Commit Graph

848 Commits (494b13094eccd77e016e863e87f19af9d3383ffc)
 

Author SHA1 Message Date
Martin Plicht 494b13094e Add files from debug branch to CMakeLists.txt 2010-02-24 17:40:18 +01:00
Martin Plicht a6a12309e9 Merge with debug 2010-02-24 17:30:32 +01:00
Martin Plicht b84561075e Fix Some C4GamePadControl compiler errors when compiling with SDL 2010-02-24 16:49:00 +01:00
Martin Plicht f9c09c0863 Rename SDLMain to ClonkAppDelegate and remove SDLMain.nib (replaced by MainMenu.xib) 2010-02-24 13:09:06 +01:00
Martin Plicht b8309bd851 Fix SDL code that still used DDrawCfg.Windowed 2010-02-24 12:49:08 +01:00
Martin Plicht 956de7aef5 Mac: Put game loop below NSApplicationMain in call hierarchy 2010-02-24 12:48:16 +01:00
Tobias Zwick d9fa2eb60e LF line endings!!!!! 2010-02-24 16:45:25 +01:00
Tobias Zwick 599db03f41 Merge 2010-02-24 15:43:26 +01:00
Tobias Zwick 7ae74b1078 updated hgignore 2010-02-24 15:42:12 +01:00
Tobias Zwick 8117e2cda4 new sounds and effects; javelin adjustments (run to throw far) 2010-02-24 15:36:08 +01:00
Tobias Zwick f20906887c new sounds and effects; javelin adjustments (run to throw far) 2010-02-24 15:31:00 +01:00
Tobias Zwick 4f4af1e0a5 sounds for musket and bow 2010-02-24 00:32:09 +01:00
Sven Eberhardt c882b3ba9b send perioic gamepad axis change callbacks even if direction didn't change 2010-02-24 00:34:25 +01:00
Tobias Zwick 9da5a4f0c6 sounds for musket and bow 2010-02-24 00:32:09 +01:00
Sven Eberhardt dda34d3897 send perioic gamepad axis change callbacks even if direction didn't change 2010-02-24 00:18:07 +01:00
Richard Gerum c733884bf9 clonk holding the shovel the right way (#149) 2010-02-23 22:42:05 +01:00
Richard Gerum 3a18f4d41f added throw animation 2010-02-23 19:51:29 +01:00
Martin Plicht 2bb528b5d4 Define NOAULDEBUG to compile without C4AulDebug 2010-02-23 19:29:26 +01:00
Tobias Zwick 5b960171f1 analog stick adjustments 2010-02-23 19:22:32 +01:00
Tobias Zwick 811c36a200 stackable display fix 2010-02-23 18:51:40 +01:00
Sven Eberhardt 25e5279c0d implement gamepad axis strength parameter in player controls
lowered axis threshold to 20%
2010-02-23 17:53:38 +01:00
Richard Gerum b3c813195e fixed bug (#162) clonk now unmounts properly 2010-02-23 17:18:12 +01:00
Richard Gerum f588a8723e fixed pictures of mesh objects 2010-02-23 16:52:46 +01:00
Tobias Zwick 9f8337972c LF line endings 2010-02-23 13:05:13 +01:00
Tobias Zwick adb95f9635 proper authors/license structure. See AUTHORS 2010-02-23 13:03:30 +01:00
Tobias Zwick 5c109117fe Texture changes, authors.txt structure, fixed #160, ControlJump for attached objects 2010-02-23 12:50:14 +01:00
Richard Gerum c1aa47c237 ingame pictures of objects half working (meshes seem not to work and overlaid pictures) 2010-02-23 00:56:34 +01:00
Sven Eberhardt 526158dfe3 fix input binding fallbacks (#158)
compile fix
2010-02-23 00:35:06 +01:00
Tobias Zwick 68d0b9cbfa interface changed: ControlStop(clonk,control) 2010-02-22 18:48:12 +01:00
Tobias Zwick cb2a4f3e04 #67 Cleanup: Old HUD 2010-02-22 18:35:51 +01:00
Richard Gerum 19072d8be6 priming wire has now fixed length and warning 2010-02-22 17:03:26 +01:00
Charles Spurrill 713818fca1 added bubble effect
The clonk likely needs an "enter-liquid" callback, though
2010-02-21 18:36:03 -08:00
Richard Gerum 881b3bd7ff args lineendings... 2010-02-22 01:32:38 +01:00
Richard Gerum 7e08450052 added cool priming wire effect for the dynamit box 2010-02-22 01:18:45 +01:00
Tobias Zwick 21ffcf864d #156 2010-02-21 21:53:45 +01:00
Tobias Zwick 546f93938f icon with clearer borders 2010-02-21 21:42:30 +01:00
Richard Gerum 0cf99ebfd8 dynamit placement now makes use of the mouse 2010-02-21 20:55:25 +01:00
Tobias Zwick 87c3ec1374 more cleanup, added new flint and metal graphics, fixed SetGraphics... 2010-02-21 20:15:45 +01:00
Tobias Zwick a5704e59cb deleted obsolete graphics and objects, cleaned up and ordered them 2010-02-21 18:43:02 +01:00
Charles Spurrill 62d01cadc5 functional hammer! :D needs serious improvement, though 2010-02-21 00:39:41 -08:00
Richard Gerum b8ad5374fd musket animation works 2010-02-21 00:53:49 +01:00
Charles Spurrill 64f3f132af musket bugfixes 2010-02-20 15:17:46 -08:00
Richard Gerum 5275f1f63d added jar of winds model and musked model 2010-02-20 23:54:17 +01:00
Armin Burgmeier d79394d91f Compile resource file with MinGW 2010-02-20 22:25:57 +01:00
Tobias Zwick dcff2fd95b dualshock gamepad controls, no throw on Use 2010-02-20 17:48:07 +01:00
Richard Gerum 6d01638ae8 first musket animations 2010-02-20 16:08:52 +01:00
Charles Spurrill 9d9416c80e Updated resources again 2010-02-19 22:17:58 -08:00
Richard Gerum 1e05ca863e added kneel down animation 2010-02-20 00:54:45 +01:00
Charles Spurrill 6be118c0dc updated javelin damage 2010-02-19 15:28:13 -08:00
Richard Gerum 01c55c41bc High resolution Sparks Graphic for Checkpoints 2010-02-19 23:17:54 +01:00