Nicolas Hake
1dd7cbb04a
BLAKE2: Fall back to plain C implementation on non-amd64 platforms
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While amd64 always supports the SSE2 instruction set extension,
other architectures don't (including 32 bit x86). For the platforms
that don't, we'll use the reference C implementation by default, but
allow users to override it with the BLAKE2_USE_SSE2 option.
2018-03-21 07:51:52 +01:00
Lukas Werling
69a08605cb
docs: Change http:// links to https
2018-03-20 21:59:47 +01:00
Mark
21102bb4ef
Melee Weapons: Code formatted for remaining melee weapons
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No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
Mark
69d6b2e8d2
Melee Weapons: Code formatted
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No actual changes, just added spaces and brackets for improved readability
2018-03-19 20:51:29 +01:00
Nicolas Hake
288e9f339b
Merge commit '9493ed1277ef924c3005a9ff51f194d1cda87947' as 'thirdparty/blake2'
2018-03-19 13:50:17 +01:00
Nicolas Hake
c39d1b8679
Merge commit '9493ed1277ef924c3005a9ff51f194d1cda87947' as 'thirdparty/blake2'
2018-03-19 13:50:17 +01:00
Nicolas Hake
9493ed1277
Squashed 'thirdparty/blake2/' content from commit beb75f451
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git-subtree-dir: thirdparty/blake2
git-subtree-split: beb75f4512223e6a3a03a48992345256c5ef393a
2018-03-19 13:50:17 +01:00
Nicolas Hake
ae0baf587d
Remove BLAKE2b implementation requiring SSE2
2018-03-19 13:47:01 +01:00
Mark
aea27f8758
Construction site: Take missing materials as interaction
2018-03-18 19:53:57 +01:00
Clonkonaut
4199a4060e
Documentation: fixed example for GetRGBaValue().
2018-03-18 13:41:23 +01:00
Clonkonaut
6f521a0805
Tutorial 8: fix in German language dialogue ( #2009 ).
2018-03-17 17:21:18 +01:00
Clonkonaut
80b3a08770
Removed my stupid debug log.
2018-03-17 16:41:27 +01:00
Clonkonaut
4b0bca3c0d
Tutorial 2: Tell the player about Roger a bit earlier (when entering the junction), so you do not miss him and mess up the scenario.
2018-03-17 16:31:43 +01:00
Maikel de Vries
52d8fdbafd
warn about deprecated use of base respawn rule
2018-03-16 18:16:05 +01:00
Maikel de Vries
81b060ffb3
fix king of the hill graphics in editor mode
2018-03-16 14:00:04 +01:00
Maikel de Vries
ffbda90130
convert paths to backslashes for Scenario.txt Definition entries
2018-03-16 13:54:52 +01:00
Kanibal
f24d685a47
win32: fix handling of forward slashes
2018-03-15 23:49:00 +01:00
Maikel de Vries
3da209462e
moving brick: fix movement graph saving
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Did not test all corner cases but this improves the situation for sure.
2018-03-14 17:54:25 +01:00
Maikel de Vries
6efb292fa7
flame: option to make eternal for editor mode
2018-03-14 16:50:57 +01:00
Maikel de Vries
f81d41ba84
correctly update active fire effect when NoBurnDecay changes
2018-03-14 16:38:33 +01:00
Maikel de Vries
017960cbc2
do not show compensator burning battery in editor creation list
2018-03-14 16:35:11 +01:00
Maikel de Vries
9ffab151c6
remove duplicate cloud effect object
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The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-14 11:49:02 +01:00
Maikel de Vries
3808c22df4
make time object more editor friendly
2018-03-13 22:32:03 +01:00
Maikel de Vries
e084947bcd
fix meteor graphics
2018-03-13 20:40:33 +01:00
Maikel de Vries
d01aaa20bd
waterfall: implement editor interface
2018-03-13 20:37:46 +01:00
Maikel de Vries
b534bbb5f9
hide some more objects in editor creation list
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The burned object may be creatable, but must then be moved such that the libraries parent folder remains invisble in the editor.
