David Dormagen
088c9ad265
pickaxe: allow hitting objects with certain callback
2012-06-17 21:36:48 +02:00
David Dormagen
743ddc0f34
grid menu: fix possible zero-division with empty menu
2012-06-17 21:36:13 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
74071251ed
Scenarios using def->Place() for plants
2012-06-07 01:46:02 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
Felix Wagner
a10ba81b3e
Added Place() to plants library
2012-06-07 01:45:38 +01:00
David Dormagen
80d94966bc
added better documentation to some System.ocg functions
2012-06-05 22:51:09 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
Günther Brammer
8d5023637f
Windmill: Fix Use-after-Explode error
2012-05-31 22:52:53 +02:00
Günther Brammer
20577f8575
GL: Identifiers starting with GL_ are reserved for the implementation
...
Some compilers are less strict about this than others, unfortunately.
The Gallium one complains with
preprocessor error: Macro names starting with "GL_" are reserved.
2012-05-30 23:34:08 +02:00
Nicolas Hake
e0bde2256a
GL: Make max uniform count available to shader and work around low limits ( #786 )
...
beliar reports that his driver doesn't support the number of fragment shader
uniforms that we're using in the landscape scaler. By making the reported limit
available to the GLSL code, it can use a workaround using a 1D texture to
transfer data.
2012-05-28 16:05:30 +02:00
Julius Michaelis
9166c770ef
<Ringwaul> Soooo I was thinking [\n] The Savegames folder should have the floppy disk icon instead of the standard book
2012-05-22 23:20:01 +02:00
Charles Spurrill
10739a4d78
re-added airplane to StartupScenSelIcons.png
2012-05-22 13:54:15 -07:00
Charles Spurrill
fe866111ef
added floppy-disk icon to StartupScenSelIcons.png
2012-05-22 13:28:17 -07:00
Charles Spurrill
e1c511311e
Clouds darken at night; variable 'blueness' of night relative to moon phase
2012-05-22 13:16:48 -07:00
Charles Spurrill
67b59b8a2f
Added 'Picture' graphic for the elevator case (seen in action-bar)
2012-05-22 12:04:50 -07:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
Maikel de Vries
edfda6aecb
Fixed HUD display of wealth
2012-05-21 21:41:41 +02:00
Maikel de Vries
199272ef25
Pump is turned on by default as intended
2012-05-14 23:11:26 +02:00
Felix Wagner
29aa801eeb
Supposedly fixed endless javelin restoration in Tutorial 3. ( #553 )
2012-05-13 23:12:14 +01:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Felix Wagner
061bcf836f
Added split firestone option to ToolsWorkshop.
2012-05-13 22:20:02 +01:00
Felix Wagner
5bfb0433b2
Removed IsToolProduct from firestone.
2012-05-13 22:19:36 +01:00
Felix Wagner
86acb50ece
Corrected position of elevator case.
2012-05-13 22:19:04 +01:00
Felix Wagner
f77b4134b4
Removed GetConstructionDirection()
2012-05-13 20:54:24 +01:00
Bernhard Bonigl
0729c4577f
Fixed Non-Inventory-Contents(CarryHeavy) using up Space in the ContentsMenu ( #778 )
2012-05-13 20:37:44 +02:00
Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Charles Spurrill
d87c911596
GoldRush.ocs: Players can build Chests and Pumps
2012-05-13 10:54:43 -07:00
Bernhard Bonigl
3ae8067703
Savegames: Simple fix for GUI, reset whole gui on load. #737
2012-05-13 19:31:28 +02:00
Maikel de Vries
2710585eed
String table for the producer library
2012-05-13 15:18:21 +02:00
Maikel de Vries
5aa45484ce
Fixed horizontal movement of stone door ( #781 )
2012-05-13 02:29:28 +02:00
Maikel de Vries
60c3b5bf44
Fixed teleportation scroll for attach procedure( #779 )
2012-05-13 02:21:42 +02:00
Felix Wagner
3be0bf374a
Added elevator case model.
2012-05-12 22:34:50 +01:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Maikel de Vries
c4bb9e6999
Stop fire sound if object stopped burning (real fix)
2012-05-12 14:42:20 +02:00
Maikel de Vries
797837712b
Stop fire sound if object stopped burning
2012-05-12 14:07:55 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
1e65c14ec2
Removed obsolete Collection zones
2012-05-12 13:17:22 +02:00
Felix Wagner
bae56ecb81
Female hurt sounds.
2012-05-12 01:45:36 +01:00
Felix Wagner
8af9bee707
Female death sound.
2012-05-12 01:38:42 +01:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Felix Wagner
8828754fcc
Removed furnace sounds (Sampling+)
2012-05-11 17:58:54 +01:00
Felix Wagner
3ddc793eaa
Removed FireLoop (Sampling+)
2012-05-11 17:55:12 +01:00
Felix Wagner
2d346333b1
+ Inflame sound
2012-05-11 17:54:56 +01:00
Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00