Commit Graph

257 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Tobias Zwick 2335abcc23 fix hide stars and moon during day 2012-10-30 22:01:57 +01:00
Tobias Zwick 095645a7bb dont draw stars and moon at all during the day, only fade all celestial objects and cloud on dawn and dusk (performance optimization) 2012-10-30 00:48:50 +01:00
Tobias Zwick bf7742760d made the night sky more beautiful with stars 2012-10-30 00:10:00 +01:00
Maikel de Vries 9ad28f470e Fixed volcano lava chunks 2012-10-30 21:01:04 +01:00
Tobias Zwick 117e9ec90f make day->night->day fading smoother,
add sunset/dawn fade in between,
clouds don't turn invisible in the night
2012-10-28 18:48:02 +01:00
Maikel de Vries cdee3ea748 Reduce rain in Goldrush
Oh and yes Ringwall don't mess up the clean scripts I wrote and read the code style guidelines
2012-10-20 13:54:00 +02:00
Tobias Zwick f22fe90484 Nachtfalter's new moon 2012-10-14 01:38:09 +02:00
Sven Eberhardt 65b09ca9e2 Skylands: Some minor tweaks 2012-10-14 01:07:32 +02:00
David Dormagen 70f7bf2b48 renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00
David Dormagen 15e29fcfd8 added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
Charles Spurrill e1c511311e Clouds darken at night; variable 'blueness' of night relative to moon phase 2012-05-22 13:16:48 -07:00
Maikel de Vries e0eca72b50 Implemented volcano
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Felix Wagner 57c0dec3f5 Earthquake sound 2012-04-12 21:49:41 +01:00
Maikel de Vries e7f770923b Fixed setting frequency of disasters 2012-04-12 22:15:54 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries d0e2b08041 Added Meteor
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Maikel de Vries 21ba812d06 Moved Vegetation from Environment to Objects 2012-04-08 20:55:03 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries a977aebac5 Cloud: clean up and fixed lightning strikes
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Maikel de Vries c3b57957c4 Coniferous tree seeds faster, this is needed in for rounds like Goldmine
Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
David Dormagen 833d5a6f76 SpoutBerryBush: added Place-function to be called on scenario initialization 2012-02-18 22:48:00 +01:00
Felix Wagner a1ab572fe4 New wheat graphic from Nachtfalter 2012-02-09 01:29:50 +00:00
David Dormagen 35f0cc6c73 Sprout Berry Bushes now have darker color 2012-01-28 21:43:18 +01:00
David Dormagen a09a2c55ad removed unneeded mesh-file from the berry bush 2012-01-22 02:13:30 +01:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner 3da392888c Moss & Lichen added, Lichen graphic needed 2011-11-05 01:49:15 +00:00
Felix Wagner 1478eaf152 Removed Log 2011-11-05 01:48:13 +00:00
Felix Wagner cf71fb48b6 Plant library: renamed CanBeHarvested -> IsCrop 2011-10-21 21:14:51 +01:00
Felix Wagner 60f9064d8e Removed hit sound for mushroom (was a horrible idea) 2011-10-20 00:42:28 +01:00
Felix Wagner 865b91849b The axe can now chop trees and split them into wood (lossy) 2011-10-14 01:04:33 +01:00
Charles Spurrill 4920f8b693 Added functions to tree for axe interaction 2011-10-12 17:27:58 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner ac416cfb6e Foodstuff: bread, cooked mushroom, flour (needs graphic) 2011-10-09 01:19:58 +01:00
Felix Wagner 07ad0805a4 Eat(object) for clonk, munch sound! 2011-10-08 20:48:18 +01:00
Felix Wagner 99efb8e2ba Wheat and seeds (dummy graphics for seeds) 2011-10-08 05:42:49 +01:00
Felix Wagner 2d2cab8227 Rework of the plants, to work with the new lib 2011-10-05 04:55:40 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill cd7d0bf5f2 Fix star parallaxity 2011-09-30 22:29:36 -07:00
Maikel de Vries a7763beb25 Objects: Interactables return true on Interact() 2011-09-29 23:23:06 +02:00
MimmoO 1982b89076 Adjusted Collumn to match the new Brick color 2011-09-13 20:40:06 +02:00
Maikel de Vries 257782265c Overcast: Added columns and grass as decoration 2011-09-10 23:47:48 +02:00
Maikel de Vries d8dbb7b41c Objects: Moved Column from scenarios to Objects.ocd 2011-09-10 21:58:47 +02:00
Maikel de Vries 6b62bacecd Objects: Fixed moving bricks with zero Speed
calling some functions with nil would result in zero action Speed.
2011-09-07 02:14:23 +02:00
Maikel de Vries 77dc931c87 Molten Monarch: Use moving brick from Objects.ocd 2011-09-06 17:06:29 +02:00
Maikel de Vries 7f6006fe83 Objects: Moved MovingBrick from Overcast to objects.ocd 2011-09-05 17:06:02 +02:00
Maikel de Vries dd0ea8d674 Scenarios: Fixed Ruins and Hideout 2011-09-03 13:55:47 +02:00
Maikel de Vries 8cd1eb6405 Scenarios: Fixed Scorched Garden and Frozen Fortress 2011-09-03 13:06:15 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries 248f85c2eb Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Richard Gerum c9039a4655 added some deco (see lines.ocf for test) 2011-06-17 12:37:44 +02:00
Charles Spurrill e5d56e0592 Fixed the Coniferous' diffuse colour so it is not so dull/dark 2011-05-14 12:38:06 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00