Commit Graph

259 Commits (14369b509f2734407db5aa0a6e6815dc54a0d5b3)

Author SHA1 Message Date
Oliver Schneider 14369b509f cmake: Check for convert at configure step 2013-01-29 01:01:58 +01:00
Nicolas Hake f897e95071 Rename game binary to "openclonk" (#830)
Since the name of the game is OpenClonk, having the binary named
differently is at least confusing. At worst it conflicts with the
trademark license granted by RedWolf Design.

The Mac build will still have to be fixed because the installer
template .dmg file is not editable on non-Macintosh systems.
2013-01-28 13:57:29 +01:00
Armin Burgmeier 2a1ba0f8fe Split the mesh drawing into C4DrawMeshGL.cpp 2013-01-27 23:52:57 +01:00
Günther Brammer db81cf193d gtk: Bump minimum required versions to the oldest versions we test with 2013-01-24 19:36:59 +01:00
Nicolas Hake 8a9926ccc4 CMake: Ensure compatibility with cmake <2.8.6 2013-01-20 22:10:26 +01:00
Nicolas Hake 6bb595f842 CMake: Use GTK+ cflags as reported by pkg-config
Ignoring CFLAGS/LDFLAGS makes GTK+ not work correctly
if the libraries are compiled with -mms-bitfields (as
is the case with the prebuilt binaries from gnome.org).
2013-01-20 21:53:56 +01:00
Günther Brammer 211634cf15 mape: Even more windows fixes 2013-01-20 20:36:51 +01:00
Armin Burgmeier e1ccbddd5e Fix configure error when mape build is not enabled 2013-01-16 23:24:14 +01:00
Armin Burgmeier 2cd91a56c4 Add support for algo=script overlays 2013-01-14 02:25:15 +01:00
Armin Burgmeier 9a6d545f94 Use the OpenClonk version as the mape version 2013-01-14 02:25:13 +01:00
Armin Burgmeier 926a3afdd4 Restore original formatting of CMakeLists.txt 2013-01-14 02:25:13 +01:00
Armin Burgmeier abfdd12501 Build mape always when the dependencies are available 2013-01-14 02:25:12 +01:00
Armin Burgmeier aa2f3df779 Make mape link only against the part of the Clonk engine that is needed
and not against the whole engine. This avoids pulling in unnecessary
dependencies like SDL or OpenGL.
2013-01-14 02:25:11 +01:00
Armin Burgmeier 3420b2a9a2 Move C4ScenarioSection code from C4Scenario.cpp into C4ScenatioSection.cpp
This allows compiling and linking with C4Scenario.cpp without having to
pull in whole C4Game.
2013-01-14 02:14:37 +01:00
Armin Burgmeier b2be39b576 Handle-ify the random seed setting 2013-01-14 01:41:21 +01:00
Armin Burgmeier 4b4da8646b Handle-ify the mapgen call 2013-01-14 01:40:54 +01:00
Armin Burgmeier 662d9bc4f4 Use the icons that come with OC for mape
gdk-pixbuf-csourcing them from the .ico files in a build step.
2013-01-14 01:40:47 +01:00
Armin Burgmeier 257db99165 Merge remote-tracking branch 'new/master' into mape
Conflicts:
	CMakeLists.txt
	src/graphics/C4Draw.h
2013-01-14 01:38:03 +01:00
Günther Brammer b5ae4f1f9d Move CStdInProc to its own source file
It should be usable without USE_CONSOLE, even though only the dedicated server
uses it at the moment.
2012-11-30 22:18:38 +01:00
Günther Brammer 7967d94a59 Merge StdFont.cpp and C4Fonts.cpp 2012-11-12 02:30:16 +01:00
Günther Brammer 4dffefe8c9 X11: Remove support for the xf86vidmode extension
In practice, only the xrandr code path received any testing. Since Clonk
works fine without changing the resolution, this will not terribly
inconvenience anybody still stuck on old systems without xrandr.

