Maikel de Vries
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7371d37325
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Content menu opens now for "IsContainer"
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2011-12-08 23:26:18 +01:00 |
Charles Spurrill
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3e5a4f46d5
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Fixed stupid mistake in airship script I made
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2011-10-19 15:35:14 -07:00 |
Charles Spurrill
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3439704dc0
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Airship: Draws over clonk, solidmask position fixed, and smoke emits properly
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2011-10-19 14:36:17 -07:00 |
Charles Spurrill
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a611d019ba
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HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
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2011-10-17 03:29:15 -07:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Charles Spurrill
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d836d89b9d
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Better animation for the catapult
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2011-10-13 12:03:23 -07:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Charles Spurrill
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0469fe5c81
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Drive animation/pose for plane; clonk doesn't swim inside containers
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2011-10-01 08:34:35 -07:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Charles Spurrill
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95414c4bf9
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Updated description for Catapult (both languages)
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2011-09-19 03:10:08 -07:00 |
Charles Spurrill
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b5a25f8496
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Catapult script cleanup; allow clonk to fire themself (not as effective as a second clonk)
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2011-09-19 02:07:19 -07:00 |
Charles Spurrill
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2110e16821
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Correct path for catapult launch sound
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2011-09-18 18:32:30 -07:00 |
Charles Spurrill
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0712c246a5
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Removed debug notices in plane, also disabled plane from submarining
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2011-09-14 00:39:45 -07:00 |
Charles Spurrill
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207d97ca05
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various script fixes/additions/debug removals to catapult
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2011-09-13 00:43:40 -07:00 |
Charles Spurrill
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62fbd3636d
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Fixed cannon rotation
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2011-09-13 00:42:52 -07:00 |
Charles Spurrill
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49e97bc0a0
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Added working catapult vehicle (clonk can be flung from it :D )
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2011-09-13 00:21:59 -07:00 |
Charles Spurrill
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d47df30fe0
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Added airship sound effect and fixed turning animation (same problem as plane)
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2011-09-08 22:37:08 -07:00 |
Tobias Zwick
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23a3dafd3a
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license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
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2011-09-08 23:08:16 +02:00 |
Charles Spurrill
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7f5e433304
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Fixed animation glitch in plane roll
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2011-09-06 10:53:50 -07:00 |
Tobias Zwick
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330a80c1cb
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update authors and license information
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2011-08-31 17:20:25 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Charles Spurrill
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594cec0ec2
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Reset clonk action when they enter a plane
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2011-06-08 03:06:26 -07:00 |
Charles Spurrill
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4c6886c329
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Removed Gunpowder object, substitute with local var in PowderKeg
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2011-05-24 18:22:18 -07:00 |
Charles Spurrill
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d520a33688
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#601: Lorry falls off the side of the Airship
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2011-05-22 15:47:03 -07:00 |
Charles Spurrill
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cfc247d360
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Airship: Hid hitbox, updated comments
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2011-05-13 19:52:37 -07:00 |
Charles Spurrill
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cd1aae346e
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Allow plane to start facing right (again?)
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2011-05-13 19:04:50 -07:00 |
Maikel de Vries
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cbbee52179
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Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
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2011-05-13 12:45:26 +02:00 |
Nicolas Hake
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038ac92459
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de: UTF8ify description
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2011-05-13 13:26:12 +02:00 |
Nicolas Hake
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58fe8c64c4
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de: Translate Airship description
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2011-05-13 13:23:13 +02:00 |
Charles Spurrill
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6181243b95
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A whole mess of fixes and tweaks for the Airship
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2011-05-13 04:14:16 -07:00 |
Charles Spurrill
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c6707a7826
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Added airship vehicle to game-data. Currently a work-in-progess; needs sounds and testing.
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2011-05-13 00:52:55 -07:00 |
Charles Spurrill
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207576a058
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Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp)
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2011-05-10 04:36:46 -07:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |