Maikel de Vries
34491fbd0d
fix reset of wealth when a player rejoins after game start in worlds
2016-04-17 10:38:30 +02:00
Maikel de Vries
21ffb18c4d
show wealth in HUD for all worlds
2015-12-27 00:18:17 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
2be6988829
fix updating of time object when set by script
2015-11-21 21:25:16 +01:00
Clonkonaut
64d1b89f43
Added tree variations to Golden Mountain, Gold Rush and Iron Peak.
2015-10-25 14:33:58 +01:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Peter Wortmann
30857e835e
Shader gamma implementation
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In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.
Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.
This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
85646c7a8e
removed cloud vertices
2014-10-18 18:41:56 +02:00
Maikel de Vries
83930ee27f
fixed cloud movement in ironpeak( #1149 )
2014-10-18 12:52:06 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00
Maikel de Vries
f9f41b6e79
added intro sequence for Gold Rush
2014-08-23 22:47:47 +02:00
Maikel de Vries
47fec3c2e2
created intro sequence for Iron Peak
2014-08-23 18:44:28 +02:00
Maikel de Vries
7ab6b33d6a
unify base materials in Worlds.ocf scenario folder
2014-07-14 21:31:22 +02:00
Maikel de Vries
30435782d4
unify knowledge in Worlds.ocf scenario folder
2014-07-14 21:01:14 +02:00
Maikel de Vries
4967b07a39
Iron Peak game goal is now metal production and expansion
2014-07-06 18:13:09 +02:00
Maikel de Vries
fcf560bad3
Fixed IronPeak player view range
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... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries
7789f9586a
Replaced IronPeak Landscape.txt with Map.c
2013-10-13 11:34:45 +02:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00