Commit Graph

41 Commits (376ca5a9dfb6b51ad02253a429ef0bd935d85799)

Author SHA1 Message Date
Sven Eberhardt 0cdad64934 Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
Sven Eberhardt a86576b763 Add TreasureHunt title image 2016-08-14 18:41:37 -04:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt d9f1c90b47 TreasureHunt: Some map simplification and adjustments for ShapeMaps. More torches, food and weapons. Pyrit skin fix #1296 2016-01-18 23:45:21 -05:00
Sven Eberhardt e8b0b9c16f WoodenBridge construction plan for some missions. 2016-01-10 21:39:56 -05:00
Sven Eberhardt 11e73373a6 Use alt skins in storyline missions. 2016-01-09 11:09:11 -04:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
Maikel de Vries ba39500803 removed PlaneCrash.ogg from TreasureHunt scenario
Duplicate of the same sound in Sound.ocg
2015-12-16 17:45:26 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut 5a351e7bb5 Added restart rule to all story missions (#1224). 2015-12-10 23:38:20 +01:00
David Dormagen f627bc13d3 treasure hunt: fixed some dialogues 2015-12-01 20:57:08 +01:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Sven Eberhardt a5f385768f TreasureHunt: Custom description for gold bars. 2015-11-20 21:11:26 -05:00
Sven Eberhardt 3bf4ee2b39 TreasureHunt: Add glow to golden shovel.
Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries e2c5158275 rename S2AI to AI
This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Armin Burgmeier 651dadccb2 Convert hat and windmill rocket meshes to new coordinate space
Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Sven Eberhardt cedbeb1afb Fix Pyrit's hat display in the storyline missions. 2015-10-03 21:11:18 -04:00
Sven Eberhardt 0afc12a3f0 Fix treasure hunt goal messages. 2015-09-26 20:36:35 -04:00
Sven Eberhardt ec1b34d3c1 Treasure Hunt: Minor map reworks.
No more hidden gold bars in landscape corners. They could hardly be reached since TopOpen was fixed. it was just unfair.

Torch near well-hidden switch and at entrance.

Golden glow on statue in treasure room.
2015-09-24 22:58:14 -04:00
Sven Eberhardt 188b79cd7a MakeInvincible includes MakeNonFlammable by default.
It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Armin Burgmeier 0cdafc278b Transform all mesh data to Clonk reference frame on load
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.

As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Sven Eberhardt 7db849a804 Remove duplicate crashed plane skin from Treasure Hunt mission.
Already defined in decoration folder.
2015-05-07 20:29:51 +02:00
Sven Eberhardt 49c5b22591 Remove some empty graphics files. 2015-01-17 18:22:06 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt 0b0fb55b0f Fix NextMission buttons in missions folder. 2014-10-04 11:24:53 +02:00
Sven Eberhardt 7513045d6c Move "Done" achievement from individual missions to parent folder. 2014-10-03 12:17:58 +02:00
Sven Eberhardt f919c31c9b Treasure hunt: Fixes and achievements.
* Music fix (#1115)
* Some string fixes
* Disallow gold bar production
* Add gold bar achievement for side goal
2014-10-03 00:49:03 +02:00
Sven Eberhardt cde41733f8 Add "Done"-achievement to all missions. 2014-09-25 15:25:33 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt 84cc072405 TreasureHunt storyline integration: Intro, Outro, NPCs 2014-09-21 21:49:03 +02:00
Sven Eberhardt ca582692d4 Missions storyline expanded to Deep Sea Mining. Added short intro in extra section.
Also adjusted icons, NextMission and MissionAccess in some scenarios and added a split marker between missions within and missions outside the connected storyline.
2014-09-12 01:02:13 +02:00
Sven Eberhardt 68c297c210 Sorted decoration from scenarios into main decoration folder. 2014-05-11 16:27:13 +02:00
Sven Eberhardt ba23c6e022 TreasureHunt moved from experimental to missions 2014-05-04 19:19:45 +02:00