Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
06a1ebe255
Fix RemoveReproductionEffect() in Animal Library.
2017-04-10 17:24:20 +02:00
Maikel de Vries
78d4fa4042
animal library: allow overloading reproductionconditions
2017-03-27 09:44:28 +02:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries
b42a4b824b
insect swarm: fix movement issues
2016-09-30 18:58:42 +02:00
Sven Eberhardt
6a78a9facb
Fix scenario saving of some animal and plant properties
2016-09-04 02:52:03 -04:00
Sven Eberhardt
9cec9b5071
Make animal library properties editor-adjustable
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Allows e.g. placement of animals that do not reproduce.
2016-09-01 02:23:42 -04:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
David Dormagen
a9b1b975d3
removed Libraries/Animal/CreatureControl (and thus the automatic script player)
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The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
2016-08-07 17:05:53 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
David Dormagen
58aec33841
prevent insects from being hit by projectiles ( #1515 )
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..which is now possible due to IsProjectileTarget being the only criterium (because OCF_Alive is not explicitely checked anymore).
2015-12-28 11:20:58 +01:00
David Dormagen
25eb673b4c
insect swarm library: slightly improved performance of MoveToTarget
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..by not using proplist access too much. I noticed the Playground would start lagging (debug build) and the profiler told me it was the mosquitos.
Before, 83% of the time in Mosquito::Activity was spent in MoveToTarget. After the change, only around 70% (multiple runs).
Is this a sensible way to measure the change?
Previous:
[14:30:22] 00186ms Mosquito.Activity
[14:30:22] 00155ms Mosquito.MoveToTarget
Afterwards:
[14:37:37] 00238ms Mosquito.Activity
[14:37:37] 00172ms Mosquito.MoveToTarget
2015-12-24 14:44:57 +01:00
Maikel de Vries
1523c3f012
add growth to animal library
2015-12-14 18:13:18 +01:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Sven Eberhardt
af5302b949
Fix insect swarm and boiling lava scenario saving.
2015-09-17 21:59:05 -04:00
Maikel de Vries
1a98f1ecf7
move animal libraries into animal subfolder
2015-09-02 23:50:47 +02:00
Maikel de Vries
45a8c02cd0
clean up the animal library
2015-02-11 00:02:45 +01:00
Maikel de Vries
1336bb36ee
libraries clean-up: remove graphics and clean defcores
2015-02-06 19:44:22 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Tobias Zwick
cdaabca574
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
950ad4caaa
Libraries: Replaced two obsolete graphics with empty ones
2011-06-07 16:41:55 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00