Commit Graph

30 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 752f086a0c fix dark mine relaunching for deathmatch mode (#1962) 2017-12-03 20:01:09 +01:00
Maikel de Vries cc480be3eb relaunch rule: add option to prevent round start relaunch 2017-05-01 11:46:34 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301 85cfbc4065 DarkMine: Fix relaunch handling 2017-04-17 17:18:10 +02:00
Julius Michaelis 80c07d34e4 Add [Landscape] Secret to Scenario.txt to default-disable black NO_OWNER viewports
Related to: c569036d1d
2017-01-24 18:50:30 +01:00
Maikel de Vries 0e76c85531 make line overlap check a global function
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Mark 98dc6fa252 Fix Bug #1742
Fixed and tested other problems in tutorial 3 and 4, too
2016-06-01 20:40:26 +02:00
Mark 9d17cff91e Refactoring: Removed old barrel functions
Replaced old barrel functions with the liquid container library calls
2016-02-16 21:01:59 +01:00
Sven Eberhardt 7b7b791442 Add [Game] Mode to parkour and arena scenarios to fix league evaluation. 2016-01-23 21:26:13 -05:00
Sven Eberhardt 56fa4c2c5d DarkMine+Maze: Ensure free spawn position #1578 2016-01-10 22:07:23 -05:00
Maikel de Vries 1ba1164d8e fix typo in dark mine string table request 2016-01-09 20:17:26 +01:00
Maikel de Vries 1eebe15fa1 dark mine: king of the hill as scenario option 2016-01-03 16:01:37 +01:00
Maikel de Vries a6344d0f1a dark mine: add deathmatch option plus some small improvements 2016-01-02 21:54:56 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut 27b19fe70e Fixed some scenario descriptions. 2015-11-02 18:41:09 +01:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Maikel de Vries ddd49f9b31 add lantern and smoke bomb as weapons to dark mine 2015-08-22 19:34:12 +02:00
Maikel de Vries a61a91798b move DrawMaterial to map library functions 2015-08-18 12:36:59 +02:00
Maikel de Vries 7ef3e9c13e add some title images for scenarios 2015-06-12 21:43:17 +02:00
Maikel de Vries 518125fc32 no overpowered weapons on dark mine respawn 2015-04-05 18:11:44 +02:00
Maikel de Vries 9bfe95f88e fix Dark Mine relaunch description 2015-04-05 12:01:01 +02:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 79e2d8d822 add relaunches option to Dark Mine 2015-01-10 10:04:55 +01:00
Maikel de Vries 14123b0325 Use fixed array manipulation in Dark Mine again 2015-01-09 19:49:36 +01:00
Maikel de Vries 85bbf5c595 improved Dark Mine vegetation and item locations 2015-01-07 21:55:15 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Maikel de Vries d610be43b6 new scenario: Dark Mine, a melee using the lights system 2015-01-04 13:29:13 +01:00