Commit Graph

350 Commits (32e7eb2904ff026e15fddeda93cc1835f8c7dcff)

Author SHA1 Message Date
Maikel de Vries b1adfde389 Allow clonk to use tools during wall jumps 2012-02-13 20:13:13 +01:00
Armin Burgmeier cd8becb577 Remove executable bits of non-executable files 2012-02-10 01:18:15 +01:00
Felix Wagner a1ab572fe4 New wheat graphic from Nachtfalter 2012-02-09 01:29:50 +00:00
Felix Wagner 32028fd903 Fixed elevator picture 2012-02-04 23:17:02 +00:00
David Dormagen e5746dd407 Sprout Berries should look less like plastic 2012-02-04 15:03:39 +01:00
Felix Wagner 313404e8b9 Bigger elevator 2012-02-02 02:25:36 +00:00
Maikel de Vries c68b5b2920 Menus: implemented closing when clicked in the landscape 2012-02-01 22:29:49 +01:00
Felix Wagner 1f8ac47242 Elevator texture 2012-02-01 18:20:19 +00:00
Maikel de Vries 8a02a17d44 Removed mousedrag&drop for actionbar
This was wrongly introduced some commits ago
2012-01-31 23:26:51 +01:00
Maikel de Vries ca6f25b785 Reintroduced MouseselectionAlt in menuitem
This might be useful in the future, and these objects should be as general as possible
2012-01-31 21:28:34 +01:00
Armin Burgmeier 4d7e645992 Remove alpha blending from elevator material script
The mesh does not use an alpha map anyway.
2012-01-31 21:26:43 +01:00
Maikel de Vries f57a8b8e3d Fixed elevator CreateShaft width off by one 2012-01-31 21:12:14 +01:00
Felix Wagner cdd1f5f358 CrewExtraData overrides GetPlrClonkSkin 2012-01-31 13:58:43 +00:00
Julius Michaelis 3ee9c75d52 Reduce bubble count (#627) 2011-09-06 21:21:10 +02:00
Felix Wagner 01d71376ec Tweaks for the elevator 2012-01-29 19:16:01 +00:00
Felix Wagner 463deb976c Model for elevator 2012-01-29 18:38:09 +00:00
Felix Wagner 5a28794482 +GetPlrClonkSkin(iPlr) 2012-01-29 02:17:00 +00:00
David Dormagen 35f0cc6c73 Sprout Berry Bushes now have darker color 2012-01-28 21:43:18 +01:00
David Dormagen a09a2c55ad removed unneeded mesh-file from the berry bush 2012-01-22 02:13:30 +01:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner a059f0f64a DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial 2012-01-19 22:31:05 +00:00
Felix Wagner 93e70838ee Replaced sounds, license now CC BY 3.0 2012-01-19 17:30:01 +00:00
Felix Wagner 72bf39f915 ProducerLib: Production costs include need for fuel, power and liquids 2012-01-19 16:18:24 +00:00
Felix Wagner 4cc20755fe Production/ConstructionMenu: Show components when hovering instead of rightclick 2012-01-19 15:04:22 +00:00
Felix Wagner d8f852b56a Fixed throwing on backpack closing 2012-01-19 14:03:36 +00:00
Felix Wagner 54b97e8b0a Weird code tweak. How could this not provoke an error? 2012-01-17 22:40:26 +00:00
Felix Wagner 0937b60ad6 Set foundry, sawmill and windmill to disregard knowledge (every product available) 2012-01-16 23:32:46 +00:00
Felix Wagner f76a41da66 Producer will by default only display those products in the owner's knowledge
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Tobias Zwick 6540aa9efb replaced airplane propeller sound 2012-01-11 19:43:53 +01:00
Felix Wagner cc37156db7 + Library_ElevatorControl, for all vehicle to be snatched by the elevator case 2012-01-11 02:02:59 +00:00
Maikel de Vries feafa4da2f Fixed team account 2012-01-10 21:01:53 +01:00
Maikel de Vries e6546bf776 Objects: Added team account rule
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries bf5a441244 Objects: Added money goal for GoldRush 2012-01-10 18:32:45 +01:00
Felix Wagner b5ba1c4a6c PowerCheck checks whether the EnergyNeed effect is already present 2012-01-10 16:50:01 +00:00
Felix Wagner 87a89e44b8 +Elevator, vehicle fetching not yet implemented 2012-01-10 16:49:29 +00:00
Armin Burgmeier 340bbb5f79 Set a picture rect for the metal bar 2012-01-09 22:19:05 +01:00
Maikel de Vries 356d6ae5b3 Fixed collection of componenents of products for producers 2012-01-08 19:43:28 +01:00
Maikel de Vries 42cfc76a90 Show construction costs for construction menu 2012-01-08 15:22:26 +01:00
Maikel de Vries 6ab411ac78 Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines 2012-01-06 21:37:25 +01:00
Tobias Zwick baa9cfd06b clonk's contents are not displayed stacked but for each object one menu item 2012-01-06 00:48:37 +01:00
Tobias Zwick 3d8babcf67 adjusted menu graphics 2012-01-05 23:49:14 +01:00
Maikel de Vries b622ea4834 Implemented drag and drop for production menu
Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Tobias Zwick 146679c7ef order of action buttons reflects interaction order better now 2012-01-05 22:23:30 +01:00
Tobias Zwick 0a8731affc fix interacting doesn't hold as handled control 2012-01-05 22:10:41 +01:00
Maikel de Vries b2f723c4e1 Removed obsolete ShowNeededMaterial
We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries 7bcb72ab7b Hammer construction menu replaced by drag&drop menu
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Maikel de Vries 17bf15adb1 Fixed opening and closing of menus
Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries 17c8e9d355 Corrected display in mining goal 2012-01-01 16:20:22 +01:00
Maikel de Vries 16c50a07a0 Mining now has a larger tolerance for single pixels when mining large amounts
Also removed some dead code and tuned Iron Peak a little
2011-12-31 16:25:23 +01:00