Sven Eberhardt
0767e3608e
Implement optional cursor position as parameter to controls ( #216 )
2010-04-10 22:44:00 +02:00
Günther Brammer
89c80f1981
docs: Fixed proplist example
2010-04-10 22:23:48 +02:00
Sven Eberhardt
7a05872708
Some rudimentary wooden GUI buttons
2010-04-10 20:31:11 +02:00
Sven Eberhardt
3f2d4ea59c
added an example startup menu bg
2010-04-10 19:58:37 +02:00
Armin Burgmeier
aae8f62813
Add GetAverageTextureColor C4Script function ( #128 )
2010-04-10 14:24:38 +02:00
Armin Burgmeier
57a2d20c4e
Apply FoW to mesh graphics ( #84 )
2010-04-10 13:46:51 +02:00
Alexander Semeniuk
b7b3a7717f
Clarified Linux dependencies list
2010-04-09 23:19:14 +03:00
Tobias Zwick
5f83b43c9e
CON_CancelMenu, menu and usage gets cancelled on clonk unselect, death and destruction
2010-04-09 17:06:28 +02:00
Tobias Zwick
e0396a94c5
(docs:) do not automatically add the current path to the form action of the search in the header
2010-04-09 15:48:01 +02:00
Charles Spurrill
d449a60ffa
Added Bubble effect in Clonk's script
2010-04-08 18:37:24 -07:00
MimmoO
55293e18cc
Ringmenu adjustments, added SlimNumbers with 32x64 (needs some cooler graphics)
2010-04-08 22:13:18 +02:00
Armin Burgmeier
164b0eb15f
Show correct resolution in options dlg after resolution change ( #230 )
2010-04-08 15:06:49 +02:00
Tobias Zwick
f3b77671aa
updated header, en.po
2010-04-08 02:07:50 +02:00
Tobias Zwick
2ca6c9d283
fixed wrong bracketing (ty Peter)
2010-04-07 22:22:22 +02:00
Peter Wortmann
51ac7f8207
Fixed a few warnings about booleans (merge)
2010-04-07 15:39:43 +02:00
Maikel de Vries
935809cf95
Enabled teams in Cavern.c4s, moved chest to Objects.c4d
2010-04-07 13:52:11 +02:00
Maikel de Vries
563e002fd3
Earthquakes
2010-04-07 12:15:49 +02:00
Peter Wortmann
98c34b4fd3
Fixed a few warnings about booleans
2010-04-07 03:12:28 +02:00
Luchs
2b6d03e82e
Fixed a value stack overflow happening when building circles with the power lines.
2010-04-06 22:59:20 +02:00
Charles Spurrill
cda23dde0f
some cleanup in pickaxe
2010-04-05 09:34:04 -07:00
Maikel de Vries
50aba6eb82
Removed erroneous and obsolete FindDefinition.
2010-04-05 18:30:22 +02:00
Benjamin Herr
adc278dc57
Add array slicing syntax ary[begin:end]
...
... which evaluates to a copy of the elements with indices in the range
[begin,end), where either index might be omitted, defaulting to 0 or the
length of the string respectively
2010-04-05 17:41:36 +02:00
Gurkenglas
a3a643bb5e
Fixed some parameter mistakes and typos and replaced if(a)b()&&c(); with if(a){b();c();}
2010-04-03 17:56:01 +02:00
Armin Burgmeier
ffcefc82d4
Make drawing meshes additively and with mod2 work (again?)
2010-04-05 17:02:41 +02:00
Maikel de Vries
e18dee984b
Added scoreboard to Guardian of Windmills.
2010-04-05 16:22:30 +02:00
Armin Burgmeier
2efb1c2705
Fix inverted SolidMask ( #132 )
2010-04-05 14:38:25 +02:00
Armin Burgmeier
85b21133c1
Fix showing crew info and deletion of player files ( #221 )
2010-04-05 14:16:45 +02:00
Armin Burgmeier
fdd2d19c66
Translate micro melee strings to German ( #227 )
2010-04-05 13:37:26 +02:00
Armin Burgmeier
71dfca3dd2
Add more mesh documentation
2010-04-04 20:12:21 +02:00
Charles Spurrill
ae39189071
very small snow bug
2010-04-03 23:32:26 -07:00
Charles Spurrill
492ead6e2c
#225 and Wind-Jar code cleanup
2010-04-03 23:10:36 -07:00
Günther Brammer
abdf54b01b
Script: a["foo"] overwrote a
...
C4AulExec::Exec passed the element on the stack to
C4PropList::GetPropertyVal which contained the reference to the variable
"a". C4Value::operator= follows this reference, so use Set() instead.
2010-04-04 01:53:53 +02:00
Maikel de Vries
fb518f996e
Modular scoreboard columns, adapted melee rule to this.
2010-04-03 21:40:10 +02:00
Armin Burgmeier
4fd6f23809
Fix build with gcc 4.2
2010-04-03 12:44:59 +02:00
Nicolas Hake
73ec7de7b7
Clarify pointer ownership semantics
2010-04-03 12:35:12 +02:00
Armin Burgmeier
babacbcc5f
Implement material script inheritance
...
abstract is not supported yet
2010-04-02 22:49:39 +02:00
Benjamin Herr
a339254617
Fix display of _CHANNELNOTALLOWED message
2010-04-02 16:07:04 +02:00
Benjamin Herr
8f3aaabf61
Let C4InteractiveThread post arbitrary functors
2010-04-02 16:06:45 +02:00
Armin Burgmeier
94389f3940
Fix build with MSVC
2010-04-02 15:15:58 +02:00
Richard Gerum
ae1cc9a943
added inside pose for clonk (shown in the hud when the clonk is inside a building)
2010-04-02 11:35:53 +02:00
Armin Burgmeier
c2924041c9
Fix seperate->separate everywhere
2010-04-01 23:08:06 +02:00
Armin Burgmeier
6b53d75997
Implement mesh serialization
2010-04-01 23:00:05 +02:00
Armin Burgmeier
79d2c869ed
Add StdContextPtrAdapt and make StdPtrAdapt work with StdParameterAdapt
2010-04-01 22:45:02 +02:00
Richard Gerum
d77dcf2d89
added idle animations for clonk
2010-04-01 20:28:50 +02:00
Tobias Zwick
98fabf1bbd
cloud effect with particles. Not so thrilling without a parallaxity implementation (Sven?)
2010-04-01 20:13:21 +02:00
Tobias Zwick
59e3290930
fixed missing return
2010-04-01 19:59:33 +02:00
Tobias Zwick
8078bed848
particles move and are rendered with sub-pixel precision; made particles adhere to the style guidelines more
2010-04-01 19:58:58 +02:00
Richard Gerum
df11530678
clonk closes eyes during tumble and winks from time to time with his eyes
2010-04-01 09:27:49 +02:00
Charles Spurrill
52ecb3b235
pickaxe tool added :D It needs an animation, though.
...
I'm thinking a swing-pickaxe animation could be the same as a build animation, but with rotation
2010-03-31 23:00:56 -07:00
Armin Burgmeier
a4321646da
Fix a crash when showing object properties in developer mode
2010-03-31 22:45:05 +02:00