Commit Graph

3634 Commits (4cc20755fe9668466892f430349b4ec622c20f94)
 

Author SHA1 Message Date
Felix Wagner 4cc20755fe Production/ConstructionMenu: Show components when hovering instead of rightclick 2012-01-19 15:04:22 +00:00
Felix Wagner d8f852b56a Fixed throwing on backpack closing 2012-01-19 14:03:36 +00:00
Felix Wagner 54b97e8b0a Weird code tweak. How could this not provoke an error? 2012-01-17 22:40:26 +00:00
Felix Wagner 0aefa9cdb0 bugfix 2012-01-17 22:39:10 +00:00
Felix Wagner 058c476bfc Changed knowledge regarding tools 2012-01-16 23:33:08 +00:00
Felix Wagner 0937b60ad6 Set foundry, sawmill and windmill to disregard knowledge (every product available) 2012-01-16 23:32:46 +00:00
Felix Wagner f76a41da66 Producer will by default only display those products in the owner's knowledge
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Felix Wagner 7aadaf4d33 Removed WoodenCabin from GoldRush (what the heck?) 2012-01-16 00:22:24 +00:00
Nicolas Hake 3738069ecd MinGW: Define UPnPNAT CLSID/IID values 2012-01-15 23:22:01 +01:00
Nicolas Hake 33b8fa83d3 Correct file path capitalization 2012-01-15 22:45:04 +01:00
Nicolas Hake cca86151fd Move #include to .h to avoid defining a function with an incomplete type parameter 2012-01-15 22:36:27 +01:00
Nicolas Hake 067456d213 Remove superfluous includes 2012-01-15 22:35:22 +01:00
Nicolas Hake 683800c33c win32: Add UPnP port mapping support 2012-01-15 21:27:16 +01:00
Armin Burgmeier 687c1f4920 Print the location of the mesh in the error message when failing to load a mesh 2012-01-13 23:44:05 +01:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Armin Burgmeier c46f406943 Smoother movements on objects on moving solidmasks
The behavior is still not perfect yet since the attachment of the object
to the SolidMask may re-position the object by 1 pixel. I am not sure
this can be solved correctly since there are three coordinates involved
who can be (and, generally, are) different on a sub-pixel level. These
are the object's position itself the position of the solidmask object
and the position of the solidmask (which is constrained to pixel boundaries).
However, the attachment code only knows the object and the solidmask, not
the solidmask object, so it possibly cannot properly account for this.
2012-01-12 00:49:12 +01:00
Tobias Zwick 955a321885 another license update 2012-01-11 19:46:29 +01:00
Tobias Zwick 6540aa9efb replaced airplane propeller sound 2012-01-11 19:43:53 +01:00
Tobias Zwick da36f29023 license updates 2012-01-10 19:13:24 +01:00
Felix Wagner 34a99fb15d Added elevator to GoldRush 2012-01-11 02:06:12 +00:00
Felix Wagner 1cc5f78171 No more messages from burning objects 2012-01-11 02:03:09 +00:00
Felix Wagner cc37156db7 + Library_ElevatorControl, for all vehicle to be snatched by the elevator case 2012-01-11 02:02:59 +00:00
Armin Burgmeier 6afadc6397 Allow mesh graphics images in messages 2012-01-10 22:40:46 +01:00
Maikel de Vries feafa4da2f Fixed team account 2012-01-10 21:01:53 +01:00
Maikel de Vries e6546bf776 Objects: Added team account rule
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries bf5a441244 Objects: Added money goal for GoldRush 2012-01-10 18:32:45 +01:00
Felix Wagner 2078e47558 Elevator in cable lorries, testing purpose 2012-01-10 16:50:16 +00:00
Felix Wagner b5ba1c4a6c PowerCheck checks whether the EnergyNeed effect is already present 2012-01-10 16:50:01 +00:00
Felix Wagner 87a89e44b8 +Elevator, vehicle fetching not yet implemented 2012-01-10 16:49:29 +00:00
Nicolas Hake bf89f9531d C4FO: Make sure object has an action before testing its properties (#704) 2012-01-10 16:17:37 +01:00
Tobias Zwick 07aaae81f2 implemented documentation changes requested in forum 2012-01-10 16:14:15 +01:00
Armin Burgmeier 340bbb5f79 Set a picture rect for the metal bar 2012-01-09 22:19:05 +01:00
Armin Burgmeier 5195cbe6d4 Fix build against recent zlib 2012-01-09 21:28:07 +01:00
Maikel de Vries d6f936850e Removed all senseless font sizes
These font sizes don't work well ingame and are too ugly to show to the player, all remaining font sizes work well enough with resolutions ranging from 800x600 to 1920x1080.
2012-01-08 20:03:09 +01:00
Maikel de Vries 356d6ae5b3 Fixed collection of componenents of products for producers 2012-01-08 19:43:28 +01:00
Maikel de Vries 487bcffbef Goldmine: just enough stuff to start a settlement with 2012-01-08 17:02:35 +01:00
Maikel de Vries 42cfc76a90 Show construction costs for construction menu 2012-01-08 15:22:26 +01:00
Tobias Zwick 86aeb30f7a license update 2012-01-08 02:37:50 +01:00
Maikel de Vries 6ab411ac78 Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines 2012-01-06 21:37:25 +01:00
Julius Michaelis 260fa81f0b Fix hosttest (Forgot to allow IPv4/6-adresses in hosttest_url) 2012-01-06 18:28:13 +01:00
Tobias Zwick baa9cfd06b clonk's contents are not displayed stacked but for each object one menu item 2012-01-06 00:48:37 +01:00
Tobias Zwick 3d8babcf67 adjusted menu graphics 2012-01-05 23:49:14 +01:00
Maikel de Vries b622ea4834 Implemented drag and drop for production menu
Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Julius Michaelis 9f855c6067 Add a way to test hosts for their hosting capabilities to the masterserver. 2012-01-05 23:30:11 +01:00
Julius Michaelis 2b33a55cfb Fix indentation on masterserver web/server/index.php 2012-01-05 23:22:50 +01:00
Tobias Zwick 146679c7ef order of action buttons reflects interaction order better now 2012-01-05 22:23:30 +01:00
Tobias Zwick 0a8731affc fix interacting doesn't hold as handled control 2012-01-05 22:10:41 +01:00
Nicolas Hake faf62abf9c Aul: Make sure CreateConstruction id parameter is valid (#702) 2012-01-03 21:57:55 +01:00
Maikel de Vries b2f723c4e1 Removed obsolete ShowNeededMaterial
We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries 7bcb72ab7b Hammer construction menu replaced by drag&drop menu
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00