Commit Graph

2806 Commits (02f54ba1eb2881d9005e8e49ec085d56f025e154)

Author SHA1 Message Date
Tobias Zwick 325053410f rename script callback UpdateTransferZone to OnSynchronized (#220) 2013-12-17 23:16:11 +07:00
Sven Eberhardt 4af3203840 Fix runtime error if arrow is removed in ProjectileHit. 2013-12-14 22:02:53 +01:00
Tobias Zwick 44f1887003 split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
Tobias Zwick a54eed6b9b add name to One Million Particles so it can be found from ingame gui 2013-12-05 10:39:45 +07:00
David Dormagen 3c34857c0f added particle test scenario that spawns a million particles (and heavy effects afterwards)
The honorable goal of the particle system should be that this scenario always runs fluently. Even though optimizing the drawing will not be possible after a certain point, the particle system should scale down the drawing automatically to allow for a fluent game.
2013-12-01 23:50:54 +01:00
David Dormagen 7ede55eeee improved the aesthetics of the lightning strike's particle effect 2013-11-30 13:43:46 +01:00
Tobias Zwick e9853dc493 don't display the death message on graves if the message is empty (#896) 2013-11-30 14:42:52 +07:00
Tobias Zwick 666a51b3d9 update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
Tobias Zwick e10f7abe1b add a fadeout sound for the earthquake (#884) 2013-11-29 21:48:09 +07:00
Tobias Zwick 270f0406d8 make invaluable materials be displayed behind more important stuff (#990)
In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Tobias Zwick ceca8b8fc7 add SoundAt function in C4Script (part of #238), document
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen 30619ae7fd removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle 2013-11-28 23:44:24 +01:00
David Dormagen 54fdb2cec1 updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
David Dormagen 8461fb9822 changed dynamite/dynamite box/powder keg fuse effect to use the new particle system 2013-11-28 23:29:25 +01:00
David Dormagen 0b346d67ff made pretty fireworks (with new particle system) 2013-11-28 23:28:33 +01:00
David Dormagen 6844cbbc71 changed DrawParticleLine to use the new particle system 2013-11-28 23:27:56 +01:00
David Dormagen defe1f7525 updated Grass particle and usages to new particle system 2013-11-28 23:25:30 +01:00
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
David Dormagen 4ce1b5b205 updated stuff in Windmills to use the new particle system 2013-11-28 21:35:12 +01:00
David Dormagen 95f4725208 updated stuff in ThunderousSkies to use the new particle system 2013-11-28 21:35:11 +01:00
David Dormagen 08fc85f13c updated Scorched Garden to use the "normal" Meteor instead of a Firestone with particles; made Scorched Gardens use the new particle system everywhere else, too 2013-11-28 21:35:11 +01:00
David Dormagen 2c4c8c1f61 updated stuff in Overcast to use the new particle system 2013-11-28 21:35:11 +01:00
David Dormagen eb1a5a3a64 updated stuff in MoltenMonarch to use the new particle system 2013-11-28 21:35:10 +01:00
Clonkonaut d9246b1e6e Removed engine sounds from the elevator case.
This very likely caused double sound effects. Also, why does the case make these sounds?
2013-11-27 22:23:27 +01:00
Clonkonaut ba6de2a258 Rapidly decreased volume of elevator sounds, also restricting them to 100 fall off distance. 2013-11-27 22:23:25 +01:00
Clonkonaut c02c62636a Replaced the sawmill's sound.
This one hopefully won't shatter any eardrums.
2013-11-27 22:23:23 +01:00
Clonkonaut 57eb53e298 Sound added to the pump. 2013-11-27 22:23:21 +01:00
Clonkonaut e07b4cab19 Hard hit sound added to lorry. 2013-11-27 22:23:19 +01:00
Clonkonaut e36fd68d6a Turning wheels sound added to lorry. 2013-11-27 22:23:14 +01:00
Clonkonaut 9a706eddcc Sound effect for the working steam engine. 2013-11-27 22:23:12 +01:00
Clonkonaut 91cb3c9aa4 Sound effects for the working ChemLab
Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off.
2013-11-27 22:23:10 +01:00
Clonkonaut 98a054a478 Wind generator / Wind mill occasionally make creaking sounds.
Sounds added: WoodCreak?, HingeCreak?

Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
David Dormagen f6a3b3e04e updated stuff in Hideout to use the new particle system 2013-11-27 12:30:52 +01:00
David Dormagen 6752953993 changed stuff in FrozenFortress to use the new particle system 2013-11-27 11:42:02 +01:00
David Dormagen 7f5a2fc891 changed Tutorial03 to use new particle system 2013-11-26 22:51:42 +01:00
David Dormagen 1edd16985d changed Parkour/VolcanoEscapeEx/BigVolcano to use new particle system 2013-11-26 22:47:44 +01:00
David Dormagen b7cb5dc74a adapted remaining usages of old particle system in Missions.ocf to the new one 2013-11-26 22:43:28 +01:00
David Dormagen 6dc707b203 moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
David Dormagen ee4b5832e2 added Smoke() function that uses the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen fc1448feaa adapted sword to use the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen 3b296506f5 renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen 04430f266b adapted lichen to use the new particle system 2013-11-26 21:25:05 +01:00
David Dormagen ef11d1d272 removed some commented-out particle creations 2013-11-26 21:25:05 +01:00
David Dormagen f032dea85e adapted smoke-trail-effect to use the new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 0aeb38f137 adapted MuzzleFlash particle and usages to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 241ea62d0f added new explosion effect based on Matthi's explosion with the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 1a7cd51bab changed Boompack to use the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 0d8603bbe5 renamed Thrust particle to FireDense to give a better impression of the actual GFX 2013-11-26 21:25:03 +01:00
David Dormagen 6c0fb4e4b8 moved Boompack/Thrust particle to Effects.ocd 2013-11-26 21:25:02 +01:00