Richard Gerum
5449d22638
added base control object and homebasematerial/wealth control object (use MakeBase() to make a BaseBuilding a base, and use CreateObject(BASM) to activate the homebasematerial control)
2009-09-03 17:00:26 +02:00
Armin Burgmeier
0137936211
Merged alphafix into mesh
2009-08-27 21:52:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Armin Burgmeier
4423b5dcb4
Reverted change of Logo.png by previous commit
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This was accidentally committed. It was used for debugging only.
2009-08-23 19:43:03 -04:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
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Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Tobias Zwick
0a86ab4331
crew selector hud - without update, without click functionality
2009-08-12 16:32:38 +02:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Sven Eberhardt
4b6f1ec264
crash fix
2009-08-11 23:12:36 +02:00
Sven Eberhardt
81e9b612b1
merge main branch into PlrCtrl branch
2009-08-10 16:07:14 +02:00
Armin Burgmeier
6da0846c87
Merged default into mesh
2009-07-27 21:49:33 -04:00
Nicolas Hake
40a3c80093
Planet: Fix syntax errors
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Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer
fc5c384681
Material: Remove color field, use textures as is
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This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick
38df8e085b
Sand with a texture
2009-07-23 22:16:50 +02:00
Armin Burgmeier
a4d094034d
Apply ClrMod to mesh graphics
2009-07-22 21:11:39 -04:00
Tobias Zwick
9adc3e490f
Sir, we found gold!!
2009-07-23 01:01:04 +02:00
Tobias Zwick
a634cebeab
documentation of the functions in System.c4g
2009-07-22 19:04:47 +02:00
Tobias Zwick
0efc4bd8df
merge
2009-07-22 16:26:38 +02:00
Tobias Zwick
7155e38ecb
more cleanup
2009-07-22 15:27:49 +02:00
Nicolas Hake
9c59007af4
Removed obsolete C4Script functions, moved others to System.c4g
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Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning
Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor
Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake
c7b8eee8b4
Dynamite: Actmap to proplist
2009-07-22 05:59:21 +02:00
Günther Brammer
893cd20109
Merge branch 'proplist'
2009-07-21 16:46:39 +02:00
Nicolas Hake
aa744e69d8
Explosion: Use nil instead of 0 where appropriate
2009-07-20 22:41:22 +02:00
Tobias Zwick
10e6174b1f
FadeDelay for longer-lasting particles
2009-07-15 15:41:03 +02:00
Tobias Zwick
379bb5b882
Syntax fix & Dynamite fix
2009-07-15 14:50:46 +02:00
Tobias Zwick
ba971abc22
Cleaning up: removing obsolete functions and its documentation (part 2)
2009-07-15 14:42:48 +02:00
Tobias Zwick
e74c484aa9
Cleaning up: removing obsolete functions and its documentation
2009-07-15 14:41:34 +02:00
Tobias Zwick
4b3357dfd7
The explosion is even a little bit more beautiful (with sparks) ;-)
2009-07-15 12:05:03 +02:00
Tobias Zwick
7375aa4f2e
Dynamite from szen.c4s (completely rescripted though) and spark from Hazard
2009-07-15 02:00:26 +02:00
Tobias Zwick
fe1fa8e729
renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic
2009-07-14 18:50:05 +02:00
Armin Burgmeier
bbc8fa98db
Added animations for mesh objects
2009-07-12 16:27:04 +02:00
Armin Burgmeier
3760771ee5
Read material alpha components in the way clonk needs them
2009-07-11 12:36:53 +02:00
Armin Burgmeier
41f5a3d069
Added Monster as a test object
2009-07-11 01:11:29 +02:00
Nicolas Hake
643eb5ee8c
Fixed invalid UTF-8 sequence in LangDE
2009-07-03 02:31:06 +02:00
Sven Eberhardt
f34c2d79bc
Moving controls to script: Dig + Throw
2009-06-15 22:48:53 -04:00
Sven Eberhardt
943b47ebd5
Moving controls to script: Clonk movement
2009-06-15 20:38:39 -04:00
Sven Eberhardt
f6fadb300d
Moving controls to script...
2009-06-09 19:29:16 -04:00
Günther Brammer
535bdc92e0
convert game data
2009-05-17 03:50:12 +02:00
Nicolas Hake
979a5362a7
Removed Logo due to trademark concerns
2009-05-10 16:54:46 +02:00
Günther Brammer
a973682315
snow and ice textures
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committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer
67bab6723d
Initial set of game data
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This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer
abe1bad6bd
Add a global variable holding a prototype for actions
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Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer
c420a3bf3b
C4Value does not store C4IDs anymore
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Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.
Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer
b9f398b111
Replace C4ActionDef with C4PropList
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C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00