Commit Graph

6 Commits (2ac4f2aa97ddab02dd2c6aa3e0b5f438212d0f70)

Author SHA1 Message Date
Maikel de Vries 2ac4f2aa97 move windmill defense sounds to general folder
So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00
Clonkonaut b2ecfcfc48 Slight improvements to Guardians.
A single player now receives four times more wave bounty than before, scaling up to four players. It's still challenging but I believe now doable.
Enemies should no longer jump off airships when being shot at.
Fixed a typo in the airship appendto script.
Fixed a possible null pointer when changing weapons.
2016-01-03 01:53:55 +01:00
Clonkonaut fa4512c5ea Guardians, slight improvements.
Removed the windbag from the chest (might also remove it from the buy menu).
The chest below the base will now sometimes contain a gold bar, giving extra money to the player picking it up.
Made sure that no airship remains after fade out.
2015-12-31 12:45:13 +01:00
Clonkonaut 4a26a7e8ad Increased bounty for several enemies. 2015-12-30 03:25:51 +01:00
Clonkonaut b7b6fcfa3f Guardians of the Windmills: First draft. Unbalanced, untested, unplayable! (please test) 2015-12-28 14:43:21 +01:00