Armin Burgmeier
809c2234cd
Merged alphafix into default
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This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Günther Brammer
dddf9ef00a
Change all lineendings to LF (except in planet/)
2009-09-16 03:29:20 +02:00
David Dormagen
695f0f69b8
The number of the calling player can be passed to custom message-board-commandos
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using %player% in AddMsgBoardCmd
2009-08-26 14:18:58 +02:00
David Dormagen
cde2718611
Changed behavior of settlement points in evaluation dialogue
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The game does not display the settlement points in melee rounds anymore.
This behavior can be toggled ingame with HideSettlementScoreInEvaluation(bool fHide)
2009-08-26 14:17:41 +02:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
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Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Martin Plicht
5c4248b0a8
Mac: Implement CStdApp::MessageDialog and Copy & Paste
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StdMacApp.mm implements parts of CStdApp using Objective-C
2009-08-12 14:17:36 +02:00
Günther Brammer
572d00c32e
Move all source files
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This might make stuff easier to find.
2009-08-10 17:59:18 +02:00