Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
...
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Sven Eberhardt
b01ee77095
Fix Clonk skin selection for skin==0
2012-10-15 10:55:40 +02:00
David Dormagen
94c85d8609
hopefully fixed a script error related to animation replacements
...
the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Günther Brammer
f41590d71f
Merge branch 'movement'
2012-07-13 23:27:14 +02:00
Sven Eberhardt
fec75aa79d
Fix subsisting com dir if hangle animation is aborted ( #418 )
2012-07-13 22:55:44 +02:00
Günther Brammer
24bfd6345d
Use Action.Attach even when Action.Procedure is not nil
...
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer
944ca60910
Tweak the "corner scale" behaviour
...
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.
Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Charles Spurrill
bf8ae0f0e9
Steampunk's eyelids work now
2012-04-30 06:36:43 -07:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
...
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
...
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Maikel de Vries
b1adfde389
Allow clonk to use tools during wall jumps
2012-02-13 20:13:13 +01:00
Felix Wagner
cdd1f5f358
CrewExtraData overrides GetPlrClonkSkin
2012-01-31 13:58:43 +00:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Felix Wagner
93e70838ee
Replaced sounds, license now CC BY 3.0
2012-01-19 17:30:01 +00:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Charles Spurrill
4ce3b0d477
Clonk can't turn around whilst rolling
2011-10-25 15:01:27 -07:00
Charles Spurrill
3349a485bb
Retopologized steampunk's face
2011-10-15 02:59:44 -07:00
Charles Spurrill
b585d25295
Gender-neutral munching sounds
2011-10-14 01:44:54 -07:00
Charles Spurrill
334ded8a00
BowAimArms animation blending fix
2011-10-13 11:32:51 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
046d6d558f
Club doesn't switch hands when used from right slot
2011-10-12 14:19:10 -07:00
Charles Spurrill
f5654b15bb
Normalize all clonk textures to 512x
2011-10-12 12:08:30 -07:00
Charles Spurrill
ea449b00bb
Fixed bow aiming animation during jump
2011-10-09 16:02:11 -07:00
Richard Gerum
c0a1e343c6
clonk can turn while on grappler rope
2011-10-09 15:26:52 +02:00
Richard Gerum
6bc3f0a3d5
removed unnamed effect variables in clonks animationscript
2011-10-09 10:58:58 +02:00
Richard Gerum
fcc41c54ba
fixed turn rotation when swinging the grappler to the right
2011-10-09 10:52:28 +02:00
Charles Spurrill
f39fbdd311
Fixed farmer clonk's eyelids
2011-10-08 16:29:40 -07:00
Felix Wagner
d29a81646e
Proper eating animation
2011-10-08 22:28:49 +01:00
Felix Wagner
99143276bc
More dust when running, kneeling, rolling
2011-10-08 21:44:24 +01:00
Felix Wagner
07ad0805a4
Eat(object) for clonk, munch sound!
2011-10-08 20:48:18 +01:00
Richard Gerum
166e898852
fixed some errors of the exported animation script
2011-10-08 19:46:22 +02:00
Richard Gerum
3cde4e3922
seperated animations from clonks script
2011-10-08 19:04:57 +02:00
Charles Spurrill
8302ef74bf
Fix farmer clonk mesh (mid-line edge-loop merged properly)
2011-10-08 09:37:55 -07:00
Charles Spurrill
2f77fa18df
Newcomer: The Farmer Clonk! (skin index is 3)
2011-10-08 08:30:02 -07:00
Felix Wagner
15d8caead4
imported patch Footsteps.diff
2011-10-08 05:16:35 +01:00
Charles Spurrill
0469fe5c81
Drive animation/pose for plane; clonk doesn't swim inside containers
2011-10-01 08:34:35 -07:00
Charles Spurrill
cf720b8bc8
update other clonk's skeletons to current data as well
2011-10-01 04:43:56 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
677ff6b691
fixed wall-jump
2011-09-20 11:04:48 -07:00
Richard Gerum
0d051873c1
#644 : Clonk now moves his legs again when walking while aiming with the bow
2011-09-19 15:55:06 +02:00
Richard Gerum
1fc5addd10
655#: no jumping backwards
2011-09-19 12:53:58 +02:00
Charles Spurrill
1a3b8aef94
Fixed bug where spawned clonks used default skin instead of the defined one:
...
