Commit Graph

18 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 963285eee5 NoBurnDecay is a boolean 2017-11-11 09:49:52 +01:00
Mark d356d9db3d Fix inherited() calls
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Sven Eberhardt 22af9f0e8c Fix landscape placement functions (#1820, #1821) 2016-09-14 21:30:57 -04:00
David Dormagen 2fc3dba47e zap: added guard to prevent accessing removed object 2016-07-24 18:25:18 +02:00
Clonkonaut e6093ee2fc Fixed possible access of a removed zap (#1665). 2016-03-28 19:21:29 +02:00
Lukas Werling 29491ec3b7 Replace lots of empty parameters with proplist for Sound() 2016-02-10 13:31:16 +01:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
David Dormagen 71fa846016 Zaphive: now C4D_Object + DFA_ATTACH instead of C4D_StaticBack (#1653)
Which means that you can
1) Drag around the tree / nest in editor mode
2) Shoot zapnests that were put into a catapult by a scenario designer
3) Can RemoveObject a tree and the nest will fall down (instead of keep floating)
4) Can put zap nests in earth (just like in CR!)
2016-02-04 20:07:48 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Clonkonaut f0a3213a82 Fix possible nullpointer in DetachObjects. 2015-12-16 01:27:33 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen a63e53fcd5 zap: randomized pitch of sound 2015-11-14 15:36:27 +01:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Clonkonaut ccccc952fe Make zaphive placement truly random. 2015-09-15 22:42:28 +02:00
Julius Michaelis 0df19491e7 Get rid of incorrect sRGB headers in png files.
libpng >1.6 keeps nagging because of that.

Quick bash script to do so:
find . -name *.png \
| while read f; do
	n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
	if [[ $n -gt 0 ]]; then
		git add "$f"
	else
		git checkout "$f"
	fi
done
2015-09-12 21:27:53 +09:00
Clonkonaut 6ad8471101 Nicer hit effect for zaphive. 2015-08-28 16:30:44 +02:00
Clonkonaut 6bcdfa3525 Added Zaps + hive.
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00