forked from Mirrors/openclonk
make GIDL targets damagable by AI (#1464)
The no-friendly-fire effect also protected the targets from being damaged by AI.shapetextures
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178a91f338
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fdeccdf83d
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@ -134,7 +134,7 @@ func StartGame()
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func Object_NoPlayerDamage(object target, fx, dmg, cause, cause_player)
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func Object_NoPlayerDamage(object target, fx, dmg, cause, cause_player)
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{
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{
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// players can't damage statue or doors
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// players can't damage statue or doors
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if (cause_player>=0) return 0;
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if (GetPlayerType(cause_player) == C4PT_User) return 0;
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return dmg;
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return dmg;
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}
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}
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