Commit Graph

19 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 60f3e206cc fix variable shadowing in some scripts 2017-02-13 19:04:27 +01:00
Clonkonaut e4cfd39fdc Let plants grow less crowded, especially different kinds of plants (#1607).
This will need some testing whether all scenarios are still playable.
2017-01-04 03:33:28 +01:00
Sven Eberhardt 22af9f0e8c Fix landscape placement functions (#1820, #1821) 2016-09-14 21:30:57 -04:00
Sven Eberhardt bdbce1c4c9 Fixes and EditorProps for plant reproduction 2016-09-01 23:54:27 -04:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Mark 72c7e4dd87 Merge remote-tracking branch 'origin/master' into liquid_container 2016-04-23 11:10:26 +02:00
Mark e12dce093a Fix trees growing underground 2016-04-11 22:22:21 +02:00
Mark 8d4f6399aa Bugfix: Trees seed wrongly.
The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.

This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:14:20 +02:00
Mark 9cb261aac8 Bugfix: Trees seed wrongly.
The trees actually seeded at a very wrong place in case the property "Confinement" was not set: The area.x, area.y, area.w, area.h coordinates were specified as global coordinates, but were used as offset coordinates in PlaceVegetation.

This leads to the trees seeding underground, too, unfortunately.
2016-04-11 22:12:51 +02:00
Mark 43d6fcd231 Plant: Extracted a function for plant reproduction.
The existing Seed() places plants with a random chance. This makes testing the placement tiresome, so the actual placing part was moved to the new function DoSeed().
2016-04-11 21:21:38 +02:00
Clonkonaut c1d87dd971 Added random value to Seed timer to prevent possible calculation spikes in key frames. 2015-09-18 00:00:46 +02:00
Sven Eberhardt 2845af7735 Fix plant placement without shape restriction. 2015-08-01 23:20:54 -04:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut 5bb56010e2 Tree Library rework, new tree added.
Tree Library: Moved a lot of superfluous duplications from trees to the library.
Added a new coniferous tree, moved the old to Coniferous2.ocd.
2015-07-23 14:54:38 +02:00
Maikel de Vries 9e2ccdb8b6 prohibit creation of more plants than seed amount in seed area 2015-04-02 19:46:33 +02:00
Sven Eberhardt 49c5b22591 Remove some empty graphics files. 2015-01-17 18:22:06 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Tobias Zwick 44f1887003 split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00