Armin Burgmeier
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aef7538aa1
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
Armin Burgmeier
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95774e0e8f
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Use generic vertex attributes for sprites, meshes, particles
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2016-01-02 13:10:03 -08:00 |
Armin Burgmeier
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de3ed60aa8
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Avoid built-in GL matrices for mesh rendering
Instead, compute the projection, modelview and normal matrices explictly
and upload them as shader uniforms.
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2015-12-24 23:02:03 -08:00 |
Armin Burgmeier
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8686441d45
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
Armin Burgmeier
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8c42704181
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Rename some shader files and add basic shader for meshes
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2014-12-22 22:56:30 +01:00 |
Armin Burgmeier
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d09651ab1b
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Add base mesh material for normal maps
This can be derived from by other materials to actually use a normal map
with a single base texture.
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2014-10-26 21:32:08 -04:00 |