Nicolas Hake
1ef6b7a7fc
Fix variable_out_of_scope warnings in Arena
2018-07-23 12:30:23 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mark
41d45db9c2
Library: Switch, SwitchTarget
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Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Fulgen301
05ad28c4f1
Hideout/PyreGem: Fix possible null pointer error The PyreGem calls thrower->GetOwner() in its Hit() function. However, if the gem hits something before setting a thrower (e.g. when falling), it throws a null pointer error. Note: This only concerns custom scenarios which include this gem.
2017-10-25 15:25:14 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries
18057587d6
fix relaunching in CTFs
2017-04-30 18:42:44 +02:00
Maikel de Vries
cb68f9b26b
fix parkour in combination with new relaunch rule
2017-04-25 10:26:27 +02:00
Fulgen301
d429e88dd2
Remove Rule_Restart from Arena.ocf (is replaced by Rule_Relaunch)
2017-03-30 20:55:07 +02:00
Fulgen301
8d69713ff2
Modify Hideout in order to work with Rule_Relaunch
2017-03-30 20:55:02 +02:00
Mark
dfc4483ae9
Hideout: Fix typos
2017-01-07 01:35:08 +01:00
Mark
80b3ceb560
Hideout: Make code more readable
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Avoiding duplicate code.
2017-01-07 01:33:46 +01:00
Mark
df031f600e
Hideout: Fix warnings (shadowing local variable e), clean code
2017-01-07 01:09:55 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
fb761fbd58
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Tobias Zwick
a0f3bed4d1
add new shape and normal textures to hideout.ocs
2016-01-16 16:57:15 +01:00
Tobias Zwick
b5e1afec3c
add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
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* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-16 16:57:15 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
b40fb83268
Move Breathing.wav and sound credits from Arena.ocf to main sounds file.
2015-12-13 09:31:31 -05:00
David Dormagen
2bc40963c0
Hideout: added spawning effect
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The Clonks' positions are now a bit random, too. I doubt that will have a noticable tactical influence on the game.
Buut it probably looks cooler when the effects are not all in one place.
2015-12-02 22:43:56 +01:00
David Dormagen
987d13bcae
hideout: moved flag bases 4px higher
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They were in the ground. Now the aren't.
2015-11-29 19:40:30 +01:00
David Dormagen
ccb9783e43
made capture-the-flag flags brighter
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They are the most important item of their respective rounds. They need to stand out from the background as well as possible.
2015-11-29 19:39:57 +01:00
Clonkonaut
445147a0f3
Fixed typo in TEXMAP
2015-10-05 23:53:17 +02:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
1c6f62466b
Fixed Ametyst to Amethyst typos
2014-04-02 19:46:52 +02:00
David Dormagen
7d7308290f
added missing SolidMask.png to Hideout/ShieldGem (fixes being able to pass through shield)
2014-03-29 18:58:10 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
666a51b3d9
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
f6a3b3e04e
updated stuff in Hideout to use the new particle system
2013-11-27 12:30:52 +01:00
Sven Eberhardt
749ddb09aa
Updated local scenario material densities
2013-03-30 13:59:04 +01:00
Maikel de Vries
f69e43ca77
Fixed Hideout doors again
2012-11-01 21:49:53 +01:00
David Dormagen
4f68081874
removed some completely arbitrary MaxPlayer entries
2012-10-23 23:28:18 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Maikel de Vries
6b4dc7bcd0
Hideout: fixed stuck stone doors
2012-10-21 23:14:37 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
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There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00