Maikel de Vries
752f086a0c
fix dark mine relaunching for deathmatch mode ( #1962 )
2017-12-03 20:01:09 +01:00
Maikel de Vries
cc480be3eb
relaunch rule: add option to prevent round start relaunch
2017-05-01 11:46:34 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301
85cfbc4065
DarkMine: Fix relaunch handling
2017-04-17 17:18:10 +02:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Mark
98dc6fa252
Fix Bug #1742
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Fixed and tested other problems in tutorial 3 and 4, too
2016-06-01 20:40:26 +02:00
Mark
9d17cff91e
Refactoring: Removed old barrel functions
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Replaced old barrel functions with the liquid container library calls
2016-02-16 21:01:59 +01:00
Sven Eberhardt
56fa4c2c5d
DarkMine+Maze: Ensure free spawn position #1578
2016-01-10 22:07:23 -05:00
Maikel de Vries
1eebe15fa1
dark mine: king of the hill as scenario option
2016-01-03 16:01:37 +01:00
Maikel de Vries
a6344d0f1a
dark mine: add deathmatch option plus some small improvements
2016-01-02 21:54:56 +01:00
Maikel de Vries
ddd49f9b31
add lantern and smoke bomb as weapons to dark mine
2015-08-22 19:34:12 +02:00
Maikel de Vries
518125fc32
no overpowered weapons on dark mine respawn
2015-04-05 18:11:44 +02:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
79e2d8d822
add relaunches option to Dark Mine
2015-01-10 10:04:55 +01:00
Maikel de Vries
14123b0325
Use fixed array manipulation in Dark Mine again
2015-01-09 19:49:36 +01:00
Maikel de Vries
85bbf5c595
improved Dark Mine vegetation and item locations
2015-01-07 21:55:15 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Maikel de Vries
d610be43b6
new scenario: Dark Mine, a melee using the lights system
2015-01-04 13:29:13 +01:00