Commit Graph

10 Commits (4c5dfac952ece858c8e8ff0769069216c541dd57)

Author SHA1 Message Date
Nicolas Hake 4c5dfac952 Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Maikel de Vries 42cf57afb6 improve drawing speed of ropebridge (and further clean up) 2015-12-26 15:57:30 +01:00
Maikel de Vries e4b1fe94ca clean up grapple bow scripts 2015-12-25 16:11:17 +01:00
Maikel de Vries 32bc68fdab fix letting go of wall when pulling in grappler rope (1219) 2015-12-21 22:21:32 +01:00
Maikel de Vries 6065571742 fix rope particles on ladder and clean up rope related scripts
The ladder only had one of the ropes drawn and the clean up resulted in some small speed up for the rope related objects. See also (#1143).
2015-12-11 23:32:33 +01:00
Maikel de Vries 64a4d12683 clean up and small speed gain for rope library
Also clean up for related objects, this is still work in progress to fix some bugs and get more speed up.
2015-12-08 16:43:52 +01:00
Maikel de Vries 69de4e72fd grab ladder while in wall jump 2015-12-08 16:26:20 +01:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00