Maikel de Vries
03d0bb49dc
c4script: some fixes for style guidelines and typos
2018-03-03 12:27:34 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
d411f07fda
carry heavy: add option for scripters to skip pick up animation
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This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
David Dormagen
6696ee679c
carry heavy: do not prevent scrolling through inventory ( #1738 )
2016-05-30 09:57:39 +02:00
Maikel de Vries
4357004dbf
prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object ( #1521 )
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Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
David Dormagen
22d9a21ff7
carry heavy: remove special treatment of CON_Interact
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Because it's an interaction. It should use the interaction interface and not some self-made hack. Previously, setting down a carry heavy object would always be executed even if aborted with Space+S.
2016-01-03 17:38:05 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Clonkonaut
b4905b2bcf
Rework of Carry Heavy Objects: Pick up with Shift.
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No more interaction necessary!
2015-09-10 01:17:44 +02:00
Maikel de Vries
4e3c211fcc
remove outdated object selector
2015-06-29 21:38:07 +02:00
David Dormagen
6fe8b1719e
changed the inventory bar to use the new custom gui system
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inventory bar is now at bottom of screen
2013-05-25 21:28:33 +02:00
David Dormagen
d7eb93be1b
split ClonkControl.ocd into five libraries
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Library_Inventory: handles slots and an arbitrary amount of hands, generic and not only Clonk-related
Library_InventoryControl: interactions between the user and the inventory
Library_CarryHeavyControl: interaction with carry-heavy-objects
Library_ClonkGamepadControl: gamepad-related stuff
Library_ClonkControl: general Clonk control library
2012-12-25 12:19:23 +01:00