Maikel de Vries
ddc68d7ad3
column: proper rotation and allow smaller sizes
2018-07-04 08:30:53 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
735a29103f
Suggestion for #1765/Acid Drilling: Add a statue that requests an acid bath.
2018-01-20 00:09:06 +01:00
Lukas Werling
09458901bb
Improve Acid Drilling map a bit ( #1766 )
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- Some gem material for the teleglove
- Some mushrooms in the cave
- Some animals
- Chests!
2018-01-11 22:24:41 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
18437305ca
Add AcidDrilling title image
2016-08-14 18:39:44 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
9d026da0a2
acid drilling: use new max length for pipes
2016-03-22 22:15:31 +01:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
7513045d6c
Move "Done" achievement from individual missions to parent folder.
2014-10-03 12:17:58 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Maikel de Vries
a4a57a3dd6
added pump knowledge to golden mountain
2014-07-14 18:51:16 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Sven Eberhardt
fe20ef43a7
Fix AcidDrilling goal ( #1038 )
2014-02-18 22:56:44 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
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SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Sven Eberhardt
94a17c534c
AcidDrilling: Power crystals block building construction ( #1009 )
2014-01-26 14:27:27 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00