forked from Mirrors/openclonk
Clonk doesn't stop digging automatically when he hits a wall
parent
9d67bf366e
commit
988f05378f
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@ -3158,14 +3158,8 @@ void C4Object::ContactAction()
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ObjectActionStand(this);
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return;
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case DFA_DIG:
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// Redirect downleft/downright
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if (Action.ComDir==COMD_DownLeft)
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{ Action.ComDir=COMD_Left; break; }
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if (Action.ComDir==COMD_DownRight)
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{ Action.ComDir=COMD_Right; break; }
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// Else stop
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ObjectComStopDig(this);
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return;
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// no special action
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break;
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case DFA_SWIM:
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// Try corner scale out
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if (!GBackLiquid(GetX(), GetY() - 1))
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@ -3198,8 +3192,8 @@ void C4Object::ContactAction()
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if (ObjectActionHangle(this,Action.Dir)) return;
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break;
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case DFA_DIG:
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// Dig: Stop
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if (!(pActionDef->GetPropertyInt(P_Attach) & CNAT_Top)) ObjectComStopDig(this); return;
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// No action
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break;
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case DFA_HANGLE:
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Action.ComDir=COMD_Stop;
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break;
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@ -3246,9 +3240,8 @@ void C4Object::ContactAction()
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Action.ComDir=COMD_Stop;
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return;
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case DFA_DIG:
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// Dig: Stop
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if (!(pActionDef->GetPropertyInt(P_Attach) & CNAT_Left)) ObjectComStopDig(this);
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return;
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// Dig: no action
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break;
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}
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}
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@ -3293,9 +3286,8 @@ void C4Object::ContactAction()
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Action.ComDir=COMD_Stop;
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return;
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case DFA_DIG:
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// Dig: Stop
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if (!(pActionDef->GetPropertyInt(P_Attach) & CNAT_Right)) ObjectComStopDig(this);
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return;
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// Dig: no action
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break;
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}
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}
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