Commit Graph

1151 Commits (0767e3608e6942c336c32c60fd781e9c2737962e)
 

Author SHA1 Message Date
Sven Eberhardt 0767e3608e Implement optional cursor position as parameter to controls (#216) 2010-04-10 22:44:00 +02:00
Günther Brammer 89c80f1981 docs: Fixed proplist example 2010-04-10 22:23:48 +02:00
Sven Eberhardt 7a05872708 Some rudimentary wooden GUI buttons 2010-04-10 20:31:11 +02:00
Sven Eberhardt 3f2d4ea59c added an example startup menu bg 2010-04-10 19:58:37 +02:00
Armin Burgmeier aae8f62813 Add GetAverageTextureColor C4Script function (#128) 2010-04-10 14:24:38 +02:00
Armin Burgmeier 57a2d20c4e Apply FoW to mesh graphics (#84) 2010-04-10 13:46:51 +02:00
Alexander Semeniuk b7b3a7717f Clarified Linux dependencies list 2010-04-09 23:19:14 +03:00
Tobias Zwick 5f83b43c9e CON_CancelMenu, menu and usage gets cancelled on clonk unselect, death and destruction 2010-04-09 17:06:28 +02:00
Tobias Zwick e0396a94c5 (docs:) do not automatically add the current path to the form action of the search in the header 2010-04-09 15:48:01 +02:00
Charles Spurrill d449a60ffa Added Bubble effect in Clonk's script 2010-04-08 18:37:24 -07:00
MimmoO 55293e18cc Ringmenu adjustments, added SlimNumbers with 32x64 (needs some cooler graphics) 2010-04-08 22:13:18 +02:00
Armin Burgmeier 164b0eb15f Show correct resolution in options dlg after resolution change (#230) 2010-04-08 15:06:49 +02:00
Tobias Zwick f3b77671aa updated header, en.po 2010-04-08 02:07:50 +02:00
Tobias Zwick 2ca6c9d283 fixed wrong bracketing (ty Peter) 2010-04-07 22:22:22 +02:00
Peter Wortmann 51ac7f8207 Fixed a few warnings about booleans (merge) 2010-04-07 15:39:43 +02:00
Maikel de Vries 935809cf95 Enabled teams in Cavern.c4s, moved chest to Objects.c4d 2010-04-07 13:52:11 +02:00
Maikel de Vries 563e002fd3 Earthquakes 2010-04-07 12:15:49 +02:00
Peter Wortmann 98c34b4fd3 Fixed a few warnings about booleans 2010-04-07 03:12:28 +02:00
Luchs 2b6d03e82e Fixed a value stack overflow happening when building circles with the power lines. 2010-04-06 22:59:20 +02:00
Charles Spurrill cda23dde0f some cleanup in pickaxe 2010-04-05 09:34:04 -07:00
Maikel de Vries 50aba6eb82 Removed erroneous and obsolete FindDefinition. 2010-04-05 18:30:22 +02:00
Benjamin Herr adc278dc57 Add array slicing syntax ary[begin:end]
... which evaluates to a copy of the elements with indices in the range
[begin,end), where either index might be omitted, defaulting to 0 or the
length of the string respectively
2010-04-05 17:41:36 +02:00
Gurkenglas a3a643bb5e Fixed some parameter mistakes and typos and replaced if(a)b()&&c(); with if(a){b();c();} 2010-04-03 17:56:01 +02:00
Armin Burgmeier ffcefc82d4 Make drawing meshes additively and with mod2 work (again?) 2010-04-05 17:02:41 +02:00
Maikel de Vries e18dee984b Added scoreboard to Guardian of Windmills. 2010-04-05 16:22:30 +02:00
Armin Burgmeier 2efb1c2705 Fix inverted SolidMask (#132) 2010-04-05 14:38:25 +02:00
Armin Burgmeier 85b21133c1 Fix showing crew info and deletion of player files (#221) 2010-04-05 14:16:45 +02:00
Armin Burgmeier fdd2d19c66 Translate micro melee strings to German (#227) 2010-04-05 13:37:26 +02:00
Armin Burgmeier 71dfca3dd2 Add more mesh documentation 2010-04-04 20:12:21 +02:00
Charles Spurrill ae39189071 very small snow bug 2010-04-03 23:32:26 -07:00
Charles Spurrill 492ead6e2c #225 and Wind-Jar code cleanup 2010-04-03 23:10:36 -07:00
Günther Brammer abdf54b01b Script: a["foo"] overwrote a
C4AulExec::Exec passed the element on the stack to
C4PropList::GetPropertyVal which contained the reference to the variable
"a". C4Value::operator= follows this reference, so use Set() instead.
2010-04-04 01:53:53 +02:00
Maikel de Vries fb518f996e Modular scoreboard columns, adapted melee rule to this. 2010-04-03 21:40:10 +02:00
Armin Burgmeier 4fd6f23809 Fix build with gcc 4.2 2010-04-03 12:44:59 +02:00
Nicolas Hake 73ec7de7b7 Clarify pointer ownership semantics 2010-04-03 12:35:12 +02:00
Armin Burgmeier babacbcc5f Implement material script inheritance
abstract is not supported yet
2010-04-02 22:49:39 +02:00
Benjamin Herr a339254617 Fix display of _CHANNELNOTALLOWED message 2010-04-02 16:07:04 +02:00
Benjamin Herr 8f3aaabf61 Let C4InteractiveThread post arbitrary functors 2010-04-02 16:06:45 +02:00
Armin Burgmeier 94389f3940 Fix build with MSVC 2010-04-02 15:15:58 +02:00
Richard Gerum ae1cc9a943 added inside pose for clonk (shown in the hud when the clonk is inside a building) 2010-04-02 11:35:53 +02:00
Armin Burgmeier c2924041c9 Fix seperate->separate everywhere 2010-04-01 23:08:06 +02:00
Armin Burgmeier 6b53d75997 Implement mesh serialization 2010-04-01 23:00:05 +02:00
Armin Burgmeier 79d2c869ed Add StdContextPtrAdapt and make StdPtrAdapt work with StdParameterAdapt 2010-04-01 22:45:02 +02:00
Richard Gerum d77dcf2d89 added idle animations for clonk 2010-04-01 20:28:50 +02:00
Tobias Zwick 98fabf1bbd cloud effect with particles. Not so thrilling without a parallaxity implementation (Sven?) 2010-04-01 20:13:21 +02:00
Tobias Zwick 59e3290930 fixed missing return 2010-04-01 19:59:33 +02:00
Tobias Zwick 8078bed848 particles move and are rendered with sub-pixel precision; made particles adhere to the style guidelines more 2010-04-01 19:58:58 +02:00
Richard Gerum df11530678 clonk closes eyes during tumble and winks from time to time with his eyes 2010-04-01 09:27:49 +02:00
Charles Spurrill 52ecb3b235 pickaxe tool added :D It needs an animation, though.
I'm thinking a swing-pickaxe animation could be the same as a build animation, but with rotation
2010-03-31 23:00:56 -07:00
Armin Burgmeier a4321646da Fix a crash when showing object properties in developer mode 2010-03-31 22:45:05 +02:00