Nicolas Hake
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4c5dfac952
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Remove or use unused variables in Objects, System
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2018-07-24 14:19:26 +02:00 |
Nicolas Hake
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e024bef54b
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Fix suspicious_assignment warnings in Objects, System
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2018-07-23 10:45:52 +02:00 |
Maikel de Vries
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4211751f2f
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reset shaders when ambience object is deleted
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2017-03-12 14:31:07 +01:00 |
Sven Eberhardt
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10ab981b6f
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Add ambience editor props, user actions and scenario saving
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2017-03-09 21:42:39 -05:00 |
Sven Eberhardt
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a5de44b4e9
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Add UserAction: Set shader
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2016-11-20 13:43:46 -05:00 |
Sven Eberhardt
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8614ce46c4
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Create default ambience controller in all scenarios.
Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
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2015-09-28 20:20:31 -04:00 |
Sven Eberhardt
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aff87890e7
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Fix initial ambience and music setting in sequences without cursor.
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2015-09-28 16:53:14 -04:00 |
Sven Eberhardt
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6da62d9220
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Enable music resume in ambience music switcher.
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2015-09-27 20:58:55 -04:00 |
Maikel de Vries
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4c66cc4ad7
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change time interface to remove connection between System.ocg and Objects.ocd
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2015-09-22 23:31:17 +02:00 |
Sven Eberhardt
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de7db461fa
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Fix cave reverb in multiplayer (#1397).
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2015-09-13 01:03:26 -04:00 |
Sven Eberhardt
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05a78138a3
|
Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
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2015-08-29 14:11:00 -04:00 |
Sven Eberhardt
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6ab6a1ac3c
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Add script interface for some EFX sound modifiers.
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2015-08-27 21:44:23 -04:00 |
Sven Eberhardt
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0d48105b46
|
Added shape library.
Also fixed some coconut tree reproduction issues.
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2015-07-31 00:42:01 -04:00 |
David Dormagen
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70f7bf2b48
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renamed VisualEnvironment.ocd to Ambience.ocd
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2012-07-02 21:34:12 +02:00 |