Maikel de Vries
b1adfde389
Allow clonk to use tools during wall jumps
2012-02-13 20:13:13 +01:00
Armin Burgmeier
cd8becb577
Remove executable bits of non-executable files
2012-02-10 01:18:15 +01:00
Felix Wagner
a1ab572fe4
New wheat graphic from Nachtfalter
2012-02-09 01:29:50 +00:00
Felix Wagner
32028fd903
Fixed elevator picture
2012-02-04 23:17:02 +00:00
David Dormagen
e5746dd407
Sprout Berries should look less like plastic
2012-02-04 15:03:39 +01:00
Felix Wagner
313404e8b9
Bigger elevator
2012-02-02 02:25:36 +00:00
Maikel de Vries
c68b5b2920
Menus: implemented closing when clicked in the landscape
2012-02-01 22:29:49 +01:00
Felix Wagner
1f8ac47242
Elevator texture
2012-02-01 18:20:19 +00:00
Maikel de Vries
8a02a17d44
Removed mousedrag&drop for actionbar
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This was wrongly introduced some commits ago
2012-01-31 23:26:51 +01:00
Maikel de Vries
ca6f25b785
Reintroduced MouseselectionAlt in menuitem
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This might be useful in the future, and these objects should be as general as possible
2012-01-31 21:28:34 +01:00
Armin Burgmeier
4d7e645992
Remove alpha blending from elevator material script
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The mesh does not use an alpha map anyway.
2012-01-31 21:26:43 +01:00
Maikel de Vries
f57a8b8e3d
Fixed elevator CreateShaft width off by one
2012-01-31 21:12:14 +01:00
Felix Wagner
cdd1f5f358
CrewExtraData overrides GetPlrClonkSkin
2012-01-31 13:58:43 +00:00
Julius Michaelis
3ee9c75d52
Reduce bubble count ( #627 )
2011-09-06 21:21:10 +02:00
Felix Wagner
01d71376ec
Tweaks for the elevator
2012-01-29 19:16:01 +00:00
Felix Wagner
463deb976c
Model for elevator
2012-01-29 18:38:09 +00:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
David Dormagen
35f0cc6c73
Sprout Berry Bushes now have darker color
2012-01-28 21:43:18 +01:00
David Dormagen
a09a2c55ad
removed unneeded mesh-file from the berry bush
2012-01-22 02:13:30 +01:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
a059f0f64a
DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial
2012-01-19 22:31:05 +00:00
Felix Wagner
93e70838ee
Replaced sounds, license now CC BY 3.0
2012-01-19 17:30:01 +00:00
Felix Wagner
72bf39f915
ProducerLib: Production costs include need for fuel, power and liquids
2012-01-19 16:18:24 +00:00
Felix Wagner
4cc20755fe
Production/ConstructionMenu: Show components when hovering instead of rightclick
2012-01-19 15:04:22 +00:00
Felix Wagner
d8f852b56a
Fixed throwing on backpack closing
2012-01-19 14:03:36 +00:00
Felix Wagner
54b97e8b0a
Weird code tweak. How could this not provoke an error?
2012-01-17 22:40:26 +00:00
Felix Wagner
0937b60ad6
Set foundry, sawmill and windmill to disregard knowledge (every product available)
2012-01-16 23:32:46 +00:00
Felix Wagner
f76a41da66
Producer will by default only display those products in the owner's knowledge
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(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
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still need to display water needs
2012-01-12 19:23:35 +01:00
Tobias Zwick
6540aa9efb
replaced airplane propeller sound
2012-01-11 19:43:53 +01:00
Felix Wagner
cc37156db7
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
2012-01-11 02:02:59 +00:00
Maikel de Vries
feafa4da2f
Fixed team account
2012-01-10 21:01:53 +01:00
Maikel de Vries
e6546bf776
Objects: Added team account rule
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This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries
bf5a441244
Objects: Added money goal for GoldRush
2012-01-10 18:32:45 +01:00
Felix Wagner
b5ba1c4a6c
PowerCheck checks whether the EnergyNeed effect is already present
2012-01-10 16:50:01 +00:00
Felix Wagner
87a89e44b8
+Elevator, vehicle fetching not yet implemented
2012-01-10 16:49:29 +00:00
Armin Burgmeier
340bbb5f79
Set a picture rect for the metal bar
2012-01-09 22:19:05 +01:00
Maikel de Vries
356d6ae5b3
Fixed collection of componenents of products for producers
2012-01-08 19:43:28 +01:00
Maikel de Vries
42cfc76a90
Show construction costs for construction menu
2012-01-08 15:22:26 +01:00
Maikel de Vries
6ab411ac78
Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2012-01-06 21:37:25 +01:00
Tobias Zwick
baa9cfd06b
clonk's contents are not displayed stacked but for each object one menu item
2012-01-06 00:48:37 +01:00
Tobias Zwick
3d8babcf67
adjusted menu graphics
2012-01-05 23:49:14 +01:00
Maikel de Vries
b622ea4834
Implemented drag and drop for production menu
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Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Tobias Zwick
146679c7ef
order of action buttons reflects interaction order better now
2012-01-05 22:23:30 +01:00
Tobias Zwick
0a8731affc
fix interacting doesn't hold as handled control
2012-01-05 22:10:41 +01:00
Maikel de Vries
b2f723c4e1
Removed obsolete ShowNeededMaterial
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We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries
7bcb72ab7b
Hammer construction menu replaced by drag&drop menu
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This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Maikel de Vries
17bf15adb1
Fixed opening and closing of menus
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Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries
17c8e9d355
Corrected display in mining goal
2012-01-01 16:20:22 +01:00
Maikel de Vries
16c50a07a0
Mining now has a larger tolerance for single pixels when mining large amounts
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Also removed some dead code and tuned Iron Peak a little
2011-12-31 16:25:23 +01:00