Armin Burgmeier
6dbbb0b90c
Enable basic shading in non-FoW viewports
2015-10-18 17:15:18 -04:00
Armin Burgmeier
35006ee170
fix normal map lookup for meshes
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This got accidentally reverted with Peter's shader reorganization.
2015-10-18 17:07:55 -04:00
David Dormagen
79b9a793f5
fixed not being able to transfer a carry-heavy object into "surrounding"
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More a work-around than a fix. I didn't really dive into WHY the problem happened, but you'd always throw away a different item and not the CH one. Probably because either DropInventoryItem or GetItemPos does something weird, but meh..
2015-10-18 08:07:43 +02:00
Armin Burgmeier
676b9f895e
Increase influence of dynamic light on material edges
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It's somewhat experimental by now. The old behaviour can be obtained by
setting normalMapStrengthMax to the same value as normalMapStrengthMin.
I hope this helps a bit with #1418 .
2015-10-17 13:36:35 -04:00
David Dormagen
1bd3354086
contents menu: changed stacking logic ( #1424 )
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Objects now stack iff CanBeStackedWith returns true. The displayed symbol is now the first object of the stack (instead of the definition).
Also fixed barrel to not overwrite the custom name just after setting it.
2015-10-17 12:09:35 +02:00
David Dormagen
a5d7f08e16
close interaction menu when clicking outside
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According to Pyrit, this is standard behavior of menus in other games. And as I have no strong feelings regarding that issue, here you go.
2015-10-16 17:07:33 +02:00
Sven Eberhardt
b274067746
Fix AcidRift map ( #1422 ).
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It used "^*" to match free space, including transparent pixels. However, transparent pixels aren't matched by "^*".
I think transparent pixels getting matched by "^*" was actually a bug in previous versions, which got fixed by ck's background materials implementation.
2015-10-16 00:26:43 -04:00
Maikel de Vries
0094cbe819
remove empty tutorial spawn menu graphic
2015-10-15 19:24:59 +02:00
Maikel de Vries
a4ed4a9373
add option to tutorial guide to close on last message
2015-10-15 19:24:59 +02:00
Sven Eberhardt
3bf4ee2b39
TreasureHunt: Add glow to golden shovel.
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Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries
c2271f743a
AI do not use shield on explosives
2015-10-14 20:58:52 +02:00
Maikel de Vries
70875e3465
let the AI attack hostile clonks only
2015-10-14 20:44:38 +02:00
Maikel de Vries
e2c5158275
rename S2AI to AI
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This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
David Dormagen
ba681c8ee4
fixed auto-pickup after using an item that destroys itself or exits the clonk
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Steps to reproduce: put shovel on ground. take dynamite. stand on shovel. aim below you. leftclick. leftlick. => dynamite is planted AND shovel is collected.
2015-10-14 20:17:25 +02:00
David Dormagen
e93630e083
interaction menu: added "close" button and unified layout of "minimize" and "close" buttons
2015-10-14 11:22:58 +02:00
David Dormagen
fcf1d0d843
script guis: added tooltip for default "close" button
2015-10-14 11:22:06 +02:00
Clonkonaut
f5076cedf3
Do not change picture transformation, not necessary anymore because contents are shown in extra slot ( #1147 ).
2015-10-13 17:32:36 +02:00
Clonkonaut
86866d1d13
Skylands: Fixed various issues ( #1267 ):
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- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut
ecc2d5d291
Slight adjustments prevent shape map from trapping npcs.
2015-10-13 15:20:37 +02:00
Clonkonaut
b083c6454e
Adjusted footstep sound to running speed ( #1124 ).
2015-10-13 15:11:11 +02:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
David Dormagen
88d7e1209e
producer: added hint to infinite production below menu
2015-10-13 07:35:04 +02:00
Clonkonaut
5e93e60695
Krakatoa: Fixed description to new goal.
2015-10-12 22:58:04 +02:00
Clonkonaut
b9da09de4e
Krakatoa: Show goal icon depending on difficulty setting.
2015-10-12 22:53:42 +02:00
Clonkonaut
4443298b6d
Goal icons added to Krakatoa and Chine ( #1142 ).
2015-10-12 22:30:11 +02:00
Clonkonaut
f6d0ccff2e
Skylands: Player starting material moved into chest to not overfill clonks.
2015-10-12 21:19:55 +02:00
Clonkonaut
9580c2f58c
Reset clonk's action to Walk when exiting / destroyed ( #1411 ).
2015-10-12 17:26:09 +02:00
David Dormagen
12ef9c243d
producer: removed currently unused StringTbl entry
2015-10-12 09:48:29 +02:00
Clonkonaut
414adb2c1c
Fix elevator case calling.
2015-10-11 22:28:17 +02:00
Maikel de Vries
8713a74ae1
introduce Place() functionality for Grass
2015-10-11 22:18:25 +02:00
David Dormagen
3258ca003b
producer: use shift+click for infinite production (and the usual 'cancel' symbol to reduce the queue count by 1)
2015-10-11 18:31:40 +02:00
Clonkonaut
e8ecdb0251
Fix interaction bar hotkeys.
2015-10-11 16:38:33 +02:00
Clonkonaut
ecdb0ed57f
Mine rescue fixes ( #1266 ):
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- Three wind generators instead of one
- All players get tools
2015-10-11 16:22:25 +02:00
Clonkonaut
b9bb89945a
Do not unregister producer as power consumer if queue still full (fix sawmill not continuously sawing).
2015-10-11 16:21:23 +02:00
Clonkonaut
84fb478fa2
Fixed trunk not having CreateObjectInTreetop callback.
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It's a bad idea to have objects respond to library callbacks and not emulate the whole library (IsTree in this case).
2015-10-11 16:04:10 +02:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Maikel de Vries
d3eb09eaa5
fix ropebridge caveat in tutorial 2
2015-10-11 12:35:05 +02:00
Maikel de Vries
56d228b6e4
add scorches to Decoration.ocd
2015-10-11 12:11:49 +02:00
Maikel de Vries
fd4e7c120e
add tutorial 3
2015-10-11 12:11:10 +02:00
Maikel de Vries
dd5f7d2ebe
fix tutorial 2 easteregg
2015-10-11 09:19:36 +02:00
Maikel de Vries
b9699aff0f
add function to dialogue to find by dialogue name
2015-10-11 09:18:45 +02:00
Maikel de Vries
626765dd45
fix tutorial guide after HUD changes
2015-10-11 09:14:55 +02:00
Maikel de Vries
bccb87bfdc
fix tutorial 1 map after texture changes
2015-10-11 09:14:09 +02:00
Clonkonaut
ce505a04ae
Fix creation of No Power Need Rule with uninitialized power network.
2015-10-11 00:17:01 +02:00
Clonkonaut
3c97c25301
Make big vehicles (catapult) control a double elevator but not a single one.
2015-10-11 00:16:14 +02:00
Clonkonaut
819731f78a
No more (far too loud in this case) WoodHit sounds on ContactTop/Bottom.
2015-10-10 23:45:50 +02:00
Clonkonaut
a69812900e
Fix double elevator.
2015-10-10 23:43:21 +02:00
Clonkonaut
b60cd9d1b5
Eleveator case checking pathfree for interaction.
2015-10-10 23:19:54 +02:00
Clonkonaut
070236a6de
Make the elevator better at catching vehicles with ElevatorControl.
2015-10-10 23:18:23 +02:00
Randrian45
3e361c903b
elevator: back weel also turns
2015-10-10 17:05:05 +02:00