Commit Graph

4649 Commits (544c1cbb4bb6da97d30571ff28772660c7ad5969)

Author SHA1 Message Date
Richard Gerum d814267a46 added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu 2009-09-05 18:28:55 +02:00
Richard Gerum 3dcf5002ee fixed clonk contextmenu (still used SetCommand(this...)) 2009-09-05 15:47:19 +02:00
Richard Gerum 3bafed6225 now bases can block entrance of enemies. 2009-09-05 00:57:48 +02:00
Richard Gerum 53b4f9bf29 added new inventory system with slots 2009-09-04 21:46:27 +02:00
Richard Gerum d21f7fff18 added earth chunk and tools 2009-09-04 21:45:44 +02:00
Richard Gerum 5449d22638 added base control object and homebasematerial/wealth control object (use MakeBase() to make a BaseBuilding a base, and use CreateObject(BASM) to activate the homebasematerial control) 2009-09-03 17:00:26 +02:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Armin Burgmeier 4423b5dcb4 Reverted change of Logo.png by previous commit
This was accidentally committed. It was used for debugging only.
2009-08-23 19:43:03 -04:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Tobias Zwick 0a86ab4331 crew selector hud - without update, without click functionality 2009-08-12 16:32:38 +02:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Armin Burgmeier 6da0846c87 Merged default into mesh 2009-07-27 21:49:33 -04:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Günther Brammer fc5c384681 Material: Remove color field, use textures as is
This also removes ColorByMaterial, which was alread unused in CE and CR.
2009-07-24 23:50:04 +02:00
Tobias Zwick 38df8e085b Sand with a texture 2009-07-23 22:16:50 +02:00
Armin Burgmeier a4d094034d Apply ClrMod to mesh graphics 2009-07-22 21:11:39 -04:00
Tobias Zwick 9adc3e490f Sir, we found gold!! 2009-07-23 01:01:04 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake c7b8eee8b4 Dynamite: Actmap to proplist 2009-07-22 05:59:21 +02:00
Günther Brammer 893cd20109 Merge branch 'proplist' 2009-07-21 16:46:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00
Tobias Zwick 10e6174b1f FadeDelay for longer-lasting particles 2009-07-15 15:41:03 +02:00
Tobias Zwick 379bb5b882 Syntax fix & Dynamite fix 2009-07-15 14:50:46 +02:00
Tobias Zwick ba971abc22 Cleaning up: removing obsolete functions and its documentation (part 2) 2009-07-15 14:42:48 +02:00
Tobias Zwick e74c484aa9 Cleaning up: removing obsolete functions and its documentation 2009-07-15 14:41:34 +02:00
Tobias Zwick 4b3357dfd7 The explosion is even a little bit more beautiful (with sparks) ;-) 2009-07-15 12:05:03 +02:00
Tobias Zwick 7375aa4f2e Dynamite from szen.c4s (completely rescripted though) and spark from Hazard 2009-07-15 02:00:26 +02:00
Tobias Zwick fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic 2009-07-14 18:50:05 +02:00
Armin Burgmeier bbc8fa98db Added animations for mesh objects 2009-07-12 16:27:04 +02:00
Armin Burgmeier 3760771ee5 Read material alpha components in the way clonk needs them 2009-07-11 12:36:53 +02:00
Armin Burgmeier 41f5a3d069 Added Monster as a test object 2009-07-11 01:11:29 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Günther Brammer 535bdc92e0 convert game data 2009-05-17 03:50:12 +02:00
Nicolas Hake 979a5362a7 Removed Logo due to trademark concerns 2009-05-10 16:54:46 +02:00
Günther Brammer a973682315 snow and ice textures
committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:50 +02:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00
Günther Brammer abe1bad6bd Add a global variable holding a prototype for actions
Either the engine or the script part of this should be replaced later.
2009-04-28 21:45:42 +02:00
Günther Brammer c420a3bf3b C4Value does not store C4IDs anymore
Instead, C4IDs are converted from/to C4PropLists. This will have to change,
of course.

Objects can be created from prototypes which only inherit from C4Def
2009-04-12 14:04:28 +02:00
Günther Brammer b9f398b111 Replace C4ActionDef with C4PropList
C4Object now stores a pointer to a C4PropList instead of the Name and Number
of a C4ActionDef in the ActMap of the Object's definition.
2009-04-12 14:03:14 +02:00