Maikel de Vries
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ca1fc50b52
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Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
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2011-09-02 14:35:43 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Maikel de Vries
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248f85c2eb
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Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
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2011-07-05 13:10:56 +02:00 |
Richard Gerum
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c9039a4655
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added some deco (see lines.ocf for test)
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2011-06-17 12:37:44 +02:00 |
Charles Spurrill
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e5d56e0592
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Fixed the Coniferous' diffuse colour so it is not so dull/dark
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2011-05-14 12:38:06 -07:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |