Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
David Dormagen
9214257424
fixed non-moving, high-velocity coconuts ( #1627 )
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Coconuts were C4D_Object AND C4D_StaticBack. That meant that they would save speed (e.g. by explosions?) and could hit Clonks that passed by them.
2017-12-29 09:55:11 +01:00
Lukas Werling
a4f25ecd4c
Don't accidentally reattach coconuts ( #1858 )
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I'm not sure how exactly that issue happens, but in the attached video
it looks like C4D_StaticBack was accidentally set again. As the XOR
operation can do that, I'm changing it to always set the C4D_StaticBack
bit to 0.
2017-12-26 20:00:32 +01:00
Mark
366ba86abc
Fix #1940 All coconuts must be eaten!
2017-09-02 21:16:04 +02:00
Mark
e20d5e87ae
Library: Edible items
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All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Clonkonaut
e4cfd39fdc
Let plants grow less crowded, especially different kinds of plants ( #1607 ).
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This will need some testing whether all scenarios are still playable.
2017-01-04 03:33:28 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
3df960851c
_inherited() for trees to access library functionality
2016-09-20 15:11:32 +02:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Clonkonaut
52fdcec172
Renamed coconut tree ( #1752 ).
2016-08-10 00:08:01 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
Clonkonaut
f0a3213a82
Fix possible nullpointer in DetachObjects.
2015-12-16 01:27:33 +01:00
Clonkonaut
461d147859
Fixing my own stupid crap (coconut).
2015-12-12 16:16:24 +01:00
Clonkonaut
f9f7d17208
Coconuts grow in the treetops, fall down after some time.
2015-12-12 16:08:34 +01:00
David Dormagen
603dd5fda9
coconut: handle ControlUse correctly
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Otherwise, more clicking-logic is executed after eating the coconut (i.e. collecting items).
2015-12-08 21:50:12 +01:00
Clonkonaut
989e70ccf6
Nicer picture transformation for trees (related to #1152 ).
2015-10-09 14:52:08 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Sven Eberhardt
b746dcc1d4
Fix infinite coconut jump ( #1388 ).
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Hit is called after force redirection so resetting xdir to its pre-hit value is a bad idea.
2015-09-17 22:38:29 -04:00
Clonkonaut
bd5e127b22
Added GetTreetopPosition for placement in treetops.
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TODO rework coconut to utilize this.
2015-08-24 00:10:29 +02:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut
5bb56010e2
Tree Library rework, new tree added.
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Tree Library: Moved a lot of superfluous duplications from trees to the library.
Added a new coniferous tree, moved the old to Coniferous2.ocd.
2015-07-23 14:54:38 +02:00
Maikel de Vries
97ee9b6fab
trees shake a little when hit by an axe
2015-03-16 21:19:56 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
d977d913ce
fixed interaction image for coconut tree
2015-01-11 09:17:14 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
f761aab26d
make coconut less lethal
2014-10-02 20:37:34 +02:00
Clonkonaut
b16bb3a917
Coconut Tree stops dropping coconuts when chopped ( #1046 ).
2014-03-24 23:57:49 +01:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
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This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
Charles Spurrill
0db2b7f47d
#858 : Palm trees no longer drop coconuts after being chopped down
2012-11-05 18:09:21 -08:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
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The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00