Maikel de Vries
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018589efd3
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Fixed a c4script runtime error in tutorial 3
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2012-11-04 14:03:36 +01:00 |
Felix Wagner
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a31f4733af
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Tutorial 3: Weapons come back when destructed (#553)
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2012-10-15 01:14:58 +02:00 |
Charles Spurrill
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a66f39f729
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Title.pngs for Arena, Parkour, and Settlement scenario folders
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2012-10-11 19:39:48 -07:00 |
Charles Spurrill
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140e5b9b76
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New title images for tutorials
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2012-10-11 04:11:40 -07:00 |
Maikel de Vries
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da4c683a03
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Don't perform scripts after removing an object
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2012-04-29 16:56:40 +02:00 |
Maikel de Vries
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a0f8f6bc51
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Fixed interchange of weapons in tutorial 3 and 4 on death (#665)
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2012-04-01 16:49:03 +02:00 |
Felix Wagner
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0051862213
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For the sake of Eclipse: fixed various var declarations
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2012-02-20 12:04:59 +00:00 |
Charles Spurrill
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5f3c881f19
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Target ballon in tut 3 makes popping noise when shot
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2011-10-01 09:27:24 -07:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Maikel de Vries
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fe8e2cdfe2
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Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
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2011-09-07 16:19:19 +02:00 |
Maikel de Vries
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ca1fc50b52
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Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
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2011-09-02 14:35:43 +02:00 |
Tobias Zwick
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ca3b42d83b
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adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
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2011-08-31 18:30:46 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |
Armin Burgmeier
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eaf62f71f9
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |