Commit Graph

23 Commits (03b049b0cabc9634024676563f061d371d8859fd)

Author SHA1 Message Date
Maikel de Vries a5b6066f25 fix removal of ownership on flag movement 2015-02-14 00:16:32 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries b2daf0453d power producers which include flag library are not staticback any more 2014-10-20 18:56:13 +02:00
Sven Eberhardt e7ac00de4b Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions.
Also changed clonk destruction process to always kill player clonks before removal. This simplifies handling of death e.g. when clonks are contained in an object that falls out of the map.

BaseRespawn adapted from Maikel's base melee repository.
2014-09-22 19:21:28 +02:00
Sven Eberhardt c3237e5310 Objects bought at flagpole do not fade out until first collection if fade out rule is active. 2014-05-31 18:33:18 +02:00
Maikel de Vries febc25990a added hitpoints to flagpole
We need a way to destroy enemy bases after all.
2014-05-30 16:32:40 +02:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Sven Eberhardt b8753d64f6 Fix flag ownership change to allies when original owner dies.
Change OnOwnerRemoved engine callback to also pass the ally selected as successor for the dead player.

The flag had a callback OnOwnerChange implemented. However, we already have OnOwnerChanged in the engine to do the same thing.
2013-03-02 23:38:29 +01:00
Sven Eberhardt 4cdbd8641c Rebalanced wood usage so you need fewer trees to get a settlement started.
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Maikel de Vries 821155b11c Fixed numbering of ringmenu, applied to buying at flag and weapon selector 2012-05-22 20:34:10 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Felix Wagner 237091cbaa Resolved unused var 2012-04-03 14:51:46 +01:00
Charles Spurrill 3c2c6303b8 Low-res flag-banner to reduce moire effect 2012-03-18 06:25:22 -07:00
Sven Eberhardt f6725b720f Flagpole buying: Update amounts when items are bought 2012-03-11 17:52:42 +01:00
Sven Eberhardt 151fed2348 New rule: Rule_BuyAtFlagpole
Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill e3f51bdc88 Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00