Armin Burgmeier
38e6fa6022
Allow all supported image formats for mesh textures
2009-09-15 22:42:13 -04:00
Günther Brammer
826a7bb7f3
merge
2009-09-16 00:26:48 +02:00
Richard Gerum
111867c9d3
CanConcatPictureWith now uses AulObjectContext instead of AulContext
2009-09-06 01:03:50 +02:00
Richard Gerum
d814267a46
added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu
2009-09-05 18:28:55 +02:00
Richard Gerum
3dcf5002ee
fixed clonk contextmenu (still used SetCommand(this...))
2009-09-05 15:47:19 +02:00
Nicolas Hake
e8f55a71da
Changed HideSettlementScoreInEvaluation return type to void
2009-09-04 16:58:42 +02:00
Richard Gerum
ac981e8f3b
fixed parameter type of GetDefCoreVal (expected ID but needed int)
2009-09-04 16:09:05 +02:00
Günther Brammer
9e2564a4c3
C4Object: Remove Base functionality
...
The various effects being a base had are now handled by script.
2009-09-03 22:27:23 +02:00
Günther Brammer
3c136f8754
C4Def: Remove old-style Basement
2009-09-03 17:17:38 +02:00
Sven Eberhardt
4407fb040a
merge
2009-08-29 23:12:31 +02:00
Armin Burgmeier
0137936211
Merged alphafix into mesh
2009-08-27 21:52:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Armin Burgmeier
9269c2c79d
merge
2009-08-27 20:59:30 -04:00
Günther Brammer
a511ce98ea
Objects with old versions get Control callbacks early, too
...
This removes some code and some backwards compatibility
with objects which wouldn't function anyway.
2009-08-26 15:59:00 +02:00
Sven Eberhardt
826621b555
minor fixes
2009-08-26 14:41:29 +02:00
David Dormagen
cde2718611
Changed behavior of settlement points in evaluation dialogue
...
The game does not display the settlement points in melee rounds anymore.
This behavior can be toggled ingame with HideSettlementScoreInEvaluation(bool fHide)
2009-08-26 14:17:41 +02:00
Armin Burgmeier
772ba197c9
Added a comment explaining why C4Landscape::ApplyLighting does ClearBoxDw
...
Thanks Günther. See http://forum.openclonk.org/topic_show.pl?pid=3538#pid3538 .
2009-08-24 20:19:29 -04:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
...
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Günther Brammer
337b9eb2d7
Fix object movement broken by BOOL change
...
Somebody thought it would be a good idea to use a BOOL as if it was an int.
Hint: It is not.
2009-08-26 01:21:54 +02:00
Günther Brammer
0254addc90
Fix DebugRec
2009-08-25 17:50:51 +02:00
Sven Eberhardt
acca4a204d
merge
2009-08-16 17:13:42 +02:00
Günther Brammer
08eca68c2a
Restore changes from 4cfa1c35dc2f accidentally reverted by the last commit
...
Sorry.
2009-08-16 15:18:07 +02:00
Armin Burgmeier
e2c68254a5
Added includes and forward declarations to headers
...
So that they can be included individually
2009-09-21 00:01:55 -04:00
Armin Burgmeier
baf4f7764a
Removed unused parameter in C4MaterialMap::Load
2009-09-21 00:00:57 -04:00
Armin Burgmeier
c0bf72c663
Reset ClrMod when SetClrModulation is called without argument
2009-09-19 16:38:19 -04:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
a28a6621da
shuffle the #includes around a bit
...
This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Günther Brammer
b46f4696e9
Split C4Rect out to its own source file
...
Because much more depends on C4Rect than only C4Shape, and C4Shape uses
lots of other stuff.
Also move some other files which depend on C4Group to src/c4group, because
I'm editing the build files anyway.
2009-08-14 01:46:32 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Tobias Zwick
3a202230a2
fix for FindObject and ObjectCount
2009-08-12 15:04:59 +02:00
Nicolas Hake
4f18edec4c
g++: Build fixes
2009-08-13 17:22:03 +02:00
Nicolas Hake
3bcfebf1f7
Fixed potential format string exploit with user-defined death messages
2009-08-13 10:32:09 +02:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Tobias Zwick
4211ce15f4
cleanup: script function CrewMember(obj) is obsolete
2009-08-12 10:58:55 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00