The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.
Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.
This commit will likely break everything that has been using gamma so far.
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
Only one scenario (Arena.ocf\Ruins.ocs) was using any of the duplicate entries.
The missing earth definition caused earth borders to liquid to be rectangular sometimes.