Sven Eberhardt
13a60848c6
Fix save as scenario for Dialogue.
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Add GameCall as fallback mechanism for dialog implementation if no local function is defined.
2014-02-08 22:49:08 +01:00
Maikel de Vries
addf28a0ab
Fix issues with Crash.ocs intro ( #951 )
2014-02-02 18:03:54 +01:00
Maikel de Vries
6ff632e2f2
Moved Dialogue to Helpers.ocd to avoid copies
2014-02-02 18:03:54 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
6dc707b203
moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
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It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
David Dormagen
ef11d1d272
removed some commented-out particle creations
2013-11-26 21:25:05 +01:00
David Dormagen
76fecd1fb4
changed ItemSpark to use the new particle system
2013-11-26 21:25:02 +01:00
Sven Eberhardt
780eeb1b95
Fix enemy find ranges of EnemyAI.
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Someone changed the Find_-functions to use local coordinates. The enemy AI used cached FindObjects parameters, which didn't work so well with this change.
2013-11-03 19:01:30 +01:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00
Maikel de Vries
13b9dd2e53
Added dummy object to fix script error
2012-11-15 22:07:21 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
David Dormagen
3b093ac0de
changed need-power-indicator to the classic blinking symbol
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power messages fade out a lot faster
messages are also shown when a producer/consumer returns to giving/needing 0 power
2012-02-19 17:02:29 +01:00
David Dormagen
2262e1a8a9
added general helper for overhead symbols
2012-02-19 17:00:29 +01:00
David Dormagen
5cbaa697f0
changed power system to transfer power freely in a base and get rid of power lines
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power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
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With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
David Dormagen
55db5fa98a
helper object for floating messages added
2011-04-14 18:36:20 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00