Günther Brammer
26ff41185e
win32: Uninstaller correctly removes the user settings
2011-09-22 22:26:06 +02:00
Günther Brammer
1cea606c41
win32: Installer creation works with MSVC
...
CMake even reads the makensis path from the registry.
2011-09-21 22:25:33 +02:00
Günther Brammer
5a3b14582a
win32: Installer doesn't require admin privileges
2011-09-21 01:29:58 +02:00
Günther Brammer
89e15ec212
win32: Installer gets the product name from the Version.txt
2011-09-22 22:37:18 +02:00
Günther Brammer
e2ec72b92f
win32: Installer uses MUI2 and the default uninstall confirmation page
...
This further reduces the amount of custom code.
2011-09-21 00:10:26 +02:00
Günther Brammer
a3ade134fe
Savegames: Do not clear player control data immediately after loading ( #596 )
2011-09-22 20:00:17 +02:00
Maikel de Vries
6a03498136
HUD: More safety checks for non-crewmembers
2011-09-22 17:18:37 +02:00
Charles Spurrill
e7fd419751
Added WoodHit* and FireLoop sounds
2011-09-21 00:49:46 -07:00
Charles Spurrill
3291607fad
Add missing catapult launch sound
2011-09-21 00:16:12 -07:00
Charles Spurrill
677ff6b691
fixed wall-jump
2011-09-20 11:04:48 -07:00
Günther Brammer
c02354f56c
win32: Add build rules for the installer to CMakeLists.txt and Makefile.am
2011-09-20 19:43:22 +02:00
Günther Brammer
65f21dbf8a
win32: Installer installs *.oc? instead of *.c4?
2011-09-20 18:41:56 +02:00
Günther Brammer
d835ab002a
Rename CStdWindow to C4Window
2011-08-27 23:12:01 +02:00
Günther Brammer
eac2ce9034
Rename CStdAppPrivate to C4X11AppImpl
2011-08-27 22:05:22 +02:00
Günther Brammer
efed250aa7
Rename CMarkup to C4Markup
2011-08-27 21:13:15 +02:00
Günther Brammer
6700bff4de
Replace CFacet with C4Facet
...
The latter is almost a superset of the former.
2011-08-27 17:47:49 +02:00
Günther Brammer
156a502289
Rename CClrModAddMap to C4FogOfWar
2011-08-27 16:41:26 +02:00
Günther Brammer
f4ff47239f
Rename CBltTransform, CBltVertex, CBltData, CPattern and CGammaControl
2011-09-30 22:15:51 +02:00
Günther Brammer
08dacd878d
Rename CBitmap(256)Info to C4BMP(256)Info
2011-08-27 16:32:15 +02:00
Günther Brammer
8039a35791
Rename CStdApp to C4AbstractApp
2011-08-27 16:20:39 +02:00
Günther Brammer
19ce704ae5
CMake: Change project name to openclonk to avoid conflict with the binary
...
Apparently, Eclipse has problems with projects created by CMake that
have a binary with the name of the project.
2011-08-27 22:04:33 +02:00
Armin Burgmeier
b416da900e
docs: add table for on_ending possibilities in Anim_Linear documentation
2011-10-03 20:17:20 +02:00
Günther Brammer
7f36c3435c
autotools: Pack and install groups
2011-06-27 01:56:07 +02:00
Günther Brammer
9d9bcfbd96
README.linux.txt is not executable.
2011-09-20 18:42:34 +02:00
Charles Spurrill
749511d0ea
Simpler "shaded black" slider graphics
2011-09-20 05:11:25 -07:00
Günther Brammer
1ebc11c213
Savegames: Rename some fields in the Game.txt
...
Effects/GlobalEffects is now Script/Effects, and Script/GlobalNamed is now
Script/StaticVariables
2011-09-19 21:48:14 +02:00
Günther Brammer
221ffa7524
Rename C4ObjectList::DenumerateRead to DenumeratePointers
...
