Commit Graph

11230 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)
 

Author SHA1 Message Date
Nicolas Hake 1dd7cbb04a BLAKE2: Fall back to plain C implementation on non-amd64 platforms
While amd64 always supports the SSE2 instruction set extension,
other architectures don't (including 32 bit x86). For the platforms
that don't, we'll use the reference C implementation by default, but
allow users to override it with the BLAKE2_USE_SSE2 option.
2018-03-21 07:51:52 +01:00
Lukas Werling 69a08605cb docs: Change http:// links to https 2018-03-20 21:59:47 +01:00
Mark 21102bb4ef Melee Weapons: Code formatted for remaining melee weapons
No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
Mark 69d6b2e8d2 Melee Weapons: Code formatted
No actual changes, just added spaces and brackets for improved readability
2018-03-19 20:51:29 +01:00
Nicolas Hake 288e9f339b Merge commit '9493ed1277ef924c3005a9ff51f194d1cda87947' as 'thirdparty/blake2' 2018-03-19 13:50:17 +01:00
Nicolas Hake c39d1b8679 Merge commit '9493ed1277ef924c3005a9ff51f194d1cda87947' as 'thirdparty/blake2' 2018-03-19 13:50:17 +01:00
Nicolas Hake 9493ed1277 Squashed 'thirdparty/blake2/' content from commit beb75f451
git-subtree-dir: thirdparty/blake2
git-subtree-split: beb75f4512223e6a3a03a48992345256c5ef393a
2018-03-19 13:50:17 +01:00
Nicolas Hake ae0baf587d Remove BLAKE2b implementation requiring SSE2 2018-03-19 13:47:01 +01:00
Mark aea27f8758 Construction site: Take missing materials as interaction 2018-03-18 19:53:57 +01:00
Clonkonaut 4199a4060e Documentation: fixed example for GetRGBaValue(). 2018-03-18 13:41:23 +01:00
Clonkonaut 6f521a0805 Tutorial 8: fix in German language dialogue (#2009). 2018-03-17 17:21:18 +01:00
Clonkonaut 80b3a08770 Removed my stupid debug log. 2018-03-17 16:41:27 +01:00
Clonkonaut 4b0bca3c0d Tutorial 2: Tell the player about Roger a bit earlier (when entering the junction), so you do not miss him and mess up the scenario. 2018-03-17 16:31:43 +01:00
Maikel de Vries 52d8fdbafd warn about deprecated use of base respawn rule 2018-03-16 18:16:05 +01:00
Maikel de Vries 81b060ffb3 fix king of the hill graphics in editor mode 2018-03-16 14:00:04 +01:00
Maikel de Vries ffbda90130 convert paths to backslashes for Scenario.txt Definition entries 2018-03-16 13:54:52 +01:00
Kanibal f24d685a47 win32: fix handling of forward slashes 2018-03-15 23:49:00 +01:00
Maikel de Vries 3da209462e moving brick: fix movement graph saving
Did not test all corner cases but this improves the situation for sure.
2018-03-14 17:54:25 +01:00
Maikel de Vries 6efb292fa7 flame: option to make eternal for editor mode 2018-03-14 16:50:57 +01:00
Maikel de Vries f81d41ba84 correctly update active fire effect when NoBurnDecay changes 2018-03-14 16:38:33 +01:00
Maikel de Vries 017960cbc2 do not show compensator burning battery in editor creation list 2018-03-14 16:35:11 +01:00
Maikel de Vries 9ffab151c6 remove duplicate cloud effect object
The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-14 11:49:02 +01:00
Maikel de Vries 3808c22df4 make time object more editor friendly 2018-03-13 22:32:03 +01:00
Maikel de Vries e084947bcd fix meteor graphics 2018-03-13 20:40:33 +01:00
Maikel de Vries d01aaa20bd waterfall: implement editor interface 2018-03-13 20:37:46 +01:00
Maikel de Vries b534bbb5f9 hide some more objects in editor creation list
The burned object may be creatable, but must then be moved such that the libraries parent folder remains invisble in the editor.
