Sven Eberhardt
fa01fbfb0c
config: portrait saving in player file disabled by default
2009-10-13 22:21:33 +02:00
Sven Eberhardt
8098b31bce
player control init: fallback to existing control sets if selected control set not found
2009-10-13 22:02:44 +02:00
Sven Eberhardt
15c95d5c57
allow local game player join from unpacked player file
2009-10-13 20:42:20 +02:00
Sven Eberhardt
af8a4d56b7
silenced some msvc warnings
2009-10-13 20:41:57 +02:00
Tobias Zwick
1537104306
Removed parts of the old HUD, minor fixes:
...
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick
087df9f7f5
Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes
2009-10-13 02:36:11 +02:00
Tobias Zwick
cbff400fe7
merge
2009-10-11 22:00:34 +02:00
Tobias Zwick
025eec0e78
merge
2009-10-11 21:57:31 +02:00
Tobias Zwick
669db3fe6e
docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes
2009-10-11 21:44:40 +02:00
Tobias Zwick
8e5bac5071
fixed missing includes
2009-10-10 19:30:18 +02:00
Nicolas Hake
a346811dff
[win32][devmode] Keep dialogs on VPs without HWND_TOPMOST
...
It's very annoying to have developer mode dialogs on top of everything else.
Keep them on top of the current viewport, but below other apps when OC isn't
the foreground.
2009-10-10 19:02:12 +02:00
Nicolas Hake
b75e3090a4
[win32][devmode] Use correct ShowWindow flags for editing dialogs
...
SW_* flags are not bitfields, but an enumeration of values.
The old code only worked by chance, since SW_SHOWNORMAL|SW_SHOWNA is actually
9, which in turn is the value of SW_RESTORE. Since it seems non-activated
normal window size is the expected behavior, the correct value to use is
SW_SHOWNOACTIVATE.
2009-10-10 11:17:58 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Peter Wortmann
7ed1264518
Optimize rotated solid masks some more
2009-09-19 23:20:32 +02:00
Tobias Zwick
9d8afdddc5
new icon, no "redwolf design" copyright in exe file header
2010-02-16 20:43:54 +01:00
Günther Brammer
0edc000184
Fix Umlauts destroyed in undocumented changes in 469df5603842
2010-02-16 03:23:25 +01:00
Richard Gerum
1f889a6e06
changed scale system (all modells now use the scale they had in blender) and rexported all meshes with new scale
2010-02-13 20:57:57 +01:00
Peter Wortmann
1aff82edb7
Quick test scenario for 50% Clonk.
2010-02-12 19:08:05 +01:00
Peter Wortmann
2f2065f456
Add missing file for Mac OS X build instead of defining stubs [Günther]
2010-02-11 14:19:13 +01:00
Sven Eberhardt
148dbdbb15
compile fix
2010-02-09 23:34:30 +01:00
Sven Eberhardt
3bea3bb083
dig rework: Continue digging after action loss if possible; allow dig start from several attachment actions
2010-02-09 22:29:48 +01:00
Sven Eberhardt
15713eabb3
loam bridge retain IFT and dont draw over higher density ( #85 , #125 )
2010-02-09 20:09:32 +01:00
Peter Wortmann
0335b9133a
Activated some stubs for SDL port. Someone should implement them in future, but for now it should at least compile.
2010-02-09 19:05:27 +01:00
Peter Wortmann
777ce66b5d
Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable.
2010-02-09 19:04:04 +01:00
Julius Michaelis
d402d1b9ef
Changed default masterserver
2010-02-08 22:33:21 +01:00
Sven Eberhardt
feaa68cbe5
reimplement object menu controls ( #77 )
2010-02-08 21:52:46 +01:00
Sven Eberhardt
c3cb64d6ea
fix player property dialog ( #129 )
2010-02-08 20:58:48 +01:00
Sven Eberhardt
73538f94ba
fix portraits in messages
2010-02-07 19:17:47 +01:00
Sven Eberhardt
4f96e19328
fix FrameDecoration
2010-02-07 18:50:28 +01:00
Sven Eberhardt
2b75615ba6
fix CustomMessage color
2010-02-07 18:18:25 +01:00
Armin Burgmeier
3aa9030340
Fix keyframe translation once more
2010-02-07 14:54:53 +01:00
Armin Burgmeier
406dc7c734
Implement perspective rendering
2010-02-06 18:33:30 +01:00
Martin Plicht
be2fa8a321
Resolve Objective-C++/C++ ambiguity
2010-02-06 16:52:08 +01:00
Armin Burgmeier
98294b7cd1
Distinguish nil from 0 for animation number in animation script functions
2010-02-06 12:21:24 +01:00
Armin Burgmeier
958c0fce60
Fix crash when setting invalid animation position via SetAnimationPosition
2010-02-06 11:34:53 +01:00
Armin Burgmeier
38fd9e29c0
Apply DrawTransform correctly on meshes rendered as pictures ( #123 )
2010-02-05 11:02:51 +01:00
Armin Burgmeier
778ec7278f
Merged default into mesh
2009-09-19 13:13:10 -04:00
Armin Burgmeier
38e6fa6022
Allow all supported image formats for mesh textures
2009-09-15 22:42:13 -04:00
Armin Burgmeier
0fea47bed3
Don't use texture reserved for FoW for mesh texturing
2009-09-11 21:11:54 -04:00
Armin Burgmeier
fe34708fd6
mesh: Implement texturing
...
We really need a proper way to handle lighting. The current way is way too
random and just chosen so that the objects I'm testing with look good.
2009-09-09 22:54:12 -04:00
Sven Eberhardt
4407fb040a
merge
2009-08-29 23:12:31 +02:00
Günther Brammer
95b4738d66
Fix mesh loading when the locale is not using . as decimal separator
...
This uses glibs g_ascii_strtod like the DrawTransform loader.
Engines without glib will need another solution, probably using
the C locale for numbers.
2009-08-29 17:56:47 +02:00
Armin Burgmeier
de00b5df53
Moved StdMesh headers to correct location, load meshes without skeleton
2009-08-27 22:41:23 -04:00
Armin Burgmeier
0137936211
Merged alphafix into mesh
2009-08-27 21:52:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Sven Eberhardt
826621b555
minor fixes
2009-08-26 14:41:29 +02:00
Sven Eberhardt
acca4a204d
merge
2009-08-16 17:13:42 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Sven Eberhardt
4db8b6c0a7
move C4PlayerControl.cpp/.h
2009-08-12 16:45:45 +02:00