjectList::DenumerateRead to DenumeratePointers
It does the same as all the other DenumeratePointers functions: Convert
Object Numbers to Object Pointers after load.
2011-09-19 21:02:28 +02:00
Günther Brammer f8702a4ff8 Savegames: Dead code removal 2011-09-19 21:00:55 +02:00
Günther Brammer 4a32e63c46 Savegames: Correctly Denumerate the first enumerated value (#657)
When that value was copied it went from Enum 0 to nil. While this could
be fixed by making C4V_Enum a NullableType, counting from 1 is a tiny bit
less code overall.
2011-09-19 23:02:18 +02:00
Günther Brammer 952b180ac1 Savegames: Remove outdated assertion
Scenarios are now loaded with the same flags they were saved with. Thus,
the objectlist is told to skip player objects while loading. But this can
be safely ignored, because the scenario shouldn't contain any player
objects that could be ignored in the first place. But checking that loading
and saving is done with the same flag would be nice.
2011-09-19 23:09:42 +02:00
MimmoO fff38554d7 Fixed Healthtube, optimized/fixed Breathtube 2011-09-19 19:01:44 +02:00
Richard Gerum 0d051873c1 #644: Clonk now moves his legs again when walking while aiming with the bow 2011-09-19 15:55:06 +02:00
Günther Brammer 7cb5f935d9 docs: split build_chm_files into build_contents, build_hhp and hhk.xsl
This removes the dependency loop from build_contents to the .po files to
contents.xml to build_contents. The .hhp file generation is a simple step
which gets split off to work around Make limitations with multiple output
files.
2011-09-19 14:50:27 +02:00
Günther Brammer df635390f9 docs: Improvements to chm generation and in-browser xslt preview 2011-09-09 21:36:03 +02:00
Tobias Zwick 55fa80fac1 Grappler: fixed division by zero (#613) 2011-09-19 14:03:43 +02:00
Tobias Zwick bcbb2ae132 Fix grappler also shots on cancel 2011-09-19 12:51:53 +02:00
Richard Gerum 1fc5addd10 655#: no jumping backwards 2011-09-19 12:53:58 +02:00
Charles Spurrill 95414c4bf9 Updated description for Catapult (both languages) 2011-09-19 03:10:08 -07:00
Charles Spurrill b5a25f8496 Catapult script cleanup; allow clonk to fire themself (not as effective as a second clonk) 2011-09-19 02:07:19 -07:00
Charles Spurrill 2110e16821 Correct path for catapult launch sound 2011-09-18 18:32:30 -07:00
Charles Spurrill 3c09df8878 Removed old clonk from Loader image (as was done with the others) 2011-09-18 18:32:04 -07:00
Charles Spurrill 1a3b8aef94 Fixed bug where spawned clonks used default skin instead of the defined one:
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
Maikel de Vries 99494e504a Objects: Prevent HUDadapter from throwing runtime errors for non-crewmember clonks 2011-09-18 22:03:08 +02:00
MimmoO cc1f8fe844 Workaround for #654: Can't climb while the holding the Flag 2011-09-18 19:56:53 +02:00
MimmoO 5a5ed0e61a FrozenFortress, Hideout: CTF goal set to fix 2 2011-09-18 19:42:19 +02:00
David Dormagen e3a1cdcc3f the HUD optimizations now mostly use the old callbacks 2011-09-18 19:15:31 +02:00
Tobias Zwick c4e4694b61 even more sound effects license updates 2011-09-18 19:05:33 +02:00
Tobias Zwick 988f05378f Clonk doesn't stop digging automatically when he hits a wall 2011-09-18 18:23:22 +02:00
Tobias Zwick 9d67bf366e docs: documented FatalError 2011-09-18 18:16:49 +02:00
Sven Eberhardt 994bab2dbc CStdDDraw::Blit: Do not modify passed transformation matrix (#645) 2011-09-18 15:54:22 +02:00