2018-03-12 22:30:02 +01:00
Maikel de Vries e7b4ce7bf2 relaunch rule: fix scoreboard updating and scenario overloading 2018-03-11 17:06:02 +01:00
Maikel de Vries 9fc94509c4 remove playground scenario
Sandbox is the new playground.
2018-03-11 17:06:02 +01:00
Maikel de Vries 0e535f880e sandbox: more scenario options and better map generation 2018-03-11 17:06:02 +01:00
David Dormagen 29a1a21526 club respects Rule_NoFriendFire and IsProjectileTarget (#1993)
Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Lukas Werling 99ef4ce853 Implement TCP Simultaneous Open for IPv6 2018-03-09 23:20:00 +01:00
Lukas Werling 9a5103d02c Don't link openclonk-server with SDL and audio libraries
Seems to build fine without, which apparently wasn't always the case.
2018-03-09 23:10:11 +01:00
Lukas Werling ee34ac1b06 Add C4NetIOTCP::Bind() for binding without connect 2018-03-07 17:30:58 +01:00
Lukas Werling 82a43b7cd9 Disable broken console input on Windows
C4StdInProc blocks on read() on Windows, stopping everything.
2018-03-07 15:27:51 +01:00
Maikel de Vries 1748797172 treasure hunt: fix wrong dialogue translation of Dagobert to Scrooge 2018-03-05 10:40:14 +01:00
Maikel de Vries 2d0221b8d0 add wooden sign object
Graphics made by Foaly.
2018-03-04 09:43:44 +01:00
Maikel de Vries 478a4e7f85 signpost and stone sign: clean up scripts and lessen code duplication 2018-03-04 09:37:20 +01:00
Maikel de Vries 03d0bb49dc c4script: some fixes for style guidelines and typos 2018-03-03 12:27:34 +01:00
Maikel de Vries e9f87ca028 add stone sign object
Graphics made by Foaly.
2018-03-03 12:22:19 +01:00
Maikel de Vries 65daa55156 fix guide post pictures and interaction icons 2018-03-03 12:19:03 +01:00
Maikel de Vries a2d7374302 prevent floor switch from making object stuck while moving 2018-02-28 10:35:17 +01:00
Maikel de Vries a023b63fda item spawn: prevent pickung up two carry heavy objects 2018-02-26 12:25:00 +01:00
Maikel de Vries f199169c8f item spawn: instantly pick carry heavy items 2018-02-25 21:32:27 +01:00
Nicolas Hake 701adc2eae Enable SSE2 for BLAKE2 library 2018-02-25 12:50:08 +01:00
Maikel de Vries 0c12b02727 keypad: save code hashed, so that they can't be read off in editor mode 2018-02-25 11:31:39 +01:00
Nicolas Hake e3de9f1003 Add BLAKE2 library and expose its a CS hash algorithm to script
The crypto "library" only consists of a single function at the
moment because that's all that users have asked for so far. It is
also highly experimental. We will make an attempt to keep the public
interface (i.e. the interface provided by Library_Crypto.c) stable,
but it might still change if necessary. The internal interface
(provided via the global _Crypto proplist) is not for public
consumption and will probably change at some point.
2018-02-25 10:23:30 +01:00
Nicolas Hake 8e57c0a9f4 Make cross-compiling work with GCC 6+
GCC6 doesn't like getting some of its default include search paths
passed with the -isystem flag, and the devs seem unlikely to change
whatever they did back to before they broke it. Work around CMake
not dealing with it well either by figuring out the paths at
configure time and telling CMake about them so it can avoid adding
them superfluously.
2018-02-25 01:11:53 +01:00
Maikel de Vries 3224e2c5cd fix dialogue image size for use as icon 2018-02-21 17:15:41 +01:00
Maikel de Vries 1f1149861a add star icon 2018-02-21 15:30:48 +01:00
Lukas Werling 4a3c9f2fc2 Add EvaluateOnAbort scenario flag for Tower of Despair
In Tower of Despair, the scenario saves per-room progress in the
player files. Players win individual rooms, but never the whole
scenario. Consequently, they currently have to give up to make sure
they don't lose their progress. This is not intuitive at all. With the
new flag enabled, players will be saved even if the scenario is aborted.
2018-02-18 21:46:56 +01:00