Günther Brammer
0cd46a2ebc
Wrap C4AulFunc::Name in C4AulFunc::GetName()
2011-10-14 00:40:55 +02:00
Günther Brammer
c82debf5f1
Remove almost unused C4AulScript::GetSFunc(int)
...
This also transforms a O(n^2) loop into a O(n) one. Though the n were small
and the loop seldomly called.
2011-09-30 01:39:12 +02:00
Günther Brammer
65a11ef1c3
Script: Remove unused function "descs"
2011-09-29 02:46:26 +02:00
Günther Brammer
1ebc11c213
Savegames: Rename some fields in the Game.txt
...
Effects/GlobalEffects is now Script/Effects, and Script/GlobalNamed is now
Script/StaticVariables
2011-09-19 21:48:14 +02:00
Günther Brammer
9bc61db360
copyright notices update 2011
2011-09-01 16:58:52 +02:00
Nicolas Hake
fe747db554
Clean up copyright notices
...
Use real names for copyright attribution wherever they are known,
drop duplicates
2011-09-01 12:47:54 +02:00
Günther Brammer
9c4dabc810
Maintain a pointer to the last added bcc, instead of one after that
2011-04-13 02:16:55 +02:00
Günther Brammer
baeffbc67f
Let script functions have less than 10 parameters
...
Script functions using ... or Par() still take all 10
parameters, but those are the exceptions now. This makes
calling functions with few parameters faster.
2011-04-18 01:48:37 +02:00
Günther Brammer
76376ee7bb
Remove unused C4AulFunc::GetLocalSFunc
...
ResortObjects was the only user, and that's gone now.
2011-05-03 00:56:49 +02:00
Günther Brammer
f582a97998
Add C4ValueNumbers helper class and pass it through to C4Value::CompileFunc
...
In preparation of using that class to enumerate and denumerate various
pointers.
2011-03-26 23:59:35 +01:00
Günther Brammer
f4ee636072
Remove some redundant Default methods
...
Using the same method for the constructing and clearing an instance just
leads to leaks and subtle bugs.
2011-03-05 03:24:11 +01:00
Günther Brammer
6eebaeaac8
Fold C4AulScript::Default() into C4AulScript::C4AulScript()
2011-03-04 15:20:21 +01:00
Günther Brammer
264009060c
Script: Remove Method from function descs
2011-03-03 02:25:01 +01:00
Günther Brammer
45620c2b85
Move some C4AulDebug code into C4AulDebug
2011-03-03 00:58:43 +01:00
Günther Brammer
7ce65373a3
Replace C4AList with some std::lists
2011-02-26 00:48:19 +01:00
Armin Burgmeier
d2b93d96d6
Fix the build with gcc 4.4.3
...
making the Linux nightly build work again
2011-01-18 01:25:09 +01:00
Günther Brammer
a2015e0db1
editor: Move function autocompletion list generation to C4AulScriptEngine
...
This actually removes some code duplication and makes the ScriptEngine
API smaller.
2011-01-13 01:09:06 +01:00
Günther Brammer
be342d4a51
copyright notices update 2010
...
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer
6025602038
Script: Correctly backtrace exceptions
...
Global functions conspire with appendto/include to make this all horribly
fragile.
2010-12-22 04:26:37 +01:00
Günther Brammer
d02c424dab
Script: Split SPos out of the bytecode into an extra vector for speed
...
SPos is only needed to display debug messages. Not having that data in the
cache for normal execution speeds up script execution by ten percent on at
least one artificial benchmark.
2010-10-25 23:48:08 +02:00
Günther Brammer
cf92ceae2d
Merge branch 'norefs'
...
Conflicts:
planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Günther Brammer
6d3fc6032b
Remove the last traces of the Strings.txt
2010-09-08 20:08:13 +02:00
Peter Wortmann
edb4a4a0b2
Completely removed references from the engine, changed array semantics to not copy automatically, implemented postfix ++/-- correctly
2010-04-08 02:47:45 +02:00
Benjamin Herr
4378de147c
Rerun astyle with missing \ added
2010-03-28 20:58:01 +02:00
Günther Brammer
b4e37b070b
Change all indentation with spaces to use tabs instead
...
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Martin Plicht
2bb528b5d4
Define NOAULDEBUG to compile without C4AulDebug
2010-02-23 19:29:26 +01:00
Martin Plicht
cf382f34ce
Merge, resolving C4NetIO conflict
2010-02-03 03:39:21 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Nicolas Hake
ed6f9424d7
Allow IDs longer than 4 characters
...
All C4IDs are now stored in auto-created global constants with the same name
as the ID itself. There is no special parsing of IDs anymore; this means that
you need to use the C4Id function if you aren't sure whether an ID exists.
IDs in portrait strings aren't working, since I expect portrait support to be
removed from the engine.
2010-01-25 16:57:57 +01:00
Martin Plicht
f1b615e7ec
Merge default into debug
2010-01-13 18:07:58 +01:00
Sven Eberhardt
23a206ccdd
implement *Mouse*Wheel1Up/Down for player controls
...
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Nicolas Hake
9ef7fc0d96
Script: Expose string tables at runtime
...
Use Translate(string) to access the translation
2009-11-12 16:57:37 +01:00
Nicolas Hake
52bde5a579
Remove BIG_C4INCLUDE define
2009-10-20 06:21:12 +02:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00