Commit Graph

25 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries 34491fbd0d fix reset of wealth when a player rejoins after game start in worlds 2016-04-17 10:38:30 +02:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries 2be6988829 fix updating of time object when set by script 2015-11-21 21:25:16 +01:00
Clonkonaut 64d1b89f43 Added tree variations to Golden Mountain, Gold Rush and Iron Peak. 2015-10-25 14:33:58 +01:00
Maikel de Vries 4c66cc4ad7 change time interface to remove connection between System.ocg and Objects.ocd 2015-09-22 23:31:17 +02:00
Peter Wortmann 30857e835e Shader gamma implementation
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.

Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.

This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries 73ebce9f9a remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Maikel de Vries 67cf7cd4fe fix mushroom bugs (#1051) and (#1291) 2015-03-25 20:04:52 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 85646c7a8e removed cloud vertices 2014-10-18 18:41:56 +02:00
Maikel de Vries 83930ee27f fixed cloud movement in ironpeak(#1149) 2014-10-18 12:52:06 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries e93e6b8eab implemented lobby options for IronPeak 2014-09-26 19:33:19 +02:00
Maikel de Vries de52ad2d4c fixed IronPeak intro 2014-09-21 16:29:57 +02:00
Maikel de Vries f9f41b6e79 added intro sequence for Gold Rush 2014-08-23 22:47:47 +02:00
Maikel de Vries 47fec3c2e2 created intro sequence for Iron Peak 2014-08-23 18:44:28 +02:00
Maikel de Vries 7ab6b33d6a unify base materials in Worlds.ocf scenario folder 2014-07-14 21:31:22 +02:00
Maikel de Vries 30435782d4 unify knowledge in Worlds.ocf scenario folder 2014-07-14 21:01:14 +02:00
Maikel de Vries 4967b07a39 Iron Peak game goal is now metal production and expansion 2014-07-06 18:13:09 +02:00
Maikel de Vries fcf560bad3 Fixed IronPeak player view range
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries 7789f9586a Replaced IronPeak Landscape.txt with Map.c 2013-10-13 11:34:45 +02:00
Maikel de Vries f94a306f55 Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf 2013-10-05 11:07:49 +02:00