Commit Graph

19 Commits (master)

Author SHA1 Message Date
Maikel de Vries 752f086a0c fix dark mine relaunching for deathmatch mode (#1962) 2017-12-03 20:01:09 +01:00
Maikel de Vries cc480be3eb relaunch rule: add option to prevent round start relaunch 2017-05-01 11:46:34 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301 85cfbc4065 DarkMine: Fix relaunch handling 2017-04-17 17:18:10 +02:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Mark 98dc6fa252 Fix Bug #1742
Fixed and tested other problems in tutorial 3 and 4, too
2016-06-01 20:40:26 +02:00
Mark 9d17cff91e Refactoring: Removed old barrel functions
Replaced old barrel functions with the liquid container library calls
2016-02-16 21:01:59 +01:00
Sven Eberhardt 56fa4c2c5d DarkMine+Maze: Ensure free spawn position #1578 2016-01-10 22:07:23 -05:00
Maikel de Vries 1eebe15fa1 dark mine: king of the hill as scenario option 2016-01-03 16:01:37 +01:00
Maikel de Vries a6344d0f1a dark mine: add deathmatch option plus some small improvements 2016-01-02 21:54:56 +01:00
Maikel de Vries ddd49f9b31 add lantern and smoke bomb as weapons to dark mine 2015-08-22 19:34:12 +02:00
Maikel de Vries 518125fc32 no overpowered weapons on dark mine respawn 2015-04-05 18:11:44 +02:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 79e2d8d822 add relaunches option to Dark Mine 2015-01-10 10:04:55 +01:00
Maikel de Vries 14123b0325 Use fixed array manipulation in Dark Mine again 2015-01-09 19:49:36 +01:00
Maikel de Vries 85bbf5c595 improved Dark Mine vegetation and item locations 2015-01-07 21:55:15 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Maikel de Vries d610be43b6 new scenario: Dark Mine, a melee using the lights system 2015-01-04 13:29:13 +01:00