Charles Spurrill
fce100313a
Fixed carry heavies attaching at wrong point whilst scaling/hangling etc.
2012-10-27 13:07:32 -07:00
Tobias Zwick
16212d8fca
rule fade out idle objects: only remove unstuck objects (#773/#841)
2012-10-27 20:21:54 +02:00
Tobias Zwick
9d85a0e79c
make script function GetMaterialVal work as documented in the reference
2012-10-27 19:35:25 +02:00
Tobias Zwick
d45d767a39
icon button text shall not overlap with icon image ( #767 )
2012-10-27 18:55:21 +02:00
Tobias Zwick
a69c7a3e11
remove some obsolete control-related comments
2012-10-27 18:54:11 +02:00
Charles Spurrill
b3dacdc4cb
Collision vertex cleanup for axe, pickaxe, and sickle
2012-10-27 09:39:02 -07:00
David Dormagen
96ac1c6f0d
Clonks do not collect stuff when inside a container (f.e. a respawn-helper-object)
2012-10-27 16:34:19 +02:00
Tobias Zwick
a2d55ceecc
fix #436 : throw objects into walls
2012-10-22 00:11:24 +02:00
David Dormagen
35b7f66470
re-added Place() function for sprout berry bushes again, it never inherited from Library_Plant and uses a bit more sophisticated placement that is in sync with some of its behavior
2012-10-25 21:02:21 +02:00
David Dormagen
7c1a1cef25
fixed the pump's irritating power consumption
2012-10-25 20:14:13 +02:00
David Dormagen
9753652821
power system's light bulbs are now in front of game-objects (f.e. trees)
2012-10-24 22:21:24 +02:00
Charles Spurrill
d018da592e
new uv for coniferous tree
2012-10-23 21:18:22 -07:00
David Dormagen
70bdc02ad4
burning objects do not incinerate in or into containers anymore; adjusted fire spreading a bit
2012-10-24 00:42:05 +02:00
David Dormagen
550413af57
fixed sproutberry harvesting
2012-10-24 00:41:15 +02:00
David Dormagen
bfcadd29f4
weakened the stone doors in FrozenFortress to standard maxdamage (300 -> 180 = ~9 flints)
2012-10-23 23:35:11 +02:00
David Dormagen
4f68081874
removed some completely arbitrary MaxPlayer entries
2012-10-23 23:28:18 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Nicolas Hake
5a803c6110
Win32: Add dummy fourth FILE/PRODUCTINFO resource component
...
The FILEVERSION and PRODUCTVERSION components of VERSIONINFO blocks are 32 bit
integers, specified as four 8-bit integers. Apparently MinGW's windres chokes
on the definition if not all values are given.
2012-10-21 12:40:22 +02:00
Maikel de Vries
df42d05dee
Fixed gravestone c&p failure
2012-10-22 20:51:46 +02:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Philipp Kern
32d66d79aa
C4Network2.h: drop unused declaration InitHostResources
2012-10-21 22:21:17 +02:00
Philipp Kern
e037300801
Fix spelling mistake: ressource -> resource.
2012-10-21 22:20:43 +02:00
Maikel de Vries
6b4dc7bcd0
Hideout: fixed stuck stone doors
2012-10-21 23:14:37 +02:00
Tobias Zwick
5ad59e3a59
fix #821 : Can't release lorry
2012-10-21 21:49:37 +02:00
Felix Wagner
20b704ffe1
Removed lift tower copy from Experimental.ocd
2012-10-21 16:23:43 +02:00
Felix Wagner
7a1a63a40d
LiftTower changed to Touchable = 2; ( #748 )
2012-10-21 15:41:47 +02:00
Philipp Kern
cbf6f37996
change the OpenClonk data directory to obey the FHS
...
The FHS specifies /usr/share/games as the place for static game data files.
Hence move the OpenClonk data directory to /usr/share/games/openclonk.
2012-10-21 15:03:24 +02:00
Maikel de Vries
95a8592b22
Removed debug log in construction site
2012-10-21 12:54:19 +02:00
Philipp Kern
4f67f73df2
Fix format string use
...
C4Aul's Warn uses the format attribute to check for format string correctness.
Passing a dynamic string buffer from FormatString to it will break the build
with -Werror=format-string. Given that Warn already does the formatting itself,
just drop the use of FormatString
2012-10-21 11:21:49 +02:00
Tobias Zwick
7498d0bb51
clonk can drop items in the water, similarly to how it worked in CR
2012-10-20 19:32:16 +02:00
Tobias Zwick
eb1d2e6e18
remove description from goal in the game over dialog
2012-10-20 18:07:43 +02:00
Tobias Zwick
caac561959
Search bar in the documentation defaulting to c4script function (or similar) ( #819 )
2012-10-20 16:14:00 +02:00
Maikel de Vries
cdee3ea748
Reduce rain in Goldrush
...
Oh and yes Ringwall don't mess up the clean scripts I wrote and read the code style guidelines
2012-10-20 13:54:00 +02:00
Armin Burgmeier
b4aafdd874
Remove build number aka C4XVER4
2012-10-18 23:54:50 +02:00
Tobias Zwick
89e7d633b0
fix update system - can now update from 3.0 to 3.1
2012-10-18 23:30:12 +02:00
Tobias Zwick
3f7e4aa1cd
update credits
2012-10-18 21:57:33 +02:00
Maikel de Vries
3ff27f728a
Fixed c4script runtime error in Scorched Gardens
2012-10-18 22:55:01 +02:00
Maikel de Vries
3fa4ce5350
Fixed Scorched Garden weapon list message
2012-10-18 22:34:01 +02:00
Armin Burgmeier
5e05a47c3c
Post-release bump to 5.3.90
2012-10-17 21:41:37 +02:00
Charles Spurrill
889381d16a
#809 Coal is more visible in menus
2012-10-16 21:36:27 -07:00
Sven Eberhardt
140dc97b24
Rewrote PropList output string sorting to get rid of C4Set<T>::Sort()
...
C4Set<T>::Sort() breaks the internals of the class which Guenther doesn't like. Now the sorted list is returned as a list of pointers into the original set.
2012-10-16 15:47:56 +02:00
Sven Eberhardt
ef674b1779
Added tag release-5.3.1 for changeset 650764f7ebaa
2012-10-15 10:57:52 +02:00
Sven Eberhardt
a1adbbaa4e
Raise version to 5.3.1[23]
2012-10-15 10:57:38 +02:00
Sven Eberhardt
b01ee77095
Fix Clonk skin selection for skin==0
2012-10-15 10:55:40 +02:00
Tobias Zwick
59f112a0f4
fix: pickaxe always blasts free material, also if the center point of the blast is free
2012-10-15 10:40:02 +02:00
Felix Wagner
45a4651b67
Reenabled default damage reaction to coniferous ( #820 )
2012-10-15 01:58:00 +02:00
Felix Wagner
a31f4733af
Tutorial 3: Weapons come back when destructed ( #553 )
2012-10-15 01:14:58 +02:00
Sven Eberhardt
5de1e50969
Added tag release-5.3.0 for changeset d0d29b040651
2012-10-14 22:08:29 +02:00
Sven Eberhardt
aad698fa02
Raise version to 5.3.0[22]
2012-10-14 22:07:40 +02:00