Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
Sven Eberhardt
4af3203840
Fix runtime error if arrow is removed in ProjectileHit.
2013-12-14 22:02:53 +01:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
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This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
Tobias Zwick
a54eed6b9b
add name to One Million Particles so it can be found from ingame gui
2013-12-05 10:39:45 +07:00
David Dormagen
3c34857c0f
added particle test scenario that spawns a million particles (and heavy effects afterwards)
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The honorable goal of the particle system should be that this scenario always runs fluently. Even though optimizing the drawing will not be possible after a certain point, the particle system should scale down the drawing automatically to allow for a fluent game.
2013-12-01 23:50:54 +01:00
David Dormagen
7ede55eeee
improved the aesthetics of the lightning strike's particle effect
2013-11-30 13:43:46 +01:00
Tobias Zwick
e9853dc493
don't display the death message on graves if the message is empty ( #896 )
2013-11-30 14:42:52 +07:00
Tobias Zwick
666a51b3d9
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
Tobias Zwick
e10f7abe1b
add a fadeout sound for the earthquake ( #884 )
2013-11-29 21:48:09 +07:00
Tobias Zwick
270f0406d8
make invaluable materials be displayed behind more important stuff ( #990 )
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In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Tobias Zwick
ceca8b8fc7
add SoundAt function in C4Script (part of #238 ), document
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also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen
30619ae7fd
removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle
2013-11-28 23:44:24 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
8461fb9822
changed dynamite/dynamite box/powder keg fuse effect to use the new particle system
2013-11-28 23:29:25 +01:00
David Dormagen
0b346d67ff
made pretty fireworks (with new particle system)
2013-11-28 23:28:33 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
David Dormagen
defe1f7525
updated Grass particle and usages to new particle system
2013-11-28 23:25:30 +01:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
David Dormagen
4ce1b5b205
updated stuff in Windmills to use the new particle system
2013-11-28 21:35:12 +01:00
David Dormagen
95f4725208
updated stuff in ThunderousSkies to use the new particle system
2013-11-28 21:35:11 +01:00
David Dormagen
08fc85f13c
updated Scorched Garden to use the "normal" Meteor instead of a Firestone with particles; made Scorched Gardens use the new particle system everywhere else, too
2013-11-28 21:35:11 +01:00
David Dormagen
2c4c8c1f61
updated stuff in Overcast to use the new particle system
2013-11-28 21:35:11 +01:00
David Dormagen
eb1a5a3a64
updated stuff in MoltenMonarch to use the new particle system
2013-11-28 21:35:10 +01:00
Clonkonaut
d9246b1e6e
Removed engine sounds from the elevator case.
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This very likely caused double sound effects. Also, why does the case make these sounds?
2013-11-27 22:23:27 +01:00
Clonkonaut
ba6de2a258
Rapidly decreased volume of elevator sounds, also restricting them to 100 fall off distance.
2013-11-27 22:23:25 +01:00
Clonkonaut
c02c62636a
Replaced the sawmill's sound.
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This one hopefully won't shatter any eardrums.
2013-11-27 22:23:23 +01:00
Clonkonaut
57eb53e298
Sound added to the pump.
2013-11-27 22:23:21 +01:00
Clonkonaut
e07b4cab19
Hard hit sound added to lorry.
2013-11-27 22:23:19 +01:00
Clonkonaut
e36fd68d6a
Turning wheels sound added to lorry.
2013-11-27 22:23:14 +01:00
Clonkonaut
9a706eddcc
Sound effect for the working steam engine.
2013-11-27 22:23:12 +01:00
Clonkonaut
91cb3c9aa4
Sound effects for the working ChemLab
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Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off.
2013-11-27 22:23:10 +01:00
Clonkonaut
98a054a478
Wind generator / Wind mill occasionally make creaking sounds.
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Sounds added: WoodCreak?, HingeCreak?
Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
David Dormagen
f6a3b3e04e
updated stuff in Hideout to use the new particle system
2013-11-27 12:30:52 +01:00
David Dormagen
6752953993
changed stuff in FrozenFortress to use the new particle system
2013-11-27 11:42:02 +01:00
David Dormagen
7f5a2fc891
changed Tutorial03 to use new particle system
2013-11-26 22:51:42 +01:00
David Dormagen
1edd16985d
changed Parkour/VolcanoEscapeEx/BigVolcano to use new particle system
2013-11-26 22:47:44 +01:00
David Dormagen
b7cb5dc74a
adapted remaining usages of old particle system in Missions.ocf to the new one
2013-11-26 22:43:28 +01:00
David Dormagen
6dc707b203
moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
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It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
David Dormagen
ee4b5832e2
added Smoke() function that uses the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
fc1448feaa
adapted sword to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
04430f266b
adapted lichen to use the new particle system
2013-11-26 21:25:05 +01:00
David Dormagen
ef11d1d272
removed some commented-out particle creations
2013-11-26 21:25:05 +01:00
David Dormagen
f032dea85e
adapted smoke-trail-effect to use the new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
1a7cd51bab
changed Boompack to use the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
0d8603bbe5
renamed Thrust particle to FireDense to give a better impression of the actual GFX
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00