Commit Graph

2238 Commits (088c9ad265ee74e9566545fa9cc2bf4d84e5c7ff)

Author SHA1 Message Date
David Dormagen 088c9ad265 pickaxe: allow hitting objects with certain callback 2012-06-17 21:36:48 +02:00
David Dormagen 743ddc0f34 grid menu: fix possible zero-division with empty menu 2012-06-17 21:36:13 +02:00
Felix Wagner e461e50f75 added foreground param to Tree_Coniferous' Place() 2012-06-07 18:29:07 +01:00
Felix Wagner d4fa3e10f3 Added settings parameter to plants' default Place() 2012-06-07 18:29:00 +01:00
Felix Wagner 74071251ed Scenarios using def->Place() for plants 2012-06-07 01:46:02 +01:00
Felix Wagner 0e5f0b28f2 + PlaceForest() 2012-06-07 01:45:49 +01:00
Felix Wagner a10ba81b3e Added Place() to plants library 2012-06-07 01:45:38 +01:00
David Dormagen 80d94966bc added better documentation to some System.ocg functions 2012-06-05 22:51:09 +02:00
David Dormagen 15e29fcfd8 added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
Günther Brammer 8d5023637f Windmill: Fix Use-after-Explode error 2012-05-31 22:52:53 +02:00
Günther Brammer 20577f8575 GL: Identifiers starting with GL_ are reserved for the implementation
Some compilers are less strict about this than others, unfortunately.
The Gallium one complains with

preprocessor error: Macro names starting with "GL_" are reserved.
2012-05-30 23:34:08 +02:00
Nicolas Hake e0bde2256a GL: Make max uniform count available to shader and work around low limits (#786)
beliar reports that his driver doesn't support the number of fragment shader
uniforms that we're using in the landscape scaler. By making the reported limit
available to the GLSL code, it can use a workaround using a 1D texture to
transfer data.
2012-05-28 16:05:30 +02:00
Julius Michaelis 9166c770ef <Ringwaul> Soooo I was thinking [\n] The Savegames folder should have the floppy disk icon instead of the standard book 2012-05-22 23:20:01 +02:00
Charles Spurrill 10739a4d78 re-added airplane to StartupScenSelIcons.png 2012-05-22 13:54:15 -07:00
Charles Spurrill fe866111ef added floppy-disk icon to StartupScenSelIcons.png 2012-05-22 13:28:17 -07:00
Charles Spurrill e1c511311e Clouds darken at night; variable 'blueness' of night relative to moon phase 2012-05-22 13:16:48 -07:00
Charles Spurrill 67b59b8a2f Added 'Picture' graphic for the elevator case (seen in action-bar) 2012-05-22 12:04:50 -07:00
Maikel de Vries 821155b11c Fixed numbering of ringmenu, applied to buying at flag and weapon selector 2012-05-22 20:34:10 +02:00
Maikel de Vries edfda6aecb Fixed HUD display of wealth 2012-05-21 21:41:41 +02:00
Maikel de Vries 199272ef25 Pump is turned on by default as intended 2012-05-14 23:11:26 +02:00
Felix Wagner 29aa801eeb Supposedly fixed endless javelin restoration in Tutorial 3. (#553) 2012-05-13 23:12:14 +01:00
Felix Wagner 4ce82c364c Fixed removed object usage error. 2012-05-13 23:11:29 +01:00
Felix Wagner 061bcf836f Added split firestone option to ToolsWorkshop. 2012-05-13 22:20:02 +01:00
Felix Wagner 5bfb0433b2 Removed IsToolProduct from firestone. 2012-05-13 22:19:36 +01:00
Felix Wagner 86acb50ece Corrected position of elevator case. 2012-05-13 22:19:04 +01:00
Felix Wagner f77b4134b4 Removed GetConstructionDirection() 2012-05-13 20:54:24 +01:00
Bernhard Bonigl 0729c4577f Fixed Non-Inventory-Contents(CarryHeavy) using up Space in the ContentsMenu (#778) 2012-05-13 20:37:44 +02:00
Charles Spurrill f327ee7c12 changed Pipe graphics to AlteredARMOR's pipe render 2012-05-13 11:13:55 -07:00
Maikel de Vries 2472e270c7 Fixed balloon hanging on the bottom of a map (#780) 2012-05-13 20:00:51 +02:00
Charles Spurrill d87c911596 GoldRush.ocs: Players can build Chests and Pumps 2012-05-13 10:54:43 -07:00
Bernhard Bonigl 3ae8067703 Savegames: Simple fix for GUI, reset whole gui on load. #737 2012-05-13 19:31:28 +02:00
Maikel de Vries 2710585eed String table for the producer library 2012-05-13 15:18:21 +02:00
Maikel de Vries 5aa45484ce Fixed horizontal movement of stone door (#781) 2012-05-13 02:29:28 +02:00
Maikel de Vries 60c3b5bf44 Fixed teleportation scroll for attach procedure(#779) 2012-05-13 02:21:42 +02:00
Felix Wagner 3be0bf374a Added elevator case model. 2012-05-12 22:34:50 +01:00
Felix Wagner 36e55443e1 GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting. 2012-05-12 15:56:41 +01:00
Maikel de Vries c4bb9e6999 Stop fire sound if object stopped burning (real fix) 2012-05-12 14:42:20 +02:00
Maikel de Vries 797837712b Stop fire sound if object stopped burning 2012-05-12 14:07:55 +02:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 1e65c14ec2 Removed obsolete Collection zones 2012-05-12 13:17:22 +02:00
Felix Wagner bae56ecb81 Female hurt sounds. 2012-05-12 01:45:36 +01:00
Felix Wagner 8af9bee707 Female death sound. 2012-05-12 01:38:42 +01:00
Felix Wagner 63be80a1f8 + Fire sound 2012-05-11 18:32:21 +01:00
Felix Wagner 8e745134f2 New furnace sounds. 2012-05-11 18:14:43 +01:00
Felix Wagner 8828754fcc Removed furnace sounds (Sampling+) 2012-05-11 17:58:54 +01:00
Felix Wagner 3ddc793eaa Removed FireLoop (Sampling+) 2012-05-11 17:55:12 +01:00
Felix Wagner 2d346333b1 + Inflame sound 2012-05-11 17:54:56 +01:00
Felix Wagner f07359e4b1 Fixed ClearScheduleCall (causing #770) 2012-05-11 16:31:47 +01:00
Felix Wagner 9faa53e5b0 UsageHelp for the bucket 2012-05-11 15:19:12 +01:00