2018-03-12 22:30:02 +01:00
Maikel de Vries
e7b4ce7bf2
relaunch rule: fix scoreboard updating and scenario overloading
2018-03-11 17:06:02 +01:00
Maikel de Vries
9fc94509c4
remove playground scenario
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Sandbox is the new playground.
2018-03-11 17:06:02 +01:00
Maikel de Vries
0e535f880e
sandbox: more scenario options and better map generation
2018-03-11 17:06:02 +01:00
David Dormagen
29a1a21526
club respects Rule_NoFriendFire and IsProjectileTarget ( #1993 )
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Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Lukas Werling
99ef4ce853
Implement TCP Simultaneous Open for IPv6
2018-03-09 23:20:00 +01:00
Lukas Werling
9a5103d02c
Don't link openclonk-server with SDL and audio libraries
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Seems to build fine without, which apparently wasn't always the case.
2018-03-09 23:10:11 +01:00
Lukas Werling
ee34ac1b06
Add C4NetIOTCP::Bind() for binding without connect
2018-03-07 17:30:58 +01:00
Lukas Werling
82a43b7cd9
Disable broken console input on Windows
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C4StdInProc blocks on read() on Windows, stopping everything.
2018-03-07 15:27:51 +01:00
Maikel de Vries
1748797172
treasure hunt: fix wrong dialogue translation of Dagobert to Scrooge
2018-03-05 10:40:14 +01:00
Maikel de Vries
2d0221b8d0
add wooden sign object
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Graphics made by Foaly.
2018-03-04 09:43:44 +01:00
Maikel de Vries
478a4e7f85
signpost and stone sign: clean up scripts and lessen code duplication
2018-03-04 09:37:20 +01:00
Maikel de Vries
03d0bb49dc
c4script: some fixes for style guidelines and typos
2018-03-03 12:27:34 +01:00
Maikel de Vries
e9f87ca028
add stone sign object
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Graphics made by Foaly.
2018-03-03 12:22:19 +01:00
Maikel de Vries
65daa55156
fix guide post pictures and interaction icons
2018-03-03 12:19:03 +01:00
Maikel de Vries
a2d7374302
prevent floor switch from making object stuck while moving
2018-02-28 10:35:17 +01:00
Maikel de Vries
a023b63fda
item spawn: prevent pickung up two carry heavy objects
2018-02-26 12:25:00 +01:00
Maikel de Vries
f199169c8f
item spawn: instantly pick carry heavy items
2018-02-25 21:32:27 +01:00
Nicolas Hake
701adc2eae
Enable SSE2 for BLAKE2 library
2018-02-25 12:50:08 +01:00
Maikel de Vries
0c12b02727
keypad: save code hashed, so that they can't be read off in editor mode
2018-02-25 11:31:39 +01:00
Nicolas Hake
e3de9f1003
Add BLAKE2 library and expose its a CS hash algorithm to script
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The crypto "library" only consists of a single function at the
moment because that's all that users have asked for so far. It is
also highly experimental. We will make an attempt to keep the public
interface (i.e. the interface provided by Library_Crypto.c) stable,
but it might still change if necessary. The internal interface
(provided via the global _Crypto proplist) is not for public
consumption and will probably change at some point.
2018-02-25 10:23:30 +01:00
Nicolas Hake
8e57c0a9f4
Make cross-compiling work with GCC 6+
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GCC6 doesn't like getting some of its default include search paths
passed with the -isystem flag, and the devs seem unlikely to change
whatever they did back to before they broke it. Work around CMake
not dealing with it well either by figuring out the paths at
configure time and telling CMake about them so it can avoid adding
them superfluously.
2018-02-25 01:11:53 +01:00
Maikel de Vries
3224e2c5cd
fix dialogue image size for use as icon
2018-02-21 17:15:41 +01:00
Maikel de Vries
1f1149861a
add star icon
2018-02-21 15:30:48 +01:00
Lukas Werling
4a3c9f2fc2
Add EvaluateOnAbort scenario flag for Tower of Despair
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In Tower of Despair, the scenario saves per-room progress in the
player files. Players win individual rooms, but never the whole
scenario. Consequently, they currently have to give up to make sure
they don't lose their progress. This is not intuitive at all. With the
new flag enabled, players will be saved even if the scenario is aborted.
2018-02-18 21:46:56 +01:00