Tobias Zwick
2335abcc23
fix hide stars and moon during day
2012-10-30 22:01:57 +01:00
Tobias Zwick
095645a7bb
dont draw stars and moon at all during the day, only fade all celestial objects and cloud on dawn and dusk (performance optimization)
2012-10-30 00:48:50 +01:00
Tobias Zwick
bf7742760d
made the night sky more beautiful with stars
2012-10-30 00:10:00 +01:00
Maikel de Vries
9ad28f470e
Fixed volcano lava chunks
2012-10-30 21:01:04 +01:00
Tobias Zwick
117e9ec90f
make day->night->day fading smoother,
...
add sunset/dawn fade in between,
clouds don't turn invisible in the night
2012-10-28 18:48:02 +01:00
Maikel de Vries
cdee3ea748
Reduce rain in Goldrush
...
Oh and yes Ringwall don't mess up the clean scripts I wrote and read the code style guidelines
2012-10-20 13:54:00 +02:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Sven Eberhardt
65b09ca9e2
Skylands: Some minor tweaks
2012-10-14 01:07:32 +02:00
David Dormagen
70f7bf2b48
renamed VisualEnvironment.ocd to Ambience.ocd
2012-07-02 21:34:12 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
Charles Spurrill
e1c511311e
Clouds darken at night; variable 'blueness' of night relative to moon phase
2012-05-22 13:16:48 -07:00
Maikel de Vries
e0eca72b50
Implemented volcano
...
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
...
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
...
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
...
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries
a977aebac5
Cloud: clean up and fixed lightning strikes
...
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Maikel de Vries
c3b57957c4
Coniferous tree seeds faster, this is needed in for rounds like Goldmine
...
Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
David Dormagen
833d5a6f76
SpoutBerryBush: added Place-function to be called on scenario initialization
2012-02-18 22:48:00 +01:00
Felix Wagner
a1ab572fe4
New wheat graphic from Nachtfalter
2012-02-09 01:29:50 +00:00
David Dormagen
35f0cc6c73
Sprout Berry Bushes now have darker color
2012-01-28 21:43:18 +01:00
David Dormagen
a09a2c55ad
removed unneeded mesh-file from the berry bush
2012-01-22 02:13:30 +01:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
3da392888c
Moss & Lichen added, Lichen graphic needed
2011-11-05 01:49:15 +00:00
Felix Wagner
1478eaf152
Removed Log
2011-11-05 01:48:13 +00:00
Felix Wagner
cf71fb48b6
Plant library: renamed CanBeHarvested -> IsCrop
2011-10-21 21:14:51 +01:00
Felix Wagner
60f9064d8e
Removed hit sound for mushroom (was a horrible idea)
2011-10-20 00:42:28 +01:00
Felix Wagner
865b91849b
The axe can now chop trees and split them into wood (lossy)
2011-10-14 01:04:33 +01:00
Charles Spurrill
4920f8b693
Added functions to tree for axe interaction
2011-10-12 17:27:58 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner
ac416cfb6e
Foodstuff: bread, cooked mushroom, flour (needs graphic)
2011-10-09 01:19:58 +01:00
Felix Wagner
07ad0805a4
Eat(object) for clonk, munch sound!
2011-10-08 20:48:18 +01:00
Felix Wagner
99efb8e2ba
Wheat and seeds (dummy graphics for seeds)
2011-10-08 05:42:49 +01:00
Felix Wagner
2d2cab8227
Rework of the plants, to work with the new lib
2011-10-05 04:55:40 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
cd7d0bf5f2
Fix star parallaxity
2011-09-30 22:29:36 -07:00
Maikel de Vries
a7763beb25
Objects: Interactables return true on Interact()
2011-09-29 23:23:06 +02:00
MimmoO
1982b89076
Adjusted Collumn to match the new Brick color
2011-09-13 20:40:06 +02:00
Maikel de Vries
257782265c
Overcast: Added columns and grass as decoration
2011-09-10 23:47:48 +02:00
Maikel de Vries
d8dbb7b41c
Objects: Moved Column from scenarios to Objects.ocd
2011-09-10 21:58:47 +02:00
Maikel de Vries
6b62bacecd
Objects: Fixed moving bricks with zero Speed
...
calling some functions with nil would result in zero action Speed.
2011-09-07 02:14:23 +02:00
Maikel de Vries
77dc931c87
Molten Monarch: Use moving brick from Objects.ocd
2011-09-06 17:06:29 +02:00
Maikel de Vries
7f6006fe83
Objects: Moved MovingBrick from Overcast to objects.ocd
2011-09-05 17:06:02 +02:00
Maikel de Vries
dd0ea8d674
Scenarios: Fixed Ruins and Hideout
2011-09-03 13:55:47 +02:00
Maikel de Vries
8cd1eb6405
Scenarios: Fixed Scorched Garden and Frozen Fortress
2011-09-03 13:06:15 +02:00
Maikel de Vries
ca1fc50b52
Engine: MapZoom defaults to 8
...
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
248f85c2eb
Removed Defcore:Edible and OCF_Edible
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Richard Gerum
c9039a4655
added some deco (see lines.ocf for test)
2011-06-17 12:37:44 +02:00
Charles Spurrill
e5d56e0592
Fixed the Coniferous' diffuse colour so it is not so dull/dark
2011-05-14 12:38:06 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00