It does the same as all the other DenumeratePointers functions: Convert
Object Numbers to Object Pointers after load.
2011-09-19 21:02:28 +02:00
Günther Brammer
f8702a4ff8
Savegames: Dead code removal
2011-09-19 21:00:55 +02:00
Günther Brammer
4a32e63c46
Savegames: Correctly Denumerate the first enumerated value ( #657 )
...
When that value was copied it went from Enum 0 to nil. While this could
be fixed by making C4V_Enum a NullableType, counting from 1 is a tiny bit
less code overall.
2011-09-19 23:02:18 +02:00
Günther Brammer
952b180ac1
Savegames: Remove outdated assertion
...
Scenarios are now loaded with the same flags they were saved with. Thus,
the objectlist is told to skip player objects while loading. But this can
be safely ignored, because the scenario shouldn't contain any player
objects that could be ignored in the first place. But checking that loading
and saving is done with the same flag would be nice.
2011-09-19 23:09:42 +02:00
MimmoO
fff38554d7
Fixed Healthtube, optimized/fixed Breathtube
2011-09-19 19:01:44 +02:00
Richard Gerum
0d051873c1
#644 : Clonk now moves his legs again when walking while aiming with the bow
2011-09-19 15:55:06 +02:00
Günther Brammer
7cb5f935d9
docs: split build_chm_files into build_contents, build_hhp and hhk.xsl
...
This removes the dependency loop from build_contents to the .po files to
contents.xml to build_contents. The .hhp file generation is a simple step
which gets split off to work around Make limitations with multiple output
files.
2011-09-19 14:50:27 +02:00
Günther Brammer
df635390f9
docs: Improvements to chm generation and in-browser xslt preview
2011-09-09 21:36:03 +02:00
Tobias Zwick
55fa80fac1
Grappler: fixed division by zero ( #613 )
2011-09-19 14:03:43 +02:00
Tobias Zwick
bcbb2ae132
Fix grappler also shots on cancel
2011-09-19 12:51:53 +02:00
Richard Gerum
1fc5addd10
655#: no jumping backwards
2011-09-19 12:53:58 +02:00
Charles Spurrill
95414c4bf9
Updated description for Catapult (both languages)
2011-09-19 03:10:08 -07:00
Charles Spurrill
b5a25f8496
Catapult script cleanup; allow clonk to fire themself (not as effective as a second clonk)
2011-09-19 02:07:19 -07:00
Charles Spurrill
2110e16821
Correct path for catapult launch sound
2011-09-18 18:32:30 -07:00
Charles Spurrill
3c09df8878
Removed old clonk from Loader image (as was done with the others)
2011-09-18 18:32:04 -07:00
Charles Spurrill
1a3b8aef94
Fixed bug where spawned clonks used default skin instead of the defined one:
...
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
Maikel de Vries
99494e504a
Objects: Prevent HUDadapter from throwing runtime errors for non-crewmember clonks
2011-09-18 22:03:08 +02:00
MimmoO
cc1f8fe844
Workaround for #654 : Can't climb while the holding the Flag
2011-09-18 19:56:53 +02:00
MimmoO
5a5ed0e61a
FrozenFortress, Hideout: CTF goal set to fix 2
2011-09-18 19:42:19 +02:00
David Dormagen
e3a1cdcc3f
the HUD optimizations now mostly use the old callbacks
2011-09-18 19:15:31 +02:00
Tobias Zwick
c4e4694b61
even more sound effects license updates
2011-09-18 19:05:33 +02:00
Tobias Zwick
988f05378f
Clonk doesn't stop digging automatically when he hits a wall
2011-09-18 18:23:22 +02:00
Tobias Zwick
9d67bf366e
docs: documented FatalError
2011-09-18 18:16:49 +02:00
Sven Eberhardt
994bab2dbc
CStdDDraw::Blit: Do not modify passed transformation matrix ( #645 )
2011-09-18 15:54:22 +02:00