Also only minimize the window when the resolution was changed.
The minimization is there to prevent accidental focus restoration
resulting in unwanted resolution switching.
2012-11-17 18:07:37 +01:00
Tobias Zwick f7f734d2bb fix: don't try to load OpenAL if option is turned off 2012-11-16 17:30:52 +01:00
Tobias Zwick 348fb8c7a9 clean up mouse controls, reduced cursor graphics to the used ones 2012-11-16 17:29:42 +01:00
Günther Brammer a8dfeeaf7e win32: Make USE_CONSOLE compile again
There's even a plausible implementation of CStdInProc::GetEvent.
2012-11-15 23:01:24 +01:00
Philipp Kern cbf6f37996 change the OpenClonk data directory to obey the FHS
The FHS specifies /usr/share/games as the place for static game data files.
Hence move the OpenClonk data directory to /usr/share/games/openclonk.
2012-10-21 15:03:24 +02:00
Nicolas Hake 8b7a4a8023 CMake: Update list of C4Groups to build to match refactoring changesets 2012-10-10 21:28:25 +02:00
Sven Eberhardt 00349f045a SoundSystem: Implement non-apple wav loading when using OpenAL 2012-10-07 13:18:28 +02:00
Sven Eberhardt 15aa9b961e FIx build using OpenAL in MSVC 2012-10-05 18:02:52 +02:00
Tobias Zwick 41a33999cd remove video playback feature 2012-10-04 23:03:57 +02:00
Martin Plicht b264612b10 mac: Move C4EditorWindowController from platform to editor 2012-09-02 20:57:49 +02:00
Martin Plicht 562565f865 mac: Move C4OpenGLView.mm/h to graphics/C4DrawGLMac.mm/h and move some C4AbstractApp functions to C4AppMac.mm to better match implementations for the other platforms 2012-09-02 20:51:43 +02:00
Martin Plicht 7bbb3468b9 cmake: Add BeyondTheRocks.ocf to OC_C4GROUPS 2012-09-02 19:48:18 +02:00
Martin Plicht 10a328d5ba mac: Change prefix of Objective-C classes/filenames from Clonk to C4, give xib files names that make more sense 2012-09-02 15:39:29 +02:00
Martin Plicht f6825d073e mac: Compile with Automatic Reference Counting enabled 2012-09-02 13:56:53 +02:00
Günther Brammer a528b0d76e Silence some g++ warnings 2012-06-15 18:16:49 +02:00
Nicolas Hake afe90a6da7 Win32/MinGW: Add "-Wl," to linker options 2012-06-08 13:30:51 +02:00
Nicolas Hake f53f7224b7 Win32/MinGW: Enable ASLR and DEP on the executable image 2012-06-08 13:18:58 +02:00
Günther Brammer ba1b896ebc Move C4AulFunc implementation to a separate file from C4Aul.cpp 2012-05-14 22:07:33 +02:00
Julius Michaelis c4efcad488 Remove GCC PCH warning 2012-05-14 12:11:10 +02:00
Johannes Nixdorf ad226e3f79 cmake: fix installing to a custom DESTDIR
---
 CMakeLists.txt |   59 ++++++++++++++++++++++++++++++++------------------------
 1 file changed, 34 insertions(+), 25 deletions(-)
2012-05-03 21:47:14 +02:00
Nicolas Hake 35524e6b64 MSVC10: Avoid numerous "reload project?" prompts on CMakeLists change
Change the .sln file to make Visual Studio reload that; this also implies
reloading all of the child projects. This way, we don't get a reload prompt for
each loaded project.
On non-Express versions of MSVC, the CMake macros still run. I don't think there
is a way to disable them, but you can copy the macro body of StopBuilds to that
of ReloadProjects to only get a single dialog box.
2012-05-01 17:24:07 +02:00
Günther Brammer 1a29f8625d Reorder engine source file organization a bit
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00
Günther Brammer ca7c284c85 gtk: Rename C4AppX to C4AppGTK 2012-03-05 00:38:23 +01:00
Julius Michaelis 15696e75ae Fix the GCC precompiled headers
It's still hacky as hell, but changing CMAKE_BUILD_TYPE or only rebuilding c4script without c4group_pch shouldn't break anymore
2012-03-30 19:47:21 +02:00
Martin Plicht 4d504956c5 mac: osx_bundle_libs bundles recursive dependencies so libogg/libvorbis conundrum solved 2012-03-25 15:30:01 +02:00
Günther Brammer 40de33ca3c win32: Make sdl-mainloop option work
As it doesn't have the editor, this is only useful for compiling
more of our code on more platforms.
2012-03-23 22:53:56 +01:00
Martin Plicht a4656f4c2a cmake: mac: Remove duplicated APPLE block 2012-03-20 21:46:59 +01:00
Martin Plicht a8cadb8723 Amazing fixes to make it compile for Mac again 2012-03-20 16:38:45 +01:00
Armin Burgmeier 644f97efd3 GObectify MapeTextureMap; add functions to get texture mapping entry 2012-02-18 21:10:07 +01:00
Martin Plicht 379836f32c cmake: mac: Don't require rt library 2012-02-14 16:25:23 +01:00