Felix Wagner
4cc20755fe
Production/ConstructionMenu: Show components when hovering instead of rightclick
2012-01-19 15:04:22 +00:00
Felix Wagner
d8f852b56a
Fixed throwing on backpack closing
2012-01-19 14:03:36 +00:00
Felix Wagner
54b97e8b0a
Weird code tweak. How could this not provoke an error?
2012-01-17 22:40:26 +00:00
Felix Wagner
0aefa9cdb0
bugfix
2012-01-17 22:39:10 +00:00
Felix Wagner
058c476bfc
Changed knowledge regarding tools
2012-01-16 23:33:08 +00:00
Felix Wagner
0937b60ad6
Set foundry, sawmill and windmill to disregard knowledge (every product available)
2012-01-16 23:32:46 +00:00
Felix Wagner
f76a41da66
Producer will by default only display those products in the owner's knowledge
...
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Felix Wagner
7aadaf4d33
Removed WoodenCabin from GoldRush (what the heck?)
2012-01-16 00:22:24 +00:00
Nicolas Hake
3738069ecd
MinGW: Define UPnPNAT CLSID/IID values
2012-01-15 23:22:01 +01:00
Nicolas Hake
33b8fa83d3
Correct file path capitalization
2012-01-15 22:45:04 +01:00
Nicolas Hake
cca86151fd
Move #include to .h to avoid defining a function with an incomplete type parameter
2012-01-15 22:36:27 +01:00
Nicolas Hake
067456d213
Remove superfluous includes
2012-01-15 22:35:22 +01:00
Nicolas Hake
683800c33c
win32: Add UPnP port mapping support
2012-01-15 21:27:16 +01:00
Armin Burgmeier
687c1f4920
Print the location of the mesh in the error message when failing to load a mesh
2012-01-13 23:44:05 +01:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
...
still need to display water needs
2012-01-12 19:23:35 +01:00
Armin Burgmeier
c46f406943
Smoother movements on objects on moving solidmasks
...
The behavior is still not perfect yet since the attachment of the object
to the SolidMask may re-position the object by 1 pixel. I am not sure
this can be solved correctly since there are three coordinates involved
who can be (and, generally, are) different on a sub-pixel level. These
are the object's position itself the position of the solidmask object
and the position of the solidmask (which is constrained to pixel boundaries).
However, the attachment code only knows the object and the solidmask, not
the solidmask object, so it possibly cannot properly account for this.
2012-01-12 00:49:12 +01:00
Tobias Zwick
955a321885
another license update
2012-01-11 19:46:29 +01:00
Tobias Zwick
6540aa9efb
replaced airplane propeller sound
2012-01-11 19:43:53 +01:00
Tobias Zwick
da36f29023
license updates
2012-01-10 19:13:24 +01:00
Felix Wagner
34a99fb15d
Added elevator to GoldRush
2012-01-11 02:06:12 +00:00
Felix Wagner
1cc5f78171
No more messages from burning objects
2012-01-11 02:03:09 +00:00
Felix Wagner
cc37156db7
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
2012-01-11 02:02:59 +00:00
Armin Burgmeier
6afadc6397
Allow mesh graphics images in messages
2012-01-10 22:40:46 +01:00
Maikel de Vries
feafa4da2f
Fixed team account
2012-01-10 21:01:53 +01:00
Maikel de Vries
e6546bf776
Objects: Added team account rule
...
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries
bf5a441244
Objects: Added money goal for GoldRush
2012-01-10 18:32:45 +01:00
Felix Wagner
2078e47558
Elevator in cable lorries, testing purpose
2012-01-10 16:50:16 +00:00
Felix Wagner
b5ba1c4a6c
PowerCheck checks whether the EnergyNeed effect is already present
2012-01-10 16:50:01 +00:00
Felix Wagner
87a89e44b8
+Elevator, vehicle fetching not yet implemented
2012-01-10 16:49:29 +00:00
Nicolas Hake
bf89f9531d
C4FO: Make sure object has an action before testing its properties ( #704 )
2012-01-10 16:17:37 +01:00
Tobias Zwick
07aaae81f2
implemented documentation changes requested in forum
2012-01-10 16:14:15 +01:00
Armin Burgmeier
340bbb5f79
Set a picture rect for the metal bar
2012-01-09 22:19:05 +01:00
Armin Burgmeier
5195cbe6d4
Fix build against recent zlib
2012-01-09 21:28:07 +01:00
Maikel de Vries
d6f936850e
Removed all senseless font sizes
...
These font sizes don't work well ingame and are too ugly to show to the player, all remaining font sizes work well enough with resolutions ranging from 800x600 to 1920x1080.
2012-01-08 20:03:09 +01:00
Maikel de Vries
356d6ae5b3
Fixed collection of componenents of products for producers
2012-01-08 19:43:28 +01:00
Maikel de Vries
487bcffbef
Goldmine: just enough stuff to start a settlement with
2012-01-08 17:02:35 +01:00
Maikel de Vries
42cfc76a90
Show construction costs for construction menu
2012-01-08 15:22:26 +01:00
Tobias Zwick
86aeb30f7a
license update
2012-01-08 02:37:50 +01:00
Maikel de Vries
6ab411ac78
Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2012-01-06 21:37:25 +01:00
Julius Michaelis
260fa81f0b
Fix hosttest (Forgot to allow IPv4/6-adresses in hosttest_url)
2012-01-06 18:28:13 +01:00
Tobias Zwick
baa9cfd06b
clonk's contents are not displayed stacked but for each object one menu item
2012-01-06 00:48:37 +01:00
Tobias Zwick
3d8babcf67
adjusted menu graphics
2012-01-05 23:49:14 +01:00
Maikel de Vries
b622ea4834
Implemented drag and drop for production menu
...
Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Julius Michaelis
9f855c6067
Add a way to test hosts for their hosting capabilities to the masterserver.
2012-01-05 23:30:11 +01:00
Julius Michaelis
2b33a55cfb
Fix indentation on masterserver web/server/index.php
2012-01-05 23:22:50 +01:00
Tobias Zwick
146679c7ef
order of action buttons reflects interaction order better now
2012-01-05 22:23:30 +01:00
Tobias Zwick
0a8731affc
fix interacting doesn't hold as handled control
2012-01-05 22:10:41 +01:00
Nicolas Hake
faf62abf9c
Aul: Make sure CreateConstruction id parameter is valid ( #702 )
2012-01-03 21:57:55 +01:00
Maikel de Vries
b2f723c4e1
Removed obsolete ShowNeededMaterial
...
We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries
7bcb72ab7b
Hammer construction menu replaced by drag&drop menu
...
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00