Clonkonaut
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1178d8f0ce
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Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
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2015-10-11 14:08:14 +02:00 |
David Dormagen
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06ac00ace8
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Merge branch 'master' into Controls
Conflicts:
CMakeLists.txt
Makefile.am
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
src/control/C4Control.cpp
src/control/C4Control.h
src/gamescript/C4GameScript.cpp
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2014-02-15 14:44:57 +01:00 |
David Dormagen
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f7f3420977
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correct kill tracing when flinging enemies down cliffs with melee weapons and ApplyWeaponBash
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2014-02-15 14:32:48 +01:00 |
David Dormagen
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ef11d1d272
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removed some commented-out particle creations
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2013-11-26 21:25:05 +01:00 |
Martin Plicht
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a915cdb15f
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Make Eclipse happy by changing some zeros to nils and stuff
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2013-05-26 00:01:08 +02:00 |
Martin Plicht
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a4194c22e9
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
David Dormagen
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99638db4c9
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fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
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2012-04-10 23:31:46 +02:00 |
David Dormagen
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f34d82171a
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renamed some effect variables to have more meaningful names
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2011-08-03 21:58:50 +02:00 |
David Dormagen
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9100a44d88
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fixed the visuals of the sword's downwards-stab a bit
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2011-06-05 01:08:54 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |