forked from Mirrors/openclonk
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Texture Sources:
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All textures have been modified.
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Rope Texture:
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Tim van de Vall <timvandevall.com>
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Special permission for use in OpenClonk under the CC BY 3.0 license.
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Wood Texture:
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Public Domain - CC0
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Metal Texture:
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"Grzesiek" <https://www.flickr.com/photos/stoyan/>
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<https://www.flickr.com/photos/stoyan/387961807/>
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CC BY 2.0 (licensed under CC BY 3.0 after modification)
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[DefCore]
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id=WoodenSign
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Version=9,0
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Category=C4D_StaticBack
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Width=12
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Height=10
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Offset=-6,-5
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Binary file not shown.
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material WoodenSign
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{
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receive_shadows on
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technique
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{
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pass
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{
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scene_blend one zero
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alpha_rejection greater_equal 128
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alpha_to_coverage on
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cull_hardware none
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
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specular 0.09375 0.09375 0.09375 0.0 52.25
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emissive 0.0 0.0 0.0 0.0
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texture_unit
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{
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texture WoodenSign.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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/**
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Wooden Sign
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Is attached to a wall and has an inscription.
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@author Maikel, Foaly (graphics)
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*/
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#include EnvPack_Guidepost
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public func Construction()
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{
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return;
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}
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public func Definition(def)
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{
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// Inscription editor props.
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if (!def.EditorProps)
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def.EditorProps = {};
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def.EditorProps.inscription = { Name="$Inscription$", Type="string", EditorHelp="$InscriptionHelp$", Set="SetInscription", Save="Inscription", Translatable=true };
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def.MeshTransformation = Trans_Mul(Trans_Translate(-600, -400), Trans_Rotate(90, 0, 1, 0),Trans_Scale(900));
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def.PictureTransformation = Trans_Rotate(90, 0, 1, 0);
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}
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/*-- Properties --*/
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local Name = "$Name$";
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local Description = "$Description$";
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Name=Holzbrett
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Description=Behält wichtige Informationen.
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Inscription=Beschriftung
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InscriptionHelp=Text der beim Lesen des Holzbrettes angezeigt wird.
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Name=Wooden Sign
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Description=Contains important information.
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Inscription=Inscription
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InscriptionHelp=Text that can be read by interacting with the wooden sign.
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Binary file not shown.
After Width: | Height: | Size: 43 KiB |
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