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
David Dormagen
e3a1cdcc3f
the HUD optimizations now mostly use the old callbacks
2011-09-18 19:15:31 +02:00
David Dormagen
170c61226d
performance optimizations for the backpack and health/breath tubes
2011-09-18 10:56:43 +02:00
David Dormagen
85a3e55df3
Clonk doesn't burn as easily anymore
2011-09-18 10:55:30 +02:00
Charles Spurrill
0d24c6835b
#328 : Animation-glitch for kneelUp animation -Fixed!-
2011-09-13 08:03:22 -07:00
Charles Spurrill
1b22905492
Update clonk data to work with catapult
2011-09-13 00:22:40 -07:00
Tobias Zwick
b81d40ddcb
a few license updates
2011-09-10 15:36:36 +02:00
Charles Spurrill
415aae6c53
Save selected skin to crew-member extra-data
2011-09-10 00:51:47 -07:00
Tobias Zwick
23a3dafd3a
license updates for sound effects
...
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Charles Spurrill
6524f5b9d5
Updated all clonk meshes/fixed animation bugs
2011-09-07 04:13:00 -07:00
Charles Spurrill
6555edab8a
Fully implemented clonk alchemist skin
2011-09-06 10:53:25 -07:00
Charles Spurrill
5cac8cf475
added clonk alchemist skin data folder (needs graphics.mesh and skeleton file)
2011-09-06 00:22:58 -07:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
eb530c6017
Removed Defcore:Prey and OCF_Prey
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Charles Spurrill
b39adeb566
Tweaked musket animations
2011-06-08 03:06:49 -07:00
Charles Spurrill
b7bc9bc755
Clonk can jump off walls (with new animation).
2011-06-03 12:11:23 -07:00
Charles Spurrill
6a901fa9c0
Tweak: Clonk rolls a shorter distance
2011-05-31 06:27:34 -07:00
Charles Spurrill
2c4196a02d
Add skin changer function; differentiate gender for vocal sounds
2011-05-31 03:20:02 -07:00
Charles Spurrill
15c61d3216
The Clonk can roll! Oh my god!
2011-05-31 03:08:45 -07:00
Charles Spurrill
0760763a47
same as previous changeset for steamclonk
2011-05-29 23:41:10 -07:00
Charles Spurrill
648ca5ce43
Animation overhaul for jump and kneel. Roll animation added, though not yet used.
2011-05-29 23:34:30 -07:00
Charles Spurrill
e8643c3b04
Animation blending works for Steampunk skin
2011-05-22 16:21:47 -07:00
Tobias Zwick
54bd6ca4f5
adjust clonk's backpack display a bit
2011-05-20 15:38:28 +02:00
Tobias Zwick
0f1c572c56
adjusted size of clonk's backpack
2011-05-14 21:53:58 +02:00
Maikel de Vries
cbbee52179
Objects: Fixed a few warnings
...
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Charles Spurrill
cd90b5d4e9
Added steampunk skin to game data
2011-05-12 19:39:18 -07:00
Charles Spurrill
04cc6a26b9
Merge of late commit
2011-05-12 19:33:01 -07:00
Charles Spurrill
e7b567863e
Created and implemented backpack-graphic for clonks in-game.
2011-05-12 19:11:03 -07:00
Maikel de Vries
971b330288
Objects: Removed superfluous parameters in function calls
...
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Charles Spurrill
c5dc03879b
added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten
2011-03-15 02:37:02 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00