Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
963285eee5
NoBurnDecay is a boolean
2017-11-11 09:49:52 +01:00
Mark
d356d9db3d
Fix inherited() calls
...
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Sven Eberhardt
22af9f0e8c
Fix landscape placement functions ( #1820 , #1821 )
2016-09-14 21:30:57 -04:00
David Dormagen
2fc3dba47e
zap: added guard to prevent accessing removed object
2016-07-24 18:25:18 +02:00
Clonkonaut
e6093ee2fc
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Lukas Werling
29491ec3b7
Replace lots of empty parameters with proplist for Sound()
2016-02-10 13:31:16 +01:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
...
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
David Dormagen
71fa846016
Zaphive: now C4D_Object + DFA_ATTACH instead of C4D_StaticBack ( #1653 )
...
Which means that you can
1) Drag around the tree / nest in editor mode
2) Shoot zapnests that were put into a catapult by a scenario designer
3) Can RemoveObject a tree and the nest will fall down (instead of keep floating)
4) Can put zap nests in earth (just like in CR!)
2016-02-04 20:07:48 +01:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Clonkonaut
f0a3213a82
Fix possible nullpointer in DetachObjects.
2015-12-16 01:27:33 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
a63e53fcd5
zap: randomized pitch of sound
2015-11-14 15:36:27 +01:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Clonkonaut
ccccc952fe
Make zaphive placement truly random.
2015-09-15 22:42:28 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Clonkonaut
6ad8471101
Nicer hit effect for zaphive.
2015-08-28 16:30:44 +02:00
Clonkonaut
6bcdfa3525
Added Zaps + hive.
...
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00