Commit Graph

14 Commits (4c5dfac952ece858c8e8ff0769069216c541dd57)

Author SHA1 Message Date
Nicolas Hake 4c5dfac952 Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Nicolas Hake e024bef54b Fix suspicious_assignment warnings in Objects, System 2018-07-23 10:45:52 +02:00
Maikel de Vries 4211751f2f reset shaders when ambience object is deleted 2017-03-12 14:31:07 +01:00
Sven Eberhardt 10ab981b6f Add ambience editor props, user actions and scenario saving 2017-03-09 21:42:39 -05:00
Sven Eberhardt a5de44b4e9 Add UserAction: Set shader 2016-11-20 13:43:46 -05:00
Sven Eberhardt 8614ce46c4 Create default ambience controller in all scenarios.
Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt aff87890e7 Fix initial ambience and music setting in sequences without cursor. 2015-09-28 16:53:14 -04:00
Sven Eberhardt 6da62d9220 Enable music resume in ambience music switcher. 2015-09-27 20:58:55 -04:00
Maikel de Vries 4c66cc4ad7 change time interface to remove connection between System.ocg and Objects.ocd 2015-09-22 23:31:17 +02:00
Sven Eberhardt de7db461fa Fix cave reverb in multiplayer (#1397). 2015-09-13 01:03:26 -04:00
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt 6ab6a1ac3c Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
David Dormagen 70f7bf2b48 renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00