Maikel de Vries
a5b6066f25
fix removal of ownership on flag movement
2015-02-14 00:16:32 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
b2daf0453d
power producers which include flag library are not staticback any more
2014-10-20 18:56:13 +02:00
Sven Eberhardt
e7ac00de4b
Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions.
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Also changed clonk destruction process to always kill player clonks before removal. This simplifies handling of death e.g. when clonks are contained in an object that falls out of the map.
BaseRespawn adapted from Maikel's base melee repository.
2014-09-22 19:21:28 +02:00
Sven Eberhardt
c3237e5310
Objects bought at flagpole do not fade out until first collection if fade out rule is active.
2014-05-31 18:33:18 +02:00
Maikel de Vries
febc25990a
added hitpoints to flagpole
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We need a way to destroy enemy bases after all.
2014-05-30 16:32:40 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Sven Eberhardt
b8753d64f6
Fix flag ownership change to allies when original owner dies.
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Change OnOwnerRemoved engine callback to also pass the ally selected as successor for the dead player.
The flag had a callback OnOwnerChange implemented. However, we already have OnOwnerChanged in the engine to do the same thing.
2013-03-02 23:38:29 +01:00
Sven Eberhardt
4cdbd8641c
Rebalanced wood usage so you need fewer trees to get a settlement started.
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* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Felix Wagner
237091cbaa
Resolved unused var
2012-04-03 14:51:46 +01:00
Charles Spurrill
3c2c6303b8
Low-res flag-banner to reduce moire effect
2012-03-18 06:25:22 -07:00
Sven Eberhardt
f6725b720f
Flagpole buying: Update amounts when items are bought
2012-03-11 17:52:42 +01:00
Sven Eberhardt
151fed2348
New rule: Rule_BuyAtFlagpole
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Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
David Dormagen
5cbaa697f0
changed power system to transfer power freely in a base and get rid of power lines
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power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
David Dormagen
2c2cc44b15
GoldSeller library added (used by flag to autosell gold/valuables)
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Cash sound added
2011-12-29 16:06:12 +01:00
Maikel de Vries
33b79649e4
Objects: Fixed size and vertices of some structures
2011-10-11 14:20:03 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
e3f51bdc88
Added 3D graphics for settlement flagpole
2011-09-09 15:20:21 -07:00
David Dormagen
53e743b4d0
first version of flagpole and flag-libraries added
2011-06-18 15:22:34 +02:00