Commit Graph

4349 Commits (master)

Author SHA1 Message Date
Sven Eberhardt fa01fbfb0c config: portrait saving in player file disabled by default 2009-10-13 22:21:33 +02:00
Sven Eberhardt 8098b31bce player control init: fallback to existing control sets if selected control set not found 2009-10-13 22:02:44 +02:00
Sven Eberhardt 15c95d5c57 allow local game player join from unpacked player file 2009-10-13 20:42:20 +02:00
Sven Eberhardt af8a4d56b7 silenced some msvc warnings 2009-10-13 20:41:57 +02:00
Tobias Zwick 1537104306 Removed parts of the old HUD, minor fixes:
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick 087df9f7f5 Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes 2009-10-13 02:36:11 +02:00
Tobias Zwick cbff400fe7 merge 2009-10-11 22:00:34 +02:00
Tobias Zwick 025eec0e78 merge 2009-10-11 21:57:31 +02:00
Tobias Zwick 669db3fe6e docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes 2009-10-11 21:44:40 +02:00
Tobias Zwick 8e5bac5071 fixed missing includes 2009-10-10 19:30:18 +02:00
Nicolas Hake a346811dff [win32][devmode] Keep dialogs on VPs without HWND_TOPMOST
It's very annoying to have developer mode dialogs on top of everything else.
Keep them on top of the current viewport, but below other apps when OC isn't
the foreground.
2009-10-10 19:02:12 +02:00
Nicolas Hake b75e3090a4 [win32][devmode] Use correct ShowWindow flags for editing dialogs
SW_* flags are not bitfields, but an enumeration of values.
The old code only worked by chance, since SW_SHOWNORMAL|SW_SHOWNA is actually
9, which in turn is the value of SW_RESTORE. Since it seems non-activated
normal window size is the expected behavior, the correct value to use is
SW_SHOWNOACTIVATE.
2009-10-10 11:17:58 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Peter Wortmann 7ed1264518 Optimize rotated solid masks some more 2009-09-19 23:20:32 +02:00
Tobias Zwick 9d8afdddc5 new icon, no "redwolf design" copyright in exe file header 2010-02-16 20:43:54 +01:00
Günther Brammer 0edc000184 Fix Umlauts destroyed in undocumented changes in 469df5603842 2010-02-16 03:23:25 +01:00
Richard Gerum 1f889a6e06 changed scale system (all modells now use the scale they had in blender) and rexported all meshes with new scale 2010-02-13 20:57:57 +01:00
Peter Wortmann 1aff82edb7 Quick test scenario for 50% Clonk. 2010-02-12 19:08:05 +01:00
Peter Wortmann 2f2065f456 Add missing file for Mac OS X build instead of defining stubs [Günther] 2010-02-11 14:19:13 +01:00
Sven Eberhardt 148dbdbb15 compile fix 2010-02-09 23:34:30 +01:00
Sven Eberhardt 3bea3bb083 dig rework: Continue digging after action loss if possible; allow dig start from several attachment actions 2010-02-09 22:29:48 +01:00
Sven Eberhardt 15713eabb3 loam bridge retain IFT and dont draw over higher density (#85, #125) 2010-02-09 20:09:32 +01:00
Peter Wortmann 0335b9133a Activated some stubs for SDL port. Someone should implement them in future, but for now it should at least compile. 2010-02-09 19:05:27 +01:00
Peter Wortmann 777ce66b5d Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable. 2010-02-09 19:04:04 +01:00
Julius Michaelis d402d1b9ef Changed default masterserver 2010-02-08 22:33:21 +01:00
Sven Eberhardt feaa68cbe5 reimplement object menu controls (#77) 2010-02-08 21:52:46 +01:00
Sven Eberhardt c3cb64d6ea fix player property dialog (#129) 2010-02-08 20:58:48 +01:00
Sven Eberhardt 73538f94ba fix portraits in messages 2010-02-07 19:17:47 +01:00
Sven Eberhardt 4f96e19328 fix FrameDecoration 2010-02-07 18:50:28 +01:00
Sven Eberhardt 2b75615ba6 fix CustomMessage color 2010-02-07 18:18:25 +01:00
Armin Burgmeier 3aa9030340 Fix keyframe translation once more 2010-02-07 14:54:53 +01:00
Armin Burgmeier 406dc7c734 Implement perspective rendering 2010-02-06 18:33:30 +01:00
Martin Plicht be2fa8a321 Resolve Objective-C++/C++ ambiguity 2010-02-06 16:52:08 +01:00
Armin Burgmeier 98294b7cd1 Distinguish nil from 0 for animation number in animation script functions 2010-02-06 12:21:24 +01:00
Armin Burgmeier 958c0fce60 Fix crash when setting invalid animation position via SetAnimationPosition 2010-02-06 11:34:53 +01:00
Armin Burgmeier 38fd9e29c0 Apply DrawTransform correctly on meshes rendered as pictures (#123) 2010-02-05 11:02:51 +01:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 38e6fa6022 Allow all supported image formats for mesh textures 2009-09-15 22:42:13 -04:00
Armin Burgmeier 0fea47bed3 Don't use texture reserved for FoW for mesh texturing 2009-09-11 21:11:54 -04:00
Armin Burgmeier fe34708fd6 mesh: Implement texturing
We really need a proper way to handle lighting. The current way is way too
random and just chosen so that the objects I'm testing with look good.
2009-09-09 22:54:12 -04:00
Sven Eberhardt 4407fb040a merge 2009-08-29 23:12:31 +02:00
Günther Brammer 95b4738d66 Fix mesh loading when the locale is not using . as decimal separator
This uses glibs g_ascii_strtod like the DrawTransform loader.
Engines without glib will need another solution, probably using
the C locale for numbers.
2009-08-29 17:56:47 +02:00
Armin Burgmeier de00b5df53 Moved StdMesh headers to correct location, load meshes without skeleton 2009-08-27 22:41:23 -04:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Sven Eberhardt 826621b555 minor fixes 2009-08-26 14:41:29 +02:00
Sven Eberhardt acca4a204d merge 2009-08-16 17:13:42 +02:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Sven Eberhardt 4db8b6c0a7 move C4PlayerControl.cpp/.h 2009-08-12 16:45:45 +02:00