Commit Graph

3994 Commits (5abc112a819ac2b0564d8dd67139b15c5b2fa4f4)

Author SHA1 Message Date
Armin Burgmeier 6dbbb0b90c Enable basic shading in non-FoW viewports 2015-10-18 17:15:18 -04:00
Armin Burgmeier 35006ee170 fix normal map lookup for meshes
This got accidentally reverted with Peter's shader reorganization.
2015-10-18 17:07:55 -04:00
David Dormagen 79b9a793f5 fixed not being able to transfer a carry-heavy object into "surrounding"
More a work-around than a fix. I didn't really dive into WHY the problem happened, but you'd always throw away a different item and not the CH one. Probably because either DropInventoryItem or GetItemPos does something weird, but meh..
2015-10-18 08:07:43 +02:00
Armin Burgmeier 676b9f895e Increase influence of dynamic light on material edges
It's somewhat experimental by now. The old behaviour can be obtained by
setting normalMapStrengthMax to the same value as normalMapStrengthMin.

I hope this helps a bit with #1418.
2015-10-17 13:36:35 -04:00
David Dormagen 1bd3354086 contents menu: changed stacking logic (#1424)
Objects now stack iff CanBeStackedWith returns true. The displayed symbol is now the first object of the stack (instead of the definition).
Also fixed barrel to not overwrite the custom name just after setting it.
2015-10-17 12:09:35 +02:00
David Dormagen a5d7f08e16 close interaction menu when clicking outside
According to Pyrit, this is standard behavior of menus in other games. And as I have no strong feelings regarding that issue, here you go.
2015-10-16 17:07:33 +02:00
Sven Eberhardt b274067746 Fix AcidRift map (#1422).
It used "^*" to match free space, including transparent pixels. However, transparent pixels aren't matched by "^*".

I think transparent pixels getting matched by "^*" was actually a bug in previous versions, which got fixed by ck's background materials implementation.
2015-10-16 00:26:43 -04:00
Maikel de Vries 0094cbe819 remove empty tutorial spawn menu graphic 2015-10-15 19:24:59 +02:00
Maikel de Vries a4ed4a9373 add option to tutorial guide to close on last message 2015-10-15 19:24:59 +02:00
Sven Eberhardt 3bf4ee2b39 TreasureHunt: Add glow to golden shovel.
Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries c2271f743a AI do not use shield on explosives 2015-10-14 20:58:52 +02:00
Maikel de Vries 70875e3465 let the AI attack hostile clonks only 2015-10-14 20:44:38 +02:00
Maikel de Vries e2c5158275 rename S2AI to AI
This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
David Dormagen ba681c8ee4 fixed auto-pickup after using an item that destroys itself or exits the clonk
Steps to reproduce: put shovel on ground. take dynamite. stand on shovel. aim below you. leftclick. leftlick. => dynamite is planted AND shovel is collected.
2015-10-14 20:17:25 +02:00
David Dormagen e93630e083 interaction menu: added "close" button and unified layout of "minimize" and "close" buttons 2015-10-14 11:22:58 +02:00
David Dormagen fcf1d0d843 script guis: added tooltip for default "close" button 2015-10-14 11:22:06 +02:00
Clonkonaut f5076cedf3 Do not change picture transformation, not necessary anymore because contents are shown in extra slot (#1147). 2015-10-13 17:32:36 +02:00
Clonkonaut 86866d1d13 Skylands: Fixed various issues (#1267):
- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut ecc2d5d291 Slight adjustments prevent shape map from trapping npcs. 2015-10-13 15:20:37 +02:00
Clonkonaut b083c6454e Adjusted footstep sound to running speed (#1124). 2015-10-13 15:11:11 +02:00
Clonkonaut 03ce403002 Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name). 2015-10-13 14:38:41 +02:00
David Dormagen 88d7e1209e producer: added hint to infinite production below menu 2015-10-13 07:35:04 +02:00
Clonkonaut 5e93e60695 Krakatoa: Fixed description to new goal. 2015-10-12 22:58:04 +02:00
Clonkonaut b9da09de4e Krakatoa: Show goal icon depending on difficulty setting. 2015-10-12 22:53:42 +02:00
Clonkonaut 4443298b6d Goal icons added to Krakatoa and Chine (#1142). 2015-10-12 22:30:11 +02:00
Clonkonaut f6d0ccff2e Skylands: Player starting material moved into chest to not overfill clonks. 2015-10-12 21:19:55 +02:00
Clonkonaut 9580c2f58c Reset clonk's action to Walk when exiting / destroyed (#1411). 2015-10-12 17:26:09 +02:00
David Dormagen 12ef9c243d producer: removed currently unused StringTbl entry 2015-10-12 09:48:29 +02:00
Clonkonaut 414adb2c1c Fix elevator case calling. 2015-10-11 22:28:17 +02:00
Maikel de Vries 8713a74ae1 introduce Place() functionality for Grass 2015-10-11 22:18:25 +02:00
David Dormagen 3258ca003b producer: use shift+click for infinite production (and the usual 'cancel' symbol to reduce the queue count by 1) 2015-10-11 18:31:40 +02:00
Clonkonaut e8ecdb0251 Fix interaction bar hotkeys. 2015-10-11 16:38:33 +02:00
Clonkonaut ecdb0ed57f Mine rescue fixes (#1266):
- Three wind generators instead of one
- All players get tools
2015-10-11 16:22:25 +02:00
Clonkonaut b9bb89945a Do not unregister producer as power consumer if queue still full (fix sawmill not continuously sawing). 2015-10-11 16:21:23 +02:00
Clonkonaut 84fb478fa2 Fixed trunk not having CreateObjectInTreetop callback.
It's a bad idea to have objects respond to library callbacks and not emulate the whole library (IsTree in this case).
2015-10-11 16:04:10 +02:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Maikel de Vries d3eb09eaa5 fix ropebridge caveat in tutorial 2 2015-10-11 12:35:05 +02:00
Maikel de Vries 56d228b6e4 add scorches to Decoration.ocd 2015-10-11 12:11:49 +02:00
Maikel de Vries fd4e7c120e add tutorial 3 2015-10-11 12:11:10 +02:00
Maikel de Vries dd5f7d2ebe fix tutorial 2 easteregg 2015-10-11 09:19:36 +02:00
Maikel de Vries b9699aff0f add function to dialogue to find by dialogue name 2015-10-11 09:18:45 +02:00
Maikel de Vries 626765dd45 fix tutorial guide after HUD changes 2015-10-11 09:14:55 +02:00
Maikel de Vries bccb87bfdc fix tutorial 1 map after texture changes 2015-10-11 09:14:09 +02:00
Clonkonaut ce505a04ae Fix creation of No Power Need Rule with uninitialized power network. 2015-10-11 00:17:01 +02:00
Clonkonaut 3c97c25301 Make big vehicles (catapult) control a double elevator but not a single one. 2015-10-11 00:16:14 +02:00
Clonkonaut 819731f78a No more (far too loud in this case) WoodHit sounds on ContactTop/Bottom. 2015-10-10 23:45:50 +02:00
Clonkonaut a69812900e Fix double elevator. 2015-10-10 23:43:21 +02:00
Clonkonaut b60cd9d1b5 Eleveator case checking pathfree for interaction. 2015-10-10 23:19:54 +02:00
Clonkonaut 070236a6de Make the elevator better at catching vehicles with ElevatorControl. 2015-10-10 23:18:23 +02:00
Randrian45 3e361c903b elevator: back weel also turns 2015-10-10 17:05:05